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Old 2012-02-24, 05:03 PM   [Ignore Me] #1
NewSith
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Countermeasures for tanks


WTF is that? Any thoughts?

I mean smoke? In space travel future?
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Originally Posted by CutterJohn View Post
Shields.. these are a decent compromise between the console jockeys that want recharging health, and the glorious pc gaming master race that generally doesn't.
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Old 2012-02-24, 05:07 PM   [Ignore Me] #2
sylphaen
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Re: Countermeasures for tanks


Let me be cynical for a second:
Tanks are meant to be the punching bags and justification for engineers and aircav. They do not need to be given countermeasures.
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Old 2012-02-24, 05:09 PM   [Ignore Me] #3
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Re: Countermeasures for tanks


Originally Posted by sylphaen View Post
Let me be cynical for a second:
Tanks are meant to be the punching bags and justification for engineers and aircav. They do not need to be given countermeasures.
Let me be educational for a second:
Some unknown magazine called something like Computer Player states that there will be countermeasures for tanks.
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Originally Posted by CutterJohn View Post
Shields.. these are a decent compromise between the console jockeys that want recharging health, and the glorious pc gaming master race that generally doesn't.
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Old 2012-02-24, 05:39 PM   [Ignore Me] #4
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Re: Countermeasures for tanks


Hopefully it's like this:
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Old 2012-02-24, 05:43 PM   [Ignore Me] #5
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Re: Countermeasures for tanks


Originally Posted by NewSith View Post
WTF is that? Any thoughts?
I'm for it. I like the idea of smoke, especially if it has volumetric properties like the clouds. I'm hoping we get hand canisters, too. I'd like to see some additional countermeasures like the Trophy system. Obviously it would have a limit amount of protection.
Originally Posted by NewSith View Post
I mean smoke? In space travel future?
At what point in "space travel future" does smoke stop doing the role it is intended to do? Does it not obscure vision in the future or something?
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Old 2012-02-24, 05:49 PM   [Ignore Me] #6
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Re: Countermeasures for tanks


Originally Posted by Alduron View Post
I'm for it. I like the idea of smoke, especially if it has volumetric properties like the clouds. I'm hoping we get hand canisters, too. I'd like to see some additional countermeasures like the Trophy system. Obviously it would have a limit amount of protection.http://www.youtube.com/watch?v=YGF7x3TVNCQ
Somehow I imagine a chuff missile to counter it.
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Originally Posted by CutterJohn View Post
Shields.. these are a decent compromise between the console jockeys that want recharging health, and the glorious pc gaming master race that generally doesn't.
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Old 2012-02-24, 05:55 PM   [Ignore Me] #7
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Re: Countermeasures for tanks


Thanks for the info, Sith. I shall remain pessimist about PS2 tank play until I see it in action.

As long as I have no idea about tank armor values and how long they can survive while under fire (i.e. how long they are supposed to survive when taking missiles in the ass), I will keep thinking their role is one of puppets to be shot by other playstyles (i.e. Aircav and engineers). I may avoid some disappointment that way.

BF tank play was boring as hell while I loved PS1 tanks.


EDIT: just to be on topic, a active counter measure modules could be an entertaining gameplay feature. They could make a lot of stuff from the basic idea of adding a module that can be activated at the right time to do something that will help out your vehicle one way or another.

Last edited by sylphaen; 2012-02-24 at 06:00 PM.
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Old 2012-02-24, 06:42 PM   [Ignore Me] #8
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Re: Countermeasures for tanks


I understand what your saying about smoke. This is the future, a future of navigating black holes and suns int he vastness of space. Yet pop some smoke and we have no idea how to compensate "WHERE DID THEY GO!!?"

One of two things. This is just an interesting mechanic adding some veriaty to tank game play beyond "who is the most accurate slug fest". And two, if you want a reason story wise, were on the frontier out in space. Whereas we do have access to super technolgies, the less they cost in resources to make per unit the better. Simple war logistics, not everyone gets the best equipment because its deemed more worthy to get more units out on the field. Otherwise every soldier nowadays would enter the battlefield in 300,000 dollar kevlar combat suit.

I just hope that there are a wide selection to choose from, that all compliment and counter each other. I would love to be able to pop smoke and drop a mine behind me when im in trouble to escape hairy situations. I hate when vehicle combat is just "WELL NOW I SIT HERE AND KNOW I LOSE BECAUSE THEY GOT THE FIRST SHOT ON ME".
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Old 2012-02-28, 04:39 PM   [Ignore Me] #9
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Re: Countermeasures for tanks


Originally Posted by Cosmical View Post
I understand what your saying about smoke. This is the future, a future of navigating black holes and suns int he vastness of space. Yet pop some smoke and we have no idea how to compensate "WHERE DID THEY GO!!?"

One of two things. This is just an interesting mechanic adding some veriaty to tank game play beyond "who is the most accurate slug fest". And two, if you want a reason story wise, were on the frontier out in space. Whereas we do have access to super technolgies, the less they cost in resources to make per unit the better. Simple war logistics, not everyone gets the best equipment because its deemed more worthy to get more units out on the field. Otherwise every soldier nowadays would enter the battlefield in 300,000 dollar kevlar combat suit.

I just hope that there are a wide selection to choose from, that all compliment and counter each other. I would love to be able to pop smoke and drop a mine behind me when im in trouble to escape hairy situations. I hate when vehicle combat is just "WELL NOW I SIT HERE AND KNOW I LOSE BECAUSE THEY GOT THE FIRST SHOT ON ME".
You'd be surprised how well some tactics last, just look at nowadays when we have FLIR and all manner of visual aids that you would expect to defeat smoke but there's a constant battle going on between the defensive and offensive weapons and techs.

Since FLIR exists there is infrared smoke with chemicals that absorb the infrared wavelengths thrown in. What we do know is that humans will have eyeballs for a long time, and it's unlikely that anything that would defeat smoke/IR Smoke will ever be engineered into our biology.

I think smoke is an excellent weapon for a game if done right because its a intellectual, interactive tool. 'High tech' crap like active defense systems are boring because its just a passive upgrade that requires no input. Smoke can be used to maneuver, to trick and deceive attackers.
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Old 2012-02-28, 04:51 PM   [Ignore Me] #10
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Re: Countermeasures for tanks


Originally Posted by 2coolforu View Post
I think smoke is an excellent weapon for a game if done right because its a intellectual, interactive tool.
I want to strap a few cans to a Reaver and sky write messages over the battlefield.

Originally Posted by Cosmical View Post
I understand what your saying about smoke. This is the future, a future of navigating black holes and suns int he vastness of space. Yet pop some smoke and we have no idea how to compensate "WHERE DID THEY GO!!?"
2coolforu has some great points. If used strategically, smoke can be a really useful tool. I wouldn't ever recommend popping it just to sit in it, but it will definitely give you a few seconds to gain an advantage or retreat.
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Old 2012-02-28, 05:09 PM   [Ignore Me] #11
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Re: Countermeasures for tanks


An EMP would be nice, or that smoke that can scramble missile locks. Tanks certainly won't be the punching bag of vech combat, Sunderers will
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Old 2012-02-28, 05:12 PM   [Ignore Me] #12
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Re: Countermeasures for tanks


Originally Posted by Sirisian View Post
Hopefully it's like this:
If it actually looked like that when popped, I'd use it everywhere, safe area, dangerous area, in a line of tanks going to the next base, rolling out of the vehicle bay, in the shower, at the gym...
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Last edited by Geist; 2012-02-28 at 07:18 PM.
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Old 2012-02-28, 05:12 PM   [Ignore Me] #13
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Re: Countermeasures for tanks


Originally Posted by Lonehunter View Post
An EMP would be nice, or that smoke can can scramble missile locks. Tanks certainly won't be the punching bag of vech combat, Sunderers will
EMP's were mentioned for the Sunderer I believe. I can only imagine that it would also be an option on the tank.

Lock-ons are a bit harder to avoid in a tank. I would be surprised if they didn't give some method of warding off locks for a brief time.
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Old 2012-02-28, 05:19 PM   [Ignore Me] #14
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Re: Countermeasures for tanks


Originally Posted by Geist View Post
If it actually looked like that when popped, I'd use it everywhere, safe area, dangerous area, in a line of tanks going to the next base, rolling out of the vehicle bay, in the shower, at the gym...
I'd prefer if such things were resource based honestly. A choice among many. Being able to use it every spawn with a tank for instance might get a bit intense. I believe the same comment has been said for a few other ideas.

If anyone remembers BF2142 and their momentary shield system. Adding a module like that with a long recharge to push back a fighter that makes a quick pass on you or if you saw a rocket launch across the map at your vehicle would be nice to active. That kind of tactical choices where you decide "I'm gonna use this to protect myself from that" is one of my favorite things.
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Old 2012-03-02, 12:19 AM   [Ignore Me] #15
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Re: Countermeasures for tanks


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