Forums | Chat | News | Contact Us | Register | PSU Social |
PSU: No solicitors!
Forums | Chat | News | Contact Us | Register | PSU Social |
Home | Forum | Chat | Wiki | Social | AGN | PS2 Stats |
|
|
|
Thread Tools | Search this Thread | Display Modes |
2012-05-15, 12:07 AM | [Ignore Me] #16 | ||
Contributor Major
|
I avoided commenting on it because I don't quite know what you mean. I'm going to assume the capture point indicators for the bases just above the radar?
Not really. They are already shown as a 3D indicator, having them displayed again in the menu over the radar seems redundant. EDIT: Oh, unless you mean the indicators which tell a squad where to go and what to do from the mission system? The screen is already cluttered enough in the screenshots, adding more just makes it worse. Something like that that is relatively static compared to the rest of game play can be moved to the map menu. I don't think players need a constant reminder what their goal is every second of play. Last edited by ArmedZealot; 2012-05-15 at 12:38 AM. |
||
|
2012-05-15, 03:54 AM | [Ignore Me] #20 | ||
Master Sergeant
|
Please make all indicators adjustable for position and size.
__________________
OL - Dangerous Operations Group {DOG} "There is NO "I" in Teamwork" DOG SLOGAN - "It's not the size of the DOG in a fight, it's the size of the fight in the DOG" DOG BATTLE CRY - " Cry 'Havoc,' and Let Slip The DOG's OF War. " And Hamma I see the VS and the NC have infiltrated your board. So the TR will have to kill them all and make them the yellow bastards they are |
||
|
2012-05-16, 09:55 AM | [Ignore Me] #23 | ||
I think one of the things they got right with the PS1 UI is that many parts of it you could toggle on/off or reposition, having these kind of options helps keep people happy as some will want a clean minimal interface while others will want to pack it out with as many information indicators as they can fit in.
|
|||
|
|
Bookmarks |
Thread Tools | Search this Thread |
Display Modes | |
|
|