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2012-05-14, 09:50 PM | [Ignore Me] #1 | ||
Sergeant
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Amit trying to find out how well Light Assault competes with a Lightning. Not very well. was it @XanderClauss what did the mowing? haha @twothreesix got magmowed From May 14th, 2012 as of 6:50 pm PST Sorry if these series of pictures are useless. Last edited by That one noob; 2012-05-14 at 09:52 PM. |
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2012-05-14, 10:00 PM | [Ignore Me] #2 | ||
Colonel
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Nice pics. In the second one, could I suggest changing the vehicle damage meter color to green and the % of damage done to red? It was very easy to read in PS1 and I personally liked the way it looked.
Also, I think many of us liked the original squad bar... it showed health, armor, personal # in the squad (so it was easy to tell people what do to, 'yellow 5 there's one coming your way') and allowed for platoons to be formed. I think that the current one looks pretty useless, but then again I haven't played the game so I wouldn't know. It just looks quite a bit familiar. Last edited by Zulthus; 2012-05-14 at 10:06 PM. |
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2012-05-14, 10:01 PM | [Ignore Me] #3 | ||
Private
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This is why it's taking so long to get to beta. They spend their time at work playing the game instead of developing it!
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Disclaimers: 1) I have never played Planetside 1. 2) English is not my first language. Last edited by Red Ketchup; 2012-05-14 at 10:03 PM. |
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2012-05-14, 10:15 PM | [Ignore Me] #5 | ||
Major
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Awesome pic updates. Glad they keep putting those up.
MUST BE NICE TO PLAY PS2. |
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2012-05-14, 10:47 PM | [Ignore Me] #7 | |||
Contributor Major
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I agree on half of the squad view point. Planetside's squad indicator took up way too much space for the information it offered. Also, I hate to be that guy but I agree that it looks exactly like BF3 here. Providing a unique and innovative interface is the easiest way to distinguish yourself from other shooters on the market. I beg you guys to rethink the indicators. I am an avid supporter of you developers and I go out of my way to defend you guys here. Please hear me out on this. I feel that the screen is too cluttered and is starting to go back to PS1 too much in this aspect. It looks great aesthetically but it's just too busy. The goal of an interface it to provide as much information in as clean and understandable way possible. Otherwise the graphics look as good as usual. Perfect. Keep up the good work and please hear me out on this! EDIT: Oh god please not a red screen. You guys know better. Last edited by ArmedZealot; 2012-05-14 at 11:00 PM. |
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2012-05-14, 10:58 PM | [Ignore Me] #8 | ||
First Sergeant
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A customizable HUD would be the way to go.
Customize the size and tone of the minimap, what indicators appear, what color they appear, and how large they appear. Show health: on Style a, b, [c], d Show Ammo: on Style a, [b], c, d Show Squad health: off Show Squad class: on Stuff like that. Edit: Way too much junk on that HUD! Last edited by Pyreal; 2012-05-14 at 10:59 PM. |
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2012-05-14, 11:04 PM | [Ignore Me] #10 | ||
Colonel
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Yup, pliz no red screen. I think the hit indicator would be a good enough indicator for if you're being hit.
As for the UI, it does look like it can get quite cluttered, but it depends whether information could be removed or presented in a better way. We can nag them about that once we get to beta. |
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2012-05-14, 11:13 PM | [Ignore Me] #11 | ||
Contributor Major
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Honestly on another topic like balance, vehicle handling, or iron sights I'd be the first to say we should wait for beta to see. Stuff like that requires thorough testing and data to give proper feedback.
But something like the interface is something we can give feedback on now. It just takes a picture from a dev to give enough information. This can be nipped in the butt and perfected before beta. From what I played of T:A, the interface in game didn't change at all in open beta. At least the in game interface didn't, not the main menu. Last edited by ArmedZealot; 2012-05-14 at 11:16 PM. |
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2012-05-14, 11:29 PM | [Ignore Me] #12 | |||
Colonel
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As far as Tribes, so what? |
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2012-05-14, 11:39 PM | [Ignore Me] #13 | ||
Contributor Major
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You are right that it isn't a big deal.
With that being admitted, I'm just saying from my experience, it's a good idea to have a complete interface before the larger crowds can see your game. It's something that a player will see 100% of the time inside the game and will often be the first thing potential customers see when catching what the press releases of game play. Messing around with it after players have gotten familiar with it is a good way to show that your game isn't ready for launch. Last edited by ArmedZealot; 2012-05-14 at 11:45 PM. |
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