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2012-06-01, 04:52 PM | [Ignore Me] #17 | ||
Staff Sergeant
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Since some of you seem to think it's just cause the females are less "sexed up" (The concepts still looked pretty darn military to me), here's a male example:
NC Heavy Assault Concept: http://www.planetside-universe.com/m...3aa1214168.jpg Actual Model: http://www.planetside-universe.com/m...cbd27a7299.jpg What happened? The model just looks wimpy in comparison. Last edited by LostAlgorithm; 2012-06-01 at 04:54 PM. |
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2012-06-01, 04:55 PM | [Ignore Me] #18 | |||
Corporal
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2012-06-01, 04:55 PM | [Ignore Me] #19 | |||
First Sergeant
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2012-06-01, 04:57 PM | [Ignore Me] #20 | ||
Staff Sergeant
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Skimping out on an entire faction's armor just to make money is pretty lame, imo. The other two factions look a little menacing without paying anything, the NC just look like clowns who threw their little sister's armor set on.
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2012-06-01, 05:03 PM | [Ignore Me] #24 | |||
Sergeant
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Seriously, think of the wide range of movements required, then look at the size of the armor plates. It physically will not work. Welcome to game design 101. |
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2012-06-01, 05:22 PM | [Ignore Me] #25 | ||
First Sergeant
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You know what, I think it's just the shoulder guards and the helmet that make the final model look goofy. The shoulder plate is almost sitting atop the shoulder, and it's too far away from the model's body, which causes it to appear as if it's floating. In the concept art there is thick padding underneath which the shoulder plate is bound to, and the plate itself sits right.
Here's a VERY rough chop/paste I did using MS paint, combining the two. Last edited by JHendy; 2012-06-01 at 05:51 PM. |
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2012-06-01, 05:57 PM | [Ignore Me] #26 | |||
Staff Sergeant
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2012-06-01, 05:59 PM | [Ignore Me] #27 | |||
Staff Sergeant
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2012-06-01, 06:02 PM | [Ignore Me] #28 | ||
Staff Sergeant
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I don't understand the laziness comment. Its not like they're manufacturing these in real life and need to take into consideration a thousand different variables. If they wanted to, I don't think it would have been any more effort to make the meshes bigger in one area or smaller in another. The devs have their own reasons for making them look how they are.
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2012-06-01, 06:05 PM | [Ignore Me] #30 | |||
Contributor First Sergeant
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Combat boots look so much better than random flatsoles, why the change? Especialy as the ankle protection has now turned into a hinge for the shinguard. Why does that helmet not have a chinstrap? The facemask can be a cosmetic option but combat gear needs to stay where its needed. Yes its a game but its immersion breaking. That steel thing containing vials could be moved onto a leg-velcro/holster/pocket (Use a betetr looking one of these), anything between the stomach and leg will dig into one or the other and this would also help use some of that blank area in the stomach and thigh area. Last edited by IMMentat; 2012-06-01 at 06:12 PM. |
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