Concept to Model - What happened? - Page 2 - PlanetSide Universe
PSU Social Facebook Twitter Twitter YouTube Steam TwitchTV
PlanetSide Universe
PSU: WOOOOO WOOOOOOO!!!
Home Forum Chat Wiki Social AGN PS2 Stats
Notices
Go Back   PlanetSide Universe > PlanetSide Discussions > PlanetSide 2 Discussion

Reply
 
Thread Tools Search this Thread Display Modes
Old 2012-06-01, 04:47 PM   [Ignore Me] #16
Bags
Lieutenant General
 
Bags's Avatar
 
Re: Concept to Model - What happened?


Originally Posted by LostAlgorithm View Post
TR and VS look pretty badass for free. It's mostly just the NC that look a little bit lacking. Only exception? The NC MAX which is loaded to the teeth with armor, as NC should be.
Eh, I think HA/Engineer look fine for NC as stock, and the others look okay. None of the other empire armors impress me too much.
__________________
Bags is offline  
Reply With Quote
Old 2012-06-01, 04:52 PM   [Ignore Me] #17
LostAlgorithm
Staff Sergeant
 
Re: Concept to Model - What happened?


Since some of you seem to think it's just cause the females are less "sexed up" (The concepts still looked pretty darn military to me), here's a male example:

NC Heavy Assault Concept:

http://www.planetside-universe.com/m...3aa1214168.jpg

Actual Model:

http://www.planetside-universe.com/m...cbd27a7299.jpg

What happened? The model just looks wimpy in comparison.

Last edited by LostAlgorithm; 2012-06-01 at 04:54 PM.
LostAlgorithm is offline  
Reply With Quote
Old 2012-06-01, 04:55 PM   [Ignore Me] #18
KnightHawk ECID
Corporal
 
KnightHawk ECID's Avatar
 
Re: Concept to Model - What happened?


Originally Posted by LostAlgorithm View Post
Since some of you seem to think it's just cause the females are less "sexed up" (The concepts still looked pretty darn military to me), here's a male example:

NC Heavy Assault Concept:

http://www.planetside-universe.com/m...3aa1214168.jpg

Actual Model:

http://www.planetside-universe.com/m...cbd27a7299.jpg

What happened? The model just looks wimpy in comparison.
They have to make money somehow or did you just skip the whole thread?
KnightHawk ECID is offline  
Reply With Quote
Old 2012-06-01, 04:55 PM   [Ignore Me] #19
Razicator
First Sergeant
 
Razicator's Avatar
 
Re: Concept to Model - What happened?


Originally Posted by LostAlgorithm View Post
Since some of you seem to think it's just cause the females are less "sexed up" (The concepts still looked pretty darn military to me), here's a male example:

NC Heavy Assault Concept:

http://www.planetside-universe.com/m...3aa1214168.jpg

Actual Model:

http://www.planetside-universe.com/m...cbd27a7299.jpg

What happened? The model just looks wimpy in comparison.
Yeah, looks like they reduced the overall armor of pretty much every class. Maybe time constraints for the artists, maybe more customizable options later?
Razicator is offline  
Reply With Quote
Old 2012-06-01, 04:57 PM   [Ignore Me] #20
LostAlgorithm
Staff Sergeant
 
Re: Concept to Model - What happened?


Originally Posted by KnightHawk ECID View Post
They have to make money somehow or did you just skip the whole thread?
Skimping out on an entire faction's armor just to make money is pretty lame, imo. The other two factions look a little menacing without paying anything, the NC just look like clowns who threw their little sister's armor set on.
LostAlgorithm is offline  
Reply With Quote
Old 2012-06-01, 04:58 PM   [Ignore Me] #21
Fuse
Sergeant
 
Fuse's Avatar
 
Re: Concept to Model - What happened?


Originally Posted by LostAlgorithm View Post
What happened? The model just looks wimpy in comparison.
Well, you see, these models have to be able to actually move and operate weapons. As great at the concepts look, I'd prefer to be able to move my arms.
Fuse is offline  
Reply With Quote
Old 2012-06-01, 05:01 PM   [Ignore Me] #22
LostAlgorithm
Staff Sergeant
 
Re: Concept to Model - What happened?


Originally Posted by Fuse View Post
Well, you see, these models have to be able to actually move and operate weapons. As great at the concepts look, I'd prefer to be able to move my arms.
Well, you see, that just sounds like a pretty lame excuse for laziness to me. That concept looks more than capable of a full range of movement.
LostAlgorithm is offline  
Reply With Quote
Old 2012-06-01, 05:01 PM   [Ignore Me] #23
Vancha
Colonel
 
Vancha's Avatar
 
Re: Concept to Model - What happened?


The concept art to screenshot comparisons certainly confirmed something...

They've all been tortured on a rack. They need to be made fatter, or squished vertically.
Vancha is offline  
Reply With Quote
Old 2012-06-01, 05:03 PM   [Ignore Me] #24
Fuse
Sergeant
 
Fuse's Avatar
 
Re: Concept to Model - What happened?


Originally Posted by LostAlgorithm View Post
Well, you see, that just sounds like a pretty lame excuse for laziness to me. That concept looks more than capable of a full range of movement.
Neither of those models could fire a weapon properly. Period. I don't know how fixing that could be called laziness.

Seriously, think of the wide range of movements required, then look at the size of the armor plates. It physically will not work. Welcome to game design 101.
Fuse is offline  
Reply With Quote
Old 2012-06-01, 05:22 PM   [Ignore Me] #25
JHendy
First Sergeant
 
JHendy's Avatar
 
Re: Concept to Model - What happened?


You know what, I think it's just the shoulder guards and the helmet that make the final model look goofy. The shoulder plate is almost sitting atop the shoulder, and it's too far away from the model's body, which causes it to appear as if it's floating. In the concept art there is thick padding underneath which the shoulder plate is bound to, and the plate itself sits right.


Here's a VERY rough chop/paste I did using MS paint, combining the two.


Last edited by JHendy; 2012-06-01 at 05:51 PM.
JHendy is offline  
Reply With Quote
Old 2012-06-01, 05:57 PM   [Ignore Me] #26
LostAlgorithm
Staff Sergeant
 
Re: Concept to Model - What happened?


Originally Posted by Fuse View Post
Neither of those models could fire a weapon properly. Period. I don't know how fixing that could be called laziness.

Seriously, think of the wide range of movements required, then look at the size of the armor plates. It physically will not work. Welcome to game design 101.
The only real question is with the wrists, but it looks like there's more than enough room even for them. I disagree with your assessment and continue to think you're just excusing lazy development.
LostAlgorithm is offline  
Reply With Quote
Old 2012-06-01, 05:59 PM   [Ignore Me] #27
LostAlgorithm
Staff Sergeant
 
Re: Concept to Model - What happened?


Originally Posted by JHendy View Post
You know what, I think it's just the shoulder guards and the helmet that make the final model look goofy. The shoulder plate is almost sitting atop the shoulder, and it's too far away from the model's body, which causes it to appear as if it's floating. In the concept art there is thick padding underneath which the shoulder plate is bound to, and the plate itself sits right.


Here's a VERY rough chop/paste I did using MS paint, combining the two.

It should be noted that the under armor is also noticeably padded on the upper arm in the concept art, but on the model it's just a flat texture, contributing to the wimpiness of the the model in comparison.
LostAlgorithm is offline  
Reply With Quote
Old 2012-06-01, 06:02 PM   [Ignore Me] #28
CuddlyChud
Staff Sergeant
 
CuddlyChud's Avatar
 
Re: Concept to Model - What happened?


I don't understand the laziness comment. Its not like they're manufacturing these in real life and need to take into consideration a thousand different variables. If they wanted to, I don't think it would have been any more effort to make the meshes bigger in one area or smaller in another. The devs have their own reasons for making them look how they are.
CuddlyChud is offline  
Reply With Quote
Old 2012-06-01, 06:03 PM   [Ignore Me] #29
JHendy
First Sergeant
 
JHendy's Avatar
 
Re: Concept to Model - What happened?


Originally Posted by LostAlgorithm View Post
It should be noted that the under armor is also noticeably padded on the upper arm in the concept art, but on the model it's just a flat texture, contributing to the wimpiness of the the model in comparison.
Absolutely. I did mention that, and I think that bulking up the padding to match the concept art would make the model look a lot better, even with the current helmet.
JHendy is offline  
Reply With Quote
Old 2012-06-01, 06:05 PM   [Ignore Me] #30
IMMentat
Contributor
First Sergeant
 
Re: Concept to Model - What happened?


Originally Posted by Biohazard View Post
The diffrences of the NC medic:

The shoulder guards sit very high
The boots turned into shoes

Edit*
The helmet lost 50% of its geometry
And the pouches have been pushed further to the sides of the belt.
These the bits that I think could use a re-work/tweak (the rest is fine)

Combat boots look so much better than random flatsoles, why the change? Especialy as the ankle protection has now turned into a hinge for the shinguard.

Why does that helmet not have a chinstrap? The facemask can be a cosmetic option but combat gear needs to stay where its needed. Yes its a game but its immersion breaking.

That steel thing containing vials could be moved onto a leg-velcro/holster/pocket (Use a betetr looking one of these), anything between the stomach and leg will dig into one or the other and this would also help use some of that blank area in the stomach and thigh area.

Last edited by IMMentat; 2012-06-01 at 06:12 PM.
IMMentat is offline  
Reply With Quote
Reply
  PlanetSide Universe > PlanetSide Discussions > PlanetSide 2 Discussion

Bookmarks

Discord

Thread Tools Search this Thread
Search this Thread:

Advanced Search
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 09:24 PM.

Content © 2002-2013, PlanetSide-Universe.com, All rights reserved.
PlanetSide and the SOE logo are registered trademarks of Sony Online Entertainment Inc. © 2004 Sony Online Entertainment Inc. All rights reserved.
All other trademarks or tradenames are properties of their respective owners.
Powered by vBulletin
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.