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2012-07-24, 09:37 PM | [Ignore Me] #16 | ||
Private
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I really hope they make the flight mechanics somewhat realistic like Higby was hinting at. Having G-forces and angle of attack play a part into it would be awesome! The dog-fighting would be most intense if it was so!
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2012-07-24, 10:00 PM | [Ignore Me] #17 | |||
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2012-07-24, 10:01 PM | [Ignore Me] #18 | |||
I just can't wait to see all the Aircraft sidegrades and certs. Ooooh, all the customization possibilities have me...
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<A true Vanu, I'm anything but primitive. What my mind doesn't know my heart fills in.>
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2012-07-25, 08:19 AM | [Ignore Me] #20 | |||
Corporal
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2012-07-25, 09:29 AM | [Ignore Me] #21 | ||
First Sergeant
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I want to see proper E-retention placed in the game. That way Scythe players (like myself) can fly high above the map and be able to "boom and zoom" reavers, which are faster. There will be no way to even catch a reaver in a dive with the way mechanics are now.
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2012-07-25, 09:48 AM | [Ignore Me] #22 | ||
Sergeant
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Could somebody please describe what make these flight characteristics different. Tell me what buttons your pressing or something. I heard total biscuit say that to turn the mechanics require you to roll and then pitch... like an actual plane. That was good... I finally had some insight into flying. Give me more please!!!
P.S. When Total Biscuit chose his name, because he's British, was he really picking the name Total Cookie? |
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2012-07-25, 01:13 PM | [Ignore Me] #23 | |||
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<A true Vanu, I'm anything but primitive. What my mind doesn't know my heart fills in.>
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2012-07-25, 01:55 PM | [Ignore Me] #24 | ||
Sergeant
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The only thing I don't like about flying in PS2 is the camera. Rather than like the BF3 camera that only changes it's angle when you go upside down (as in it stays locked upright while you do hard turns), the PS2 camera is locked to the angle of the aircraft and turns whenever you turn. It's kind of disorienting and makes the aircraft feel slower and more jerky.
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2012-07-25, 02:03 PM | [Ignore Me] #25 | |||
When NDA lifts I'll be filling up the forums with flight model garbage, rest assured. |
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2012-07-25, 02:07 PM | [Ignore Me] #26 | ||
First Sergeant
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Flight mechanics feel very similar to BF3. Basically the same control scheme. From Higby's comments, air combat is pretty damn spot on from what he has said. The one thing that is kinda awkward is that the up and down movement from the mouse is not inverted by default (I am assuming we can change that). Beyond me why inverted is not the default...
The unlocks for the air vehicles are gonna play a huge roll in air combat. No one has tested that out yet (i think). |
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2012-07-25, 04:17 PM | [Ignore Me] #27 | |||
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<A true Vanu, I'm anything but primitive. What my mind doesn't know my heart fills in.>
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2012-07-25, 05:46 PM | [Ignore Me] #28 | |||
Sergeant
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I made a thread speculating about this a while ago. basically i see hovering as being a death sentence to any faction besides NC because the ttk's seem pretty darn fast. As far as the tactics I hope to see (more like an actual flight game) I outlined them over here |
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2012-07-25, 06:06 PM | [Ignore Me] #29 | |||
Sergeant
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2012-07-25, 06:13 PM | [Ignore Me] #30 | |||
If not, then it will be crazy once everyone starts getting into the game as it will be impossible to fly anywhere. Long term wise, combining a massive amount of players in a game like this with fast ttk's DON'T mix. It's never been done before, and we are the genie pigs for it. Having faith in the Devs, I foresee them compensating for this via sidegrades.
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<A true Vanu, I'm anything but primitive. What my mind doesn't know my heart fills in.>
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