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2012-07-22, 10:40 AM | [Ignore Me] #1 | ||
Sergeant
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I held off posting a thread about this some time ago, wanted to make sure this wasnt talked about before.
I Watched the current videos from various sources (both Comm. Day and the tech Tests) and read comments that piloting will be much harder and in some aspects similar to piloting a heli from BF3; havent played BF series unfortunately. What im wondering though is the dogfighting elements for PS2. In comparison of Planetside 1 when in a dog fight, majority of the battles boiled down getting the higher altitude, being stationary and firing. there wasnt so much of the worry of fighting gravity since Ps1 aircraft can simply just hover with no effort involved. In Ps2 however, their seems to be alot of movement in the air, very few aircraft that move in low speed usually seems to be attacking ground troops. outside of that, Im assuming the lack of moving and maneuvers is a death sentence in the air due to air vehicles now having alot less armor when taken out, the customization of swapping into Air-2-Air missles, and notable moments of banking hard to the left or right when moving at a high speed. Will the same core Ps1 dog fighting tactics be valid in ps2? Will the Ps1 tactics still be used, but added over into Ps2? or Will dogfighting in Ps2 will be night and day compared to Ps1? |
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2012-07-24, 01:40 PM | [Ignore Me] #2 | |||
Answer to first question: Nope Answer to second question: Not really Answer to third question: Yes Hope this helps.
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<A true Vanu, I'm anything but primitive. What my mind doesn't know my heart fills in.>
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2012-07-24, 01:49 PM | [Ignore Me] #3 | ||
Captain
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I've heard that most aircraft handle more or less like BF3 jets (Scythe excepted). This may or may not mean anything to you.
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No, I shall stand! Sitting is for the weak and feeble. |
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2012-07-24, 02:02 PM | [Ignore Me] #5 | ||
First Sergeant
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From what I've seen it should be quite different. Whenever you add a new dimension to a game it tends to shake up tactic quite a lot. The scythe in particular as I'm sure you've guessed.
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2012-07-24, 04:47 PM | [Ignore Me] #6 | ||
Corporal
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I haven't gotten to pilot any of these craft myself yet (and if I had I couldn't tell you due to NDA anyway) but from what I've seen of ingame footage so far it seems like all flight-vehicles now behave fundamentally different from how they did in PS1.
Basically in PS1 there were no proper flight mechanics. All flying vehicles were more or less hovercraft. In PS2 they seem to have proper physics and behave much close to how you might expect a traditional plane to handle. That said of course they all seem to have some level of capacity for slow flight and/or hovering so its not exactly like a jet-fighter. The scythe especially seems to be able to do some seemingly physics-defying manouvers (and this is probably by design I'm guessing). In short I expect much more "traditional" dogfighting in PS2 - ie. lots of flying around and manouvering rather than hovering relatively still and firing. Also you are likely to see strafing runs against ground-targets rather than sideways circlestrafing. I've also heard they handle more like a BF3 jet than anything that was in PS1, but I expect they will be significantly different also. Anything more than this is hard to say at this point. Thankfully beta is supposedly on track for "next week" so we will get to test them out properly EDIT: I think its safe to say that flying in PS2 will be significantly harder than PS1 - which is a good thing. It seperates the good pilots from the bad. The actual piloting of flying vehicles in PS1 unfortunately didn't require a whole lot of skill or practice, and left little roof for finesse apart from having good aim and a grasp of the tactical situation around you. PS: about beta - does anyone know how strict the NDA will be for beta - if it will be active at all? Will streaming/youtubing be allowed, and will be be allowed to discuss the game in public? Seems a bit weird to me if they plan to keep a strict NDA in beta with so many people being allowed access. There would probably be too many leaks to effectively control... -Stigma Last edited by TheStigma; 2012-07-24 at 04:53 PM. |
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2012-07-24, 05:12 PM | [Ignore Me] #9 | ||
definitely going to be night and day.
Also keep in mind there will be many more lock on weapons, flares, etc. so much more to think about as well as a completely different flight mechanic. Biggest thing too, you can fly ANY direction including upside down, straight up etc. Being above someone doesn't make as much of a difference in a truly 3D space because being below them could mean the same thing.
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2012-07-24, 05:16 PM | [Ignore Me] #10 | ||
Sergeant
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funny thing is,from how hard it was to get flying on the community day play build it really wasn't that hard and i am not a super ace pilot took me 30 sec's my first try to get used to it and start wrecking folk's =x so I think the "it's harder and will take skill* statement is a person to person gauge. if you ever a flew in bf1942 you are solid it' pretty much that with a bit faster jet's xD vtol and hovering tho does take some getting use to but you will be able to do it day 1 with a bit of trail and error. i will say one thing jumping out of a moving air craft and being able to jump back in need's to go away >.< that is silly and an abusive tactic waiting to happen xD.
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2012-07-24, 05:26 PM | [Ignore Me] #11 | ||||
Corporal
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I get what you meant though -Stigma
Its also worth nothing that just because the flight model dosn't require days to learn just do basic manouvering dosn't mean its bad or dumbed down. Now that we have full manouverability and can do full loops and rolls it opens up a very wide range of potential manouvers - many of which might not be exactly trivial to master If they can pull off the "easy to learn, hard to master" golden target then that's all the better -Stigma |
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2012-07-24, 05:55 PM | [Ignore Me] #12 | ||
Private
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Wonder if there will be a key to target nearest enemy aircraft or target in reticle, like most flight combat sims. It is going to be a madhouse in the air and there will be a lot of friendly-fire incidents early on. Should only apply to aircraft, and perhaps vehicles, since they would naturally have a targeting and sensor suite built-in. I noticed in the gameplay videos and livestreams, that most of the dogfighting consisted of fighters orbiting each other until somebody got a line on an enemy. Pretty much world-war 2 style dogfighting using visual ID and targeting.
On the other hand, there is nothing wrong with that on it's face. As I recall, PS1 was the same way (when I played it). It lends itself to a couple different tactics. First is getting really good at identifying your enemy visually, which everyone should do anyway. Second, those who aren't as good at that, will concentrate on "bombing runs" where they fly in, fire off as many shots as they can, and speed away, rinse and repeat. Then there are the people who get into the furball and hope for the best. |
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2012-07-24, 06:02 PM | [Ignore Me] #13 | |||
Corporal
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-Stigma |
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2012-07-24, 06:20 PM | [Ignore Me] #14 | |||
Private
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2012-07-24, 09:07 PM | [Ignore Me] #15 | ||
Corporal
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I think another factor that will have to be taken in is the day/night cycle. Moving at break neck speed in the pitch black I hope will make for some really insane memorable moments. Then do you put the spotlight/headlights on your vehicle and make yourself a big glowing beacon or adapt to low visibility. I know in Bf3 as infantry I never run flash light or laser sight because I fell it gives your position away so badly. And BF3 night is very sub par to PS2's amazing night cycle.
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