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Old 2012-08-02, 03:20 PM   [Ignore Me] #16
kuukl
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Re: So, Just Cause 2 multiplayer got up to 1.3k simultaneous players on one server


Originally Posted by Baneblade View Post
EVE is also 100% server side. The client is literally a remote terminal with a local graphical use interface. FPS aren't like that generally.
Yep, and to my understanding the JC2MP mod on the other hand is almost fully client side and the server only updates player states to the clients. The server was run on a relatively crappy computer as well and took something like 100mb of memory.
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Old 2012-08-02, 04:27 PM   [Ignore Me] #17
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Re: So, Just Cause 2 multiplayer got up to 1.3k simultaneous players on one server


Pretty impressive.

I'd love to see the PS2 devs manage to someday get a 1000 square kilometer map into PS2 or Planetside 3 as well.

I'm thinking that the future looks bright for the MMOFPS genre.
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Old 2012-08-02, 04:30 PM   [Ignore Me] #18
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Re: So, Just Cause 2 multiplayer got up to 1.3k simultaneous players on one server


That is some impressive coding put into JC2.

That footage was what everyone was praying they were going to get out of APB (and oh so gloriously didn't), sandbox world, lots of people and something to shoot at.

Stick some mission structure, pvp, scoreboards and customisable models and you have an almost-instant MMO. (shopping list, mod the game to allow team and massed objective play, track some common stats k/d/a and build a basic UI to display them and build a robust hot-swap model/clopthing interface)

Someone needs to licence this game engine.
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Old 2012-08-02, 05:42 PM   [Ignore Me] #19
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Re: So, Just Cause 2 multiplayer got up to 1.3k simultaneous players on one server


Originally Posted by Atlas View Post
http://community.eveonline.com/devbl...a=blog&bid=792

http://community.eveonline.com/devbl...log&nbid=28640

Two devblogs about an EVE system called Jita, which almost always will have a population of over 1000 nowadays. I realise JC2, PS2 and EVE are totally different games, but there are nice graphs, lots of numbers and a picture of the server hardware with more Devblogs linked as to how they try to accomodate thousands of people killing each other in one server. I realise these guys know Jita is busy and have been working on improving that for years, but i don't think we're going to see (hopefully) much of a problem if its 666v666v666+1 on each continent...Biggest EVE-O fight was over 3300 in one system
The thing about Jita is that there's not actually a whole lot of fighting that goes on there. Jita is the central trade hub of the entire game, so like 90+% of those 1000+ users are basically parked in a station spamming the market databases with requests over and over and over. While demanding, it's demanding in a very different way from the massive fleet fights (those typically only occur in player-controllable space, also known as "0.0" in reference to its security rating, where the biggest, most expensive stuff is available to be blown up into little bits ) and more importantly for comparison with PS2 the kind of server load that Jita users generate doesn't have much impact on client framerates, unlike trying to render 1000s of soldiers/spaceships shooting each other on one screen
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Old 2012-08-02, 05:54 PM   [Ignore Me] #20
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Re: So, Just Cause 2 multiplayer got up to 1.3k simultaneous players on one server


Thats not only impressive but is also exciting as hell. Man kudos to those modders. I'm sure they put an assload of time into that mod. I shoulda picked this game up for $3.74 when it was on the steam sale. FML
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Old 2012-08-02, 07:04 PM   [Ignore Me] #21
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Re: So, Just Cause 2 multiplayer got up to 1.3k simultaneous players on one server


Originally Posted by KnifeGun View Post
Thats not only impressive but is also exciting as hell. Man kudos to those modders. I'm sure they put an assload of time into that mod. I shoulda picked this game up for $3.74 when it was on the steam sale. FML
yup wish i got it on the steam summer sale as well :'( but yea thats a very impressive mod
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Old 2012-08-02, 07:07 PM   [Ignore Me] #22
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Re: So, Just Cause 2 multiplayer got up to 1.3k simultaneous players on one server


I was actually in one of those JC2 multiplayer beta weekends. I'll try and find the screenshot of the closing hour when the entire server asked to be mass teleported to the same point in the sky for a skydive to end the weekend.


During the weekend beta test, server population was polled by admins, and at one point it was 1.3k.

My screenshot (if i managed to take it, i was lagging) should be at the end of the day when pop was just over 500 (everyone in the same spot).

edit: apparently "Prt Scr" does not save images anywhere when playing JC2, booooo.

Last edited by Justaman; 2012-08-02 at 07:14 PM.
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Old 2012-08-02, 07:44 PM   [Ignore Me] #23
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Re: So, Just Cause 2 multiplayer got up to 1.3k simultaneous players on one server


Originally Posted by DjEclipse View Post
Riddle me this what the fuck do you do on a big arse map with low pop?

One of the reasons PS1 lasted so long was it was not a supersize-me map like PS2.
I thought PS1 maps were larger?
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Old 2012-08-02, 08:24 PM   [Ignore Me] #24
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Re: So, Just Cause 2 multiplayer got up to 1.3k simultaneous players on one server


Originally Posted by DjEclipse View Post
Riddle me this what the fuck do you do on a big arse map with low pop?

One of the reasons PS1 lasted so long was it was not a supersize-me map like PS2.
perhaps if it became a big issue they could sink some of the map?
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Old 2012-08-02, 08:51 PM   [Ignore Me] #25
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Re: So, Just Cause 2 multiplayer got up to 1.3k simultaneous players on one server


I went to Jita once. It was cool but you won't find a more wretched hive of scum and villainy.... Just kidding, it was pretty cool. Hundreds, possibly thousands of ships, each piloted by a real person coming and going. If you can't find it in Jita, it either doesn't exist in Eve or is so incredibly rare that you better have some free time on your hand.

There really is no MMO like Eve. It's a real living breathing galaxy populated by tens of thousands of real people all trying to make their way in the universe. I was part of Northern Alliance for 8 months before the alternatives of ship spinning or roaming got boring but it was the most amazing 8 months I have ever had in an MMO. You've not gamed till you've been in a 1000 man battleship battle and crashed the local server.
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Old 2012-08-02, 08:53 PM   [Ignore Me] #26
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Re: So, Just Cause 2 multiplayer got up to 1.3k simultaneous players on one server


Originally Posted by Deadeye View Post
I went to Jita once.
Originally Posted by Deadeye View Post
Jita once.
Originally Posted by Deadeye View Post
once.
Whuuut.....???
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Old 2012-08-02, 08:55 PM   [Ignore Me] #27
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Re: So, Just Cause 2 multiplayer got up to 1.3k simultaneous players on one server


Originally Posted by DjEclipse View Post
Riddle me this what the fuck do you do on a big arse map with low pop?

One of the reasons PS1 lasted so long was it was not a supersize-me map like PS2.
PS1 lasted long? I mean yeah, the one server left is still up. But the pop never stayed at a high constant through all these years.

Originally Posted by Sephirex View Post
I thought PS1 maps were larger?
I thought PS1 vs. PS2 maps were fairly close to same sizes...
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Last edited by Crator; 2012-08-02 at 08:59 PM.
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Old 2012-08-02, 09:18 PM   [Ignore Me] #28
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Re: So, Just Cause 2 multiplayer got up to 1.3k simultaneous players on one server


Originally Posted by DjEclipse View Post
That's the point you could play on PS1 with smaller pops. When you talking
about a map that can hold thousands of players captain obvious says it's a
bigger map bro. Could PS2 take the hits PS1 took in pop and still be around
with maps that are built to hold thousands? That's the riddle.
Well it's not actually bigger spatially. But there is more content jammed in that area, requiring more overall population spread.

Most of the PS1 maps were empty wastelands with the pops centered around whatever base/tower was under attack.

Last edited by Sephirex; 2012-08-02 at 09:20 PM.
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Old 2012-08-02, 09:35 PM   [Ignore Me] #29
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Re: So, Just Cause 2 multiplayer got up to 1.3k simultaneous players on one server


Originally Posted by DjEclipse View Post
Am I being Punk'd? Is my simple point really going over this many heads.
No the game wouldn't work without many players. It'd mostly be people in aircraft playing Base tag.
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Old 2012-08-02, 09:38 PM   [Ignore Me] #30
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Re: So, Just Cause 2 multiplayer got up to 1.3k simultaneous players on one server


Originally Posted by DjEclipse View Post
That's the point you could play on PS1 with smaller pops. When you talking
about a map that can hold thousands of players captain obvious says it's a
bigger map bro. Could PS2 take the hits PS1 took in pop and still be around
with maps that are built to hold thousands? That's the riddle.
the map isnt what limited players in ps1, it was the hardware, we could easily fit more players.

and if the pop died in ps2 the same thing would happen that happend in ps1,everything outside of bases become barren.

in the first years of ps1 teh big wastelands between abses were not barron, they were battle grounds where outfits and waves of players clashed. it wasnt till after "Aftershock" during the mass exodus did we have population problems.
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