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2012-08-07, 05:37 AM | [Ignore Me] #16 | |||
First Sergeant
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"Spawn camping" was always done in degrees in PS1. From placing a boomer down the caves (which had no destroyable points) to sticking an MBT gun at a tower door to Lib'ing a base exit point to Spitfiring up an AMS bubble exit. Even with the funky one way shields I'm seeing in PS2 videos and the ability to spawn fully geared rather than a PJ run to a terminal (that might have a boomer sitting on it ) it'll happen by another degree.....perhaps. Will see. That said, those shields will help you prepare when you're in a spawn area that has them. Depends just how big the camp is outside waiting for you. I assume, no way to know, that there will be spawn "binding" and "decon'ing" back in PS2, as they were useful tools in PS1 to have access to. Last edited by Piper; 2012-08-07 at 06:17 AM. |
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2012-08-07, 05:43 AM | [Ignore Me] #18 | |||
First Sergeant
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So, no picking a spawn point at the other end of the cont', unless there is spawn binding ala PS1? Though I guess what they want instead of that and the AMS (will still miss 'em) is to use Infil's and squad spawn. At least for initial long range insertion*. * |
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2012-08-07, 05:56 AM | [Ignore Me] #20 | |||
First Sergeant
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By default every aircraft in PS1 had a bail (or /fail as it was again nicknamed) mechanism. Fast response outfits in PS1 would use Mossies a lot to assault bases (or secure them), gather 20 people, zip in fast, bail at the back door, surge to the gen' room or spawn's, disable base, (well first hack [not in the cheat sense ] out some heavy gear from terminals) and then mop up and get set to repel incoming. It appears from videos that the Galaxy in PS2 will have safe bailing for passengers (maybe the pilot) by default but other aircraft you'll have to install ejector seats as a modification. "Tower whores" would also love to bail on top of towers and work down from the top, surprising people who were focused on the fight below at the door entrances. One thing to remember about Gal' drops is they are big fat orbital strike targets. Co-ordinated Mos drops would suffer less from this, as defenders knew about the incoming for a shorter amount of time. That will likely still be the case in PS2 I would imagine. Last edited by Piper; 2012-08-07 at 06:03 AM. |
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2012-08-07, 06:31 AM | [Ignore Me] #27 | ||
Private
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so i shouldnt feel too bad forking out another 350 bucks... im not going big or anything, ill actually link what im getting.. http://www.tigerdirect.com/applicati...8604&CatId=332
its a big upgrade from my amd athlon 64x2 duel core 2.8 and my gt9500 |
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2012-08-07, 06:35 AM | [Ignore Me] #28 | ||
Second Lieutenant
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in my opinion you should never feel bad for forking out your own hard earned cash, i worked for it so i could/should spend it.
thats actually pretty cheap, my new pc ( without case, power supply and hard drives ) set me back about 1100$ us so far its been well worth it. let me just note that i didnt buy it JUST for planetside2, ps2 is just the game that got me back into pc gaming after a 5 year absence
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Last edited by megamold; 2012-08-07 at 06:38 AM. |
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2012-08-07, 06:42 AM | [Ignore Me] #30 | |||
Second Lieutenant
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damn thats expensive, over here (eu) you can go for a license for as little as 70$ even with official driving lessons its nowhere near that expensive /offtopic
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Last edited by megamold; 2012-08-07 at 06:44 AM. |
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