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Old 2012-08-06, 12:08 PM   [Ignore Me] #1
Chiron
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Galaxy spawnpoint


In watching the E3 videos and reading the PS2 twitters, I think that the Galaxy would be a spawn point somewhat like the AMS. If this is true, has anyone heard if the spawn occurs while in motion or requires the Gal to be landed? If the Gal could be used as a mobile spawn point this REALLY reminds me of BF 2142. You could use helicopters as spawn points while they were moving, then eject, chute to the ground.
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Old 2012-08-06, 12:42 PM   [Ignore Me] #2
Kipper
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Re: Galaxy spawnpoint


Last I heard, you had to land and 'deploy' the galaxy to enable it to be a spawn point.

Deploying it would take a bit of time to do, but would harden it up defensively, maybe allowing the use of turret(s) that aren't available while flying.

Obviously undeploying would then be required to take off, and would take time to do. So you can't just hop around spewing out soldiers willy nilly.

That said, I've neither seen nor heard anything about this since, so I don't know if its in (yet) or how it actually works.
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Old 2012-08-06, 07:26 PM   [Ignore Me] #3
Hamma
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Re: Galaxy spawnpoint


The ultimate plan is for it to land and be deployed to serve as a spawn point. When I saw it in action all you had to do was land it.
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Old 2012-08-06, 07:30 PM   [Ignore Me] #4
Electrofreak
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Re: Galaxy spawnpoint


A lot of discussion and debate has centered around this mechanic, a lot of people seem to think of the Galaxy being used as a static spawn point like the AMS in PS1.

However, I think we'll see that it's primary purpose will mesh much better with the actual purpose of the Galaxy, to deliver troops into combat.

The Galaxy pilot will likely seek out a suitable LZ in a defensible area not far from the front lines of combat and land the Galaxy so that players spawn at the Galaxy. When sufficient players have spawned and mounted the Galaxy, it will proceed to transport them to the battle zone so they can drop in at the front lines. Galaxy pilot returns to the LZ, repairs damage taken while players spawn and mount up, and repeats the process.
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Old 2012-08-06, 07:37 PM   [Ignore Me] #5
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Re: Galaxy spawnpoint


Well that's one way, but if it can deploy and use its turrets and spawned troops to stave off all but the most determined attacks, then why not use it to send a constant stream of troops into a facility?

I see two or three of them being used to do a co-ordinated air-drop into a location to start tearing up the place and drawing fire - a "Forlorn Hope" if you will - and while the enemy is busy with that, a couple of the galaxies land, deploy, and start sending forth regiments of doom.
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Old 2012-08-06, 07:55 PM   [Ignore Me] #6
Electrofreak
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Re: Galaxy spawnpoint


Originally Posted by Kipper View Post
Well that's one way, but if it can deploy and use its turrets and spawned troops to stave off all but the most determined attacks, then why not use it to send a constant stream of troops into a facility?

I see two or three of them being used to do a co-ordinated air-drop into a location to start tearing up the place and drawing fire - a "Forlorn Hope" if you will - and while the enemy is busy with that, a couple of the galaxies land, deploy, and start sending forth regiments of doom.
I think the Galaxy will just find itself to be a magnet for AV / AA weapons fire deployed at the front lines. If some of the people spawning at the Galaxy have the presence of mind to establish a perimeter and defend it for others to continue to assault from, then all the power to them! That would be the kind of teamplay I would love to see.
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Old 2012-08-06, 09:08 PM   [Ignore Me] #7
Lord Paladin
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Re: Galaxy spawnpoint


Originally Posted by Electrofreak View Post
I think the Galaxy will just find itself to be a magnet for AV / AA weapons fire deployed at the front lines. If some of the people spawning at the Galaxy have the presence of mind to establish a perimeter and defend it for others to continue to assault from, then all the power to them! That would be the kind of teamplay I would love to see.
This (as a player who plans to primarily be a Gal pilot) is my biggest fear. Basically, as soon as you deploy, you become a giant target for anyone with AV rocket, or especially aircraft.

As soon as someone in a lib flies overhead, you're gonna get fire like you've never seen before. Not only to take out the galaxy, but also to kill anyone unlucky enough to spawn. By the time you realize you're under fire, there's no way you're gonna get out of there in time.
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Old 2012-08-06, 09:28 PM   [Ignore Me] #8
Electrofreak
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Re: Galaxy spawnpoint


Originally Posted by Lord Paladin View Post
This (as a player who plans to primarily be a Gal pilot) is my biggest fear. Basically, as soon as you deploy, you become a giant target for anyone with AV rocket, or especially aircraft.

As soon as someone in a lib flies overhead, you're gonna get fire like you've never seen before. Not only to take out the galaxy, but also to kill anyone unlucky enough to spawn. By the time you realize you're under fire, there's no way you're gonna get out of there in time.
Well, as I mentioned before, I think that the most effective method in most situations will be to land the Gal at a safe LZ, wait for people to spawn and fill up, and then transport them to the front lines for drop.
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Old 2012-08-06, 11:04 PM   [Ignore Me] #9
Syphus
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Re: Galaxy spawnpoint


The biggest assumption there is that randoms are going to spawn in the Galaxy and wait.

That'll work just fine with a squad or outfit, but less so in the above situation.
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Old 2012-08-07, 12:36 AM   [Ignore Me] #10
EVILPIG
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Re: Galaxy spawnpoint


Incoming "bring back the AMS" "give the Gal a cloaking bubble" whining.
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Old 2012-08-07, 02:54 AM   [Ignore Me] #11
kidriot
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Re: Galaxy spawnpoint


Controlling spawns will be the most effective way to win any engagement in Planetside 2 come release - mark my words.
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Old 2012-08-07, 04:28 AM   [Ignore Me] #12
Gugabalog
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Re: Galaxy spawnpoint


That it was and will be.
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Old 2012-08-07, 04:36 AM   [Ignore Me] #13
IAMDANIEL
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Re: Galaxy spawnpoint


Wait.... Are we going to be able to actually Parachute out of flying vehicles? that would be dope.....
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Old 2012-08-07, 05:15 AM   [Ignore Me] #14
Duskguy
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Re: Galaxy spawnpoint


i had seen mention of a possibility of customizing the galaxy with some sort of stealth to replace the phantom from planetside 1. being that i didnt play PS1, i dont have a very good idea on this, but i am going to assume it will be stealth from radar, or stealth that helps blend in to the surrounding sky. it will be interesting to see the certifications available to galaxy pilots.

i tend to be a heavy vehicle user in these types of games, like BF3. i like the role of transport pilot for BF3's transport chopper, sweeping low and dropping troops while gunners provide cover fire. i can see myself either flying galaxies or escorting them either as a liberator pilot or a mosquito pilot
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Old 2012-08-07, 05:31 AM   [Ignore Me] #15
Kipper
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Re: Galaxy spawnpoint


Originally Posted by Electrofreak View Post
If some of the people spawning at the Galaxy have the presence of mind to establish a perimeter and defend it for others to continue to assault from, then all the power to them! That would be the kind of teamplay I would love to see.
I think there'll be a big difference between a squad of randoms, and a squad dedicated to operating the Galaxy. You can't trust a bunch of randoms to stay back and defend the permiter, but you can plan it if you're working as a team.

An multi-squad outfit would be able use a full squad to secure the landing site, and then use it to funnel in troops from its other squads to the objective.

Having said that of course, if the Galaxy makes a good defensive point with decent AA when deployed, then people will want to man the turrets as it will be an effective way of getting XP and kills from enemies attacking from the air.
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