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2012-08-06, 12:08 PM | [Ignore Me] #1 | ||
Private
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In watching the E3 videos and reading the PS2 twitters, I think that the Galaxy would be a spawn point somewhat like the AMS. If this is true, has anyone heard if the spawn occurs while in motion or requires the Gal to be landed? If the Gal could be used as a mobile spawn point this REALLY reminds me of BF 2142. You could use helicopters as spawn points while they were moving, then eject, chute to the ground.
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2012-08-06, 12:42 PM | [Ignore Me] #2 | ||
Captain
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Last I heard, you had to land and 'deploy' the galaxy to enable it to be a spawn point.
Deploying it would take a bit of time to do, but would harden it up defensively, maybe allowing the use of turret(s) that aren't available while flying. Obviously undeploying would then be required to take off, and would take time to do. So you can't just hop around spewing out soldiers willy nilly. That said, I've neither seen nor heard anything about this since, so I don't know if its in (yet) or how it actually works. |
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2012-08-06, 07:30 PM | [Ignore Me] #4 | ||
A lot of discussion and debate has centered around this mechanic, a lot of people seem to think of the Galaxy being used as a static spawn point like the AMS in PS1.
However, I think we'll see that it's primary purpose will mesh much better with the actual purpose of the Galaxy, to deliver troops into combat. The Galaxy pilot will likely seek out a suitable LZ in a defensible area not far from the front lines of combat and land the Galaxy so that players spawn at the Galaxy. When sufficient players have spawned and mounted the Galaxy, it will proceed to transport them to the battle zone so they can drop in at the front lines. Galaxy pilot returns to the LZ, repairs damage taken while players spawn and mount up, and repeats the process. |
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2012-08-06, 07:37 PM | [Ignore Me] #5 | ||
Captain
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Well that's one way, but if it can deploy and use its turrets and spawned troops to stave off all but the most determined attacks, then why not use it to send a constant stream of troops into a facility?
I see two or three of them being used to do a co-ordinated air-drop into a location to start tearing up the place and drawing fire - a "Forlorn Hope" if you will - and while the enemy is busy with that, a couple of the galaxies land, deploy, and start sending forth regiments of doom. |
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2012-08-06, 07:55 PM | [Ignore Me] #6 | |||
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2012-08-06, 09:08 PM | [Ignore Me] #7 | |||
Corporal
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As soon as someone in a lib flies overhead, you're gonna get fire like you've never seen before. Not only to take out the galaxy, but also to kill anyone unlucky enough to spawn. By the time you realize you're under fire, there's no way you're gonna get out of there in time. |
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2012-08-06, 09:28 PM | [Ignore Me] #8 | |||
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2012-08-07, 05:15 AM | [Ignore Me] #14 | ||
Staff Sergeant
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i had seen mention of a possibility of customizing the galaxy with some sort of stealth to replace the phantom from planetside 1. being that i didnt play PS1, i dont have a very good idea on this, but i am going to assume it will be stealth from radar, or stealth that helps blend in to the surrounding sky. it will be interesting to see the certifications available to galaxy pilots.
i tend to be a heavy vehicle user in these types of games, like BF3. i like the role of transport pilot for BF3's transport chopper, sweeping low and dropping troops while gunners provide cover fire. i can see myself either flying galaxies or escorting them either as a liberator pilot or a mosquito pilot |
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2012-08-07, 05:31 AM | [Ignore Me] #15 | |||
Captain
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An multi-squad outfit would be able use a full squad to secure the landing site, and then use it to funnel in troops from its other squads to the objective. Having said that of course, if the Galaxy makes a good defensive point with decent AA when deployed, then people will want to man the turrets as it will be an effective way of getting XP and kills from enemies attacking from the air. |
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