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Old 2012-12-24, 04:21 PM   [Ignore Me] #16
Hamma
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Re: PSU Stats watered down.


Originally Posted by NoXousX View Post
It appears you got political with what is and isn't allowed. How about you let the members decide what they want displayed?
Because this get's extremely complicated and extremely complex to plan for given the varying lengths of data.
Originally Posted by NoXousX View Post
Also I would prefer not to disclose when I was last online.
You won't have a choice really - the API is going to expose this data and afaik there isn't going to be a way to hide it.
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Old 2012-12-24, 04:27 PM   [Ignore Me] #17
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Re: PSU Stats watered down.


It's simple guys. If you like the info in the sigs then use them, if not then tough until Gryphon can change it. It would be nice is this API info was more available. I know outfits want to get ahold of it to make custom signatures too, but until then this is what we get and Hamma/Gryphon have done a nice job.

I personally don't want my K/D showing because I primarily play support and it's a stat that a lot of people put way too much value into. I still use the signature though because of the other info that is displayed.
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Old 2012-12-24, 04:39 PM   [Ignore Me] #18
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Re: PSU Stats watered down.


I would think most would agree on displaying Name, Server, Faction, BR, and date created. Beyond that there's probably going to be a lot of disagreement.

What would be really awesome was having the above as standard and then a whole bunch of statistics to choose from... where a player gets to choose to display one such statistic in addition to the standard stuff everyone displays. Yeah probably a technical headache, but just throwing it out there.

Personally if any combat stats were included I would like to see K/D as a particular Class/Vehicle option. So for example "Light Assault K/D 2.14" or "Scythe K/D 9.23". It would be a little better IMO at indicating a players ability based on role used.
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Old 2012-12-24, 08:01 PM   [Ignore Me] #19
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Re: PSU Stats watered down.


Originally Posted by Alareth View Post
Kill count is irrelavant and should be minimized.

Score per hour is a better and more appropriate metric in PS2.
Unless you can filter by base XP and not boosted or sub XP, the stat is totally worthless. KPH for this reason would be a better stat.
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Old 2012-12-25, 02:06 PM   [Ignore Me] #20
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Re: PSU Stats watered down.


If they ever finish the API it will be public to all. It's been in pretty rough shape so far though. Outfit data is almost a month old and not available in realtime or we would be exposing that on signatures as well.
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Old 2012-12-26, 01:27 PM   [Ignore Me] #21
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Originally Posted by SKYeXile View Post
Unless you can filter by base XP and not boosted or sub XP, the stat is totally worthless. KPH for this reason would be a better stat.
Any stat based on kills discriminates against support classes.
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Old 2012-12-26, 03:10 PM   [Ignore Me] #22
NoXousX
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Re: PSU Stats watered down.


Originally Posted by Alareth View Post
Any stat based on kills discriminates against support classes.
Tear. Support classes will also never get as much XP/Hr as I do. I guess everyone is a winner these days... I wasn't aware we were playing ever quest where XP mattered. And like sky said, that's a pay to win stat.

My vote is to keep it simple: Total Kills, at least until there is proper support stat tracking. Once support kill assists are displayed it would make sense to show that too.
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