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PSU: wants your quotes
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2013-01-10, 06:33 PM | [Ignore Me] #17 | ||
Sergeant Major
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I agree, removing spotting would be an improvement. I have used Q spam a lot in the past for easily finding targets and sharing that info with friendlies. Since the change that adds the voice I never use it as an Infiltrator when I'm away from friendlies as it just gives my presence away to nearby enemies. So, if as some other posters suggest it ought to be a mostly Infiltrator tool, I would say at present it is least useful to the Infiltrator class and probably most useful to long range Vehicle AE weapons farming Infantry.
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2013-01-10, 06:45 PM | [Ignore Me] #18 | ||
Sergeant Major
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OP is nothing but QQ..
..QQQQQQQQ I enjoy spotting, I think it's a positive feature and is a means for people to contribute to wider teamplay. If Q only spotted for the individual then I would say ditch it, but since solo farmers risk losing their kill by spotting, and both sides have access to it, it seems only beneficial to me. I can't understand why someone would have a serious problem with it other than infiltrators.
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Last edited by MaxDamage; 2013-01-10 at 06:48 PM. |
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2013-01-10, 06:53 PM | [Ignore Me] #19 | |||
Sergeant
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If your not shot, or spotted again with just a few seconds your dorito goes. Auto spotting is affected by weapon attatchments, muzzle flash and weapon sound. Or did you mean auto-spot the targets you shoot at? Direction is shown (for infantry) by the spotted icon on the radar being an arrow rather than a dot. You can press "H" to see a bigger radar and thus more spotted targets. This is also an indication of "freshness" of the spot. An arrow is a live, moving visible target and a dot is where something was a few seconds ago. This is it least how I have been unsing the radar. If you see something on the radar and it isnt moving then there is large chance its a radar ghost due to a bug, or the cloaker tool specificaly designed to add ghosts. The only thing I would change about spotting is making it so that you cant spot from the bomber slot of a liberator. The rest of the current system I think is fine. Last edited by Eggy; 2013-01-10 at 06:59 PM. |
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2013-01-10, 07:00 PM | [Ignore Me] #20 | |||
Sergeant
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Just because you don't use it and/or it doesn't fit your play style does not mean it's useless. It would be ridiculous without the call out, but with it it's a solid feature. Last edited by SeraphC; 2013-01-10 at 07:04 PM. |
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2013-01-10, 07:10 PM | [Ignore Me] #21 | ||
Private
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I find spotting useful, it allows me to have easier target and if I miss or die, other friendlies can see enemy better and take care of him.
On the other hand, if Higby wants to create PS2 servers in hardcore mode i.e. no spotting, no ammo counter, no health regeneration, I am all for it. Last edited by MyOdessa; 2013-01-10 at 07:12 PM. |
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2013-01-10, 07:10 PM | [Ignore Me] #22 | ||
Sergeant Major
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Bottom line in all this is there is way too much player crutch IFF type mechanics in PS2.
If you really wanted to make scouting and teamwork mean something, you'd get rid of all this Q spam and radar shit. A real scout would be a player that sneaks around providing info on the enemy by reporting the info verbally through his outfit chain of command. |
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2013-01-10, 07:17 PM | [Ignore Me] #23 | |||
Contributor Major
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So would a spotting cert tree for infiltrators. Maybe they could spot moving targets for longer and from farther away, and if you bought the sweet 1000-cert upgrade you could REVEAL ERRYBODY ERRYWHERE like CR5's back in the day. There has to be *some* role for reconnaissance, after all.
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No XP for capping empty bases -- end the ghost-zerg! 12-hour cooldown timers on empire swaps -- death to the 4th Empire! |
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2013-01-10, 07:30 PM | [Ignore Me] #25 | |||
Major
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A) You're lazy B) You suck C) A read dot on the mini map is not a spotted enemy. A red triangle on the mini map is a spotted enemy. So you want to remove it because you failed to understand the game mechanics of spotting? Ok PS: Read dots are enemies detected by radar or are revealed because there weapons making to much noise. Last edited by Sunrock; 2013-01-10 at 07:31 PM. |
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2013-01-10, 08:00 PM | [Ignore Me] #26 | |||
Sergeant Major
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The fact of the matter with so much effortless IFF like Q spamming there's little need for any real player scouting. Perhaps if there was there would be a role to play in Outfits for players like me who prefer to be sneaking about alone most of the time. However, my main point is that those saying Spotting as it is in game now is some enhancement to teamwork are talking a load of nonsense. All Spotting is currently is a boost to lazy skill-less gameplay. |
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2013-01-10, 08:33 PM | [Ignore Me] #28 | ||
Major
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I like the spotting system. I think people who are sprinting or firing jetpacks should spot automatically when in close proximity, since you should be able to hear them. Sneaking up on someone should require a little more actual stealth and not just making a mad dash for them while their back is turned.
The biggest improvement that I want to see to the spotting mechanic is just more things that actually utilize it. For example mortars for engineers that are capable of indirect fire, but need good spotters to show you where to shoot. |
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