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2013-01-18, 07:28 AM | [Ignore Me] #18 | ||
Staff Sergeant
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I must be blind because I really don't see much of a difference here. If anything, this is a nerf because now it is full body cover disallowing us peak over like we could previously.
Can we just please get some cover like this: http://img443.imageshack.us/img443/7...side1cover.png |
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2013-01-18, 08:45 AM | [Ignore Me] #19 | ||
Sergeant
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I fail to see how this will help out in any major battle. If anything this will make the walls for the defenders even more difficult to defend since these new "shields" will funnel defenders into tighter groups, making them even more prone to high explosive fire.
All I'm really seeing is just less points to defend when you're standing on the walls (due to the funnel) and just an easier way for the attackers to gain multi kills. I really think they should cover up the walls with firing ports without any of the large holes we're seeing now. Perhaps we might also see an increase in galaxy drops if that were to happen... Last edited by MercDT; 2013-01-18 at 08:47 AM. |
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2013-01-18, 09:08 AM | [Ignore Me] #20 | ||
First Sergeant
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Naw much better to have a base that was engineered not for defense but for a general free for all for defender and attacker alike. Seriously? Who would ever even think to enginer a base like any that are in game now? Other then Bio Lab with is dome, each base is a defensive nightmare. One clusterf.ck after another that you have to attempt to defend. I can understand the need to give the attackers options for attack else why bother attacking a base at all if its impregnable, but the advantage should be with the defender and it should take some serious combined arms effort for the attacker to capture. And a defender should be looking outwards to defend not constantly having to fallback to negate the enemy slipping through blatant holes in the base's defensive integrity.
I am a base defending whore, but it's out of pure lunacy and an instatiable appetite to achieve the near impossible. Sure I and those others crazy enough to stick it out fail more often then not, but that 1/10 when you turn the tides against a major push is a definite HELL YEAH! moment. |
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2013-01-18, 09:43 AM | [Ignore Me] #22 | ||
I don't see how this is gonna help the defenders. They still have to expose their whole body to fire at the attackers. What we need are hip high walls that allow the defenders to crouch behind and take cover. Otherwise the walls are useless.
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2013-01-18, 09:46 AM | [Ignore Me] #23 | |||
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2013-01-18, 11:46 AM | [Ignore Me] #27 | ||
Major
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I know a lot of people are on this "combined arms" baloney, which isn't truly the case right now, but one positive thing about base changes is that Sony can start selling us more infantry guns, which they can make an almost endless variety. So I think it's a win/win for everyone. I personally have a big interest in this department, but under the current circumstances, feel no need or desire to expand my infantry weapon inventory.
Think about it, the emphasis since release has been entirely on vehicles and AV weapons, and for a reason. People think that we want COD. That couldn't be farther from the truth. We like combined arms, we like having choices, but the existing setup severely constrains things in regards to the frustration/enjoyment factor of infantry play versus vehicle play. I think base changes will go a long way to slightly adjusting this imbalance and, as a benefit, I think more people will be keen to defend, which will also be a big positive for everyone. |
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2013-01-18, 11:51 AM | [Ignore Me] #28 | ||
Staff Sergeant
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I don't understand, why can't they just make the walls like the walls from the alpha screenies? Why try to do something else? Is there a legitimate reason other than trying to be stubborn? Not trying to be ungrateful, but more or less trying to understand their decision process and reasons.
I just hate the fact we can't get a straight answer on WHY they decide to do one thing or another. |
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