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PSU: Better than a kick in the shins.
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2013-01-17, 09:41 PM | [Ignore Me] #5 | |||
First Sergeant
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madness, surely Last edited by SturmovikDrakon; 2013-01-17 at 09:43 PM. |
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2013-01-17, 09:47 PM | [Ignore Me] #6 | ||
Master Sergeant
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LOL! Yeah I've seen these pics before was wondering why they didn't keep them like that. That would be awesome, especially if they had walkways coming from the central base out to the walls like ps1 bases.
Talk about epic. While they're at it making changes to walls why don't they add at least one back entrance with a hackable door entrance to these new underground tunnels they have. Bring back some nostalgia for us vets! Last edited by Methonius; 2013-01-17 at 09:52 PM. |
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2013-01-17, 10:35 PM | [Ignore Me] #9 | |||
Master Sergeant
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Though those alpha bases were awesome. |
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2013-01-18, 03:46 AM | [Ignore Me] #11 | ||
I can't give you the new and improved version yet, fraid I'm going to have to go with "slightly altered and untested" version
All I can see is added is a few blast shields, did everyone else encounter huge problems of being spammed on those sections of walls? cos I can't recall reading or hearing about it being an issue and I never encountered myself.
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"Don't matter who did what to who at this point. Fact is, we went to war, and now there ain't no going back. I mean shit, it's what war is, you know? Once you in it, you in it! If it's a lie, then we fight on that lie. But we gotta fight. " Slim Charles aka Tallman - The Wire BRTD Mumble Server powered by Gamercomms |
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2013-01-18, 05:17 AM | [Ignore Me] #12 | |||
Sergeant Major
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2013-01-18, 05:25 AM | [Ignore Me] #13 | ||
Lieutenant General
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The large merlons are a necessary upgrade though, good to see they added that (@Canaris mainly provides recuperation shelter and blocks some Light Assault passages).
Now they only have to... - ...plug the holes between merlons with hip high balustrades. (Also: no merlons, at most hip high balustrades on the inner side of the wall I hope). - ...plug all major holes and access routes in defenses that bypass the shields entirely. - ...reduce the courtyard size, so circumference length of the walls is shorter, hence the defender density on them is higher, it's easier to relocate and maintain an overview and respond to actually potential breach attempts by LA's. - ...add an SOI (generator) so they can't be negated by drop pods and defenders can focus outwards. - ...remove the consistency of the attacker jumppad/teleport options and relate it to having control of the courtyard and potential keep breach, rather than control of an outpost. - ...add walkways from keep to wall and between courtyard buildings and wall. It's a package deal, really. It's one good step of many to take, but it is a good step. >.> Last edited by Figment; 2013-01-18 at 05:26 AM. |
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2013-01-18, 05:28 AM | [Ignore Me] #14 | |||
Contributor General
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Now we needed the underground fighting spaces and for me to pull the Amp Station walls in a bit to make it smaller. |
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2013-01-18, 06:11 AM | [Ignore Me] #15 | ||
Master Sergeant
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On the last Command Centre Higby mentioned that they will tweak how Jump pads work. That could mean that only defenders will be able to use them, or there will be some special condition to the usage of them. That alone makes towers/walls 10x more defensible IMO.
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