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Old 2013-06-28, 06:55 PM   [Ignore Me] #1
GreyFrog
Master Sergeant
 
Re: A quick bit of math


Here is a quick bit of math for you DPS don't mean shit, TTK does.

http://ps2model-axiom.rhcloud.com/#s...1.2/N/23/22/24
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Old 2013-06-28, 11:29 PM   [Ignore Me] #2
Ghoest9
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Re: A quick bit of math


Originally Posted by GreyFrog View Post
Here is a quick bit of math for you DPS don't mean shit, TTK does.

http://ps2model-axiom.rhcloud.com/#s...1.2/N/23/22/24
wrong wrong wrong
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Old 2013-06-29, 06:10 AM   [Ignore Me] #3
MrMak
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Re: A quick bit of math


Originally Posted by Ghoest9 View Post
wrong wrong wrong
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Old 2013-06-28, 09:39 PM   [Ignore Me] #4
GreyFrog
Master Sergeant
 
Re: A quick bit of math


Artalion - That tool I linked takes into account accuracy. My general automatic weapon accuracy hangs around the 20% mark so thats what I fed it. If yours is higher or lower you can adjust it to suit
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Old 2013-06-28, 10:41 PM   [Ignore Me] #5
Dragonskin
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Re: A quick bit of math


And Damage per Mag matters... and so many other variables that it all doesn't really matter because you are rarely... very rarely in a true 1v1 with both parties starting at 100% health and shield. You would also both have to start facing each other and able to fire at the same time.

Going to go back the my earlier MMO raid statement. You aren't fighting boss battles against NPCs that have specific phases and combat routines. Crunching a ton of numbers doesn't actually mean that any one will always win. Not everyone is playing on the same skill level. Not everyone has the same access to consumables. It just very rarely ever happens that way. To the point that it doesn't matter really.

In a complete vacuum VS might the best. In the real game environment any faction could have an advantage that will guarantee the win over the other.

Last edited by Dragonskin; 2013-06-28 at 10:42 PM.
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