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Old 2013-06-28, 09:00 AM   [Ignore Me] #1
War Barney
Sergeant Major
 
A quick bit of math


The VS starter gun for heavy has a rpm of 750 (12.5 bullets a second) and damage of 143 at 10m that means 1787.5 dps at 10m falling to 125 damage a bullet at 65m which is 1562.5 dps (damage per second).

The NC starter gun for heavy has a rpm of 500 (8.3 bullets a second) and a damage of 200 at 10m that means 1660 dps falling to 167 at 85m meaning 1386 dps.

The TR starter gun for heavy has a rpm of 750 also (also 12.5 bullets a second) and a damage of 143 at 10m meaning 1787.5 dps and also has 120 damage at 65m meaning 1562.5 dps then.

Now lets also consider that the NC and TR starter guns have the kick of a mule on steroids.

Edit: I know what some of you may say *but the NC gun has a longer range* thats true, but infiltrators have longer still and are better suited for ranged damage, the NC gun has a range that isn't needed for a heavy and the kick means you have almost no accuracy at that range.

I know what else you might say *but the TR gun has a larger clip thats why its just a hands down better version of the VS one* ah yes this is true and perhaps once or twice this could save you, but pray tell how many times you have been saved by almost no recoil, great hip fire accuracy and a VERY quick reload speed. I've only played a few hours of VS and I can tell you I've already been saved by those things a few times. Remember one fight I killed 3 people then ran around a corner while I reloaded then waited for the last guy to turn the corner and killed him to. And no thats not bragging, they were poor NC guys so never really had a chance.

Discuss

Last edited by War Barney; 2013-06-28 at 09:12 AM.
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Old 2013-06-28, 10:40 AM   [Ignore Me] #2
AThreatToYou
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Re: A quick bit of math


NC6 Gauss SAW is good solely because it gains more from headshots and experiences less of a damage drop off over range. So yeah, it is longer range. If you have trouble hitting at that range, then I don't know what to say. Adding scope-sway to the 6x scope was a gigantic nerf to the Gauss SAW, though. They really should either revert that, or let the NC use a 5x scope without scope sway.

Prior to the scope-sway nerf, I very often counter-sniped infiltrators with the SAW and the AC-X11, two 200 damage/shot weapons able to use 6x scopes.

Last edited by AThreatToYou; 2013-06-28 at 10:41 AM.
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Old 2013-06-28, 12:41 PM   [Ignore Me] #3
MrMak
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Re: A quick bit of math


Saying the range is a non factor becouse infiltrators have better rang is a flawed argument. Ifind myself in long rage firefights as a Heavy often especialy when seting up with lock on lauchers on a hill. The Gaus SAW lets me engage aproaching infantry and even fight back agaisnt inflitrators. Still on the fence wether to use a 4x or try to cope with the sway on the 6x though.
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Old 2013-06-28, 12:49 PM   [Ignore Me] #4
War Barney
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Re: A quick bit of math


If you are in a long range fight with a infiltrator and he isn't head shotting you while you try to get it to hit the guy is a idiot. The recoil is so bad you need to reaim after almost every shot at any long range. And honestly I've never had a problem using the VS and TR guns at range.



These figures show plain as day that the NC gun is just bad and needs fixing, the same as all our heavy guns it seems. They just have such a stupidly slow rof meaning in a short to medium range battle we can't compete. I know they want to have each faction specialise in 1 area but making NC the long range low damage faction is NOT the way to do it. You can't fight people from 100m away when capping a point... you are forced to be in the same room as them in which case TR and VS guns win hands down.
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Old 2013-06-28, 01:04 PM   [Ignore Me] #5
Dragonskin
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Re: A quick bit of math


War Barney, what you are forgetting about the NC Gauss Saw is that unlike other LMGs it has much lower first shot recoil. Which allows you to stay on target at greater ranges than other weapons. The higher bullet damage helps when fighting at range as well. Headshots matter since they do double damage.

The best things about the VS Orion is that it has 750 RPM and .75 ADS movement. It's the highest rate of fire LMG that has .75 ADS movement which allows you to dodge shots slightly better than the other 2 LMGs. The only other faction specific LMG with .75 ADS is the SVA-88 which is also VS. The NS-15m has .75 ADS, but has much slower fire rate. The Orion is a beast in CQC that outshine other factions.

The T9 CARV is kind of in the middle. It has the high rate of fire like the Orion, but has lower ADS movement. It has the ammo pool like the Gauss Saw and the bullet velocity like the Gauss Saw.. while the Orion has the lowest velocity. So in a CQC match TR vs VS they are faily equal.. except the VS has better movement ability while the TR has better velocity so the TR bullets should hit slightly faster than the VS bullets.

Last edited by Dragonskin; 2013-06-28 at 01:06 PM.
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Old 2013-06-28, 01:57 PM   [Ignore Me] #6
Bocheezu
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Re: A quick bit of math


This is a little old, but still holds water. Go to 10:14 in this clip (embed won't let me set it to fast foward to there). You will never be able to do that with any other faction's weapon. That's what makes Guass SAW so good. If you can aim, you will devastate multiple people.


Last edited by Bocheezu; 2013-06-28 at 01:59 PM.
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Old 2013-06-28, 02:01 PM   [Ignore Me] #7
Rolfski
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Re: A quick bit of math


If anything in this game is balanced, it's definitely the default weapons. These have been discussed to the death since the game has launched. Orion vs Gauss Saw vs T9 Carv is just a matter of personal preference, really. They are all excellent starter weapons in there own way.
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Old 2013-06-28, 02:08 PM   [Ignore Me] #8
bpostal
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Re: A quick bit of math


Originally Posted by War Barney View Post
The VS starter gun for heavy has a rpm of 750 (12.5 bullets a second) and damage of 143 at 10m that means 1787.5 dps at 10m falling to 125 damage a bullet at 65m which is 1562.5 dps (damage per second).

The NC starter gun for heavy has a rpm of 500 (8.3 bullets a second) and a damage of 200 at 10m that means 1660 dps falling to 167 at 85m meaning 1386 dps.

The TR starter gun for heavy has a rpm of 750 also (also 12.5 bullets a second) and a damage of 143 at 10m meaning 1787.5 dps and also has 120 damage at 65m meaning 1562.5 dps then.

Now lets also consider that the NC and TR starter guns have the kick of a mule on steroids.

Edit: I know what some of you may say *but the NC gun has a longer range* thats true, but infiltrators have longer still and are better suited for ranged damage, the NC gun has a range that isn't needed for a heavy and the kick means you have almost no accuracy at that range.

I know what else you might say *but the TR gun has a larger clip thats why its just a hands down better version of the VS one* ah yes this is true and perhaps once or twice this could save you, but pray tell how many times you have been saved by almost no recoil, great hip fire accuracy and a VERY quick reload speed. I've only played a few hours of VS and I can tell you I've already been saved by those things a few times. Remember one fight I killed 3 people then ran around a corner while I reloaded then waited for the last guy to turn the corner and killed him to. And no thats not bragging, they were poor NC guys so never really had a chance.

Discuss
Wait a minute. You've got a whole bunch of numbers and some maths but what exactly is your point? That one faction has a better starting weapon than the others? Here's something that I've found out without having to worry about fractions and shit: All the starting weapons are pretty damn good.
End of Discussion.
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Old 2013-06-28, 02:50 PM   [Ignore Me] #9
Bocheezu
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Re: A quick bit of math


Also, straight DPS is not the correct way to compare weapons. The best is TTK, accounting for the fact that the firing sequence starts with a bullet and not with the intervals between bullets (when you click your mouse, you instantly fire a bullet, you don't have to wait a 60/RoF interval of time before the bullet fires). So, comparing starting weapons

1. Guass SAW -- Five bullets to kill, four intervals/gaps between bullets to kill (the actual 60/RoF firing time), takes 4*60/500 to kill = 0.48 seconds.

2. Orion -- Seven bullets to kill, six intervals/gaps between bullets to kill, takes 6*60/750 = 0.48 seconds

3. T9 Carv -- same as Orion

So the true TTK is identical between all three of them.

Now if you want to calculate how quickly you can kill multiple people in a row without letting go of the trigger, or how quickly you can kill a MAX with an LMG, then yeah, Gauss SAW is probably going to fall behind because the benefit of having that high-damage starting bullet goes away the longer you fire. It makes up for this with the huge 100-round clip size.

Last edited by Bocheezu; 2013-06-28 at 02:52 PM.
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Old 2013-06-28, 02:56 PM   [Ignore Me] #10
War Barney
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Re: A quick bit of math


I give up, I just hope SOE realise how shoddy the NC guns are (and the NC max for that matter, worst MAX ever).

Then again I didn't expect people to say *oh ye NC guns are awful thats why I kill NC so easily* I expected them to say *no NC are fine I'm just awesome thats why NC always die a lot.

And boch that is utter giberish you had posted, stopped making crap up to cover up for the shoddy NC weapon

Last edited by War Barney; 2013-06-28 at 02:58 PM.
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Old 2013-06-28, 03:12 PM   [Ignore Me] #11
Dragonskin
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Re: A quick bit of math


Originally Posted by War Barney View Post
I give up
You should have just left it at that. Your DPS doesn't matter because targets don't stay still and you don't need a full second to kill anything. In 1 second you will clearly do more damage than required to kill a target.

If you break into TTK (time to kill) then you realize they are all equal because your damage to the point of a kill takes the same amount of time. This is the part that matters. You aren't raiding.. this isn't a raid boss fight we are talking about. DPS matters more in fights that actually last more than a full second.... like raid bosses. The TTK in this game is so low that DPS doesn't actually matter.

Don't get mad that people didn't just jump to aid you in your whine fest about NC weapons and please do more research before you decide to visit topics that have been discussed into the ground over 6 months ago.
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Old 2013-06-28, 03:18 PM   [Ignore Me] #12
Rbstr
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Re: A quick bit of math


Originally Posted by War Barney View Post
And boch that is utter giberish you had posted, stopped making crap up to cover up for the shoddy NC weapon
He's talking gibberish? Try reading your own post.

It's also not his fault you can't understand the concept of front-loading damage.
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Old 2013-06-28, 03:53 PM   [Ignore Me] #13
maradine
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Re: A quick bit of math


Say it with me: Alpha, alpha, alpha.
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Old 2013-06-28, 06:28 PM   [Ignore Me] #14
MrMak
Sergeant Major
 
Re: A quick bit of math


NC MAX.....garbage........You lost me there. Yes our MAX is at a disadvantage at mid range but it complelty wrencks everything at close range, especialy with the the aegis shield sice you can just walk up to em while they waste bullets or use it to coever your relaod (activating the shield does not interup reloading your weapons).

The Gaus SAW is FINE. Just becouse it doesnt fit your, quite frankly, narrow minded concept of what an LMG should do doesnt make it garbage. Your constant dsmissal of everything others write doesnt help your case either.

If you hate NC guns so much switch over to Vanu. They need the numbers and you will fit right in I think. Also would give me a chance to perhaps shoot you with my Gauss SAW.

Last edited by MrMak; 2013-06-28 at 06:30 PM.
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Old 2013-06-28, 06:55 PM   [Ignore Me] #15
GreyFrog
Master Sergeant
 
Re: A quick bit of math


Here is a quick bit of math for you DPS don't mean shit, TTK does.

http://ps2model-axiom.rhcloud.com/#s...1.2/N/23/22/24
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