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PSU: Higby for president
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2003-04-19, 10:41 PM | [Ignore Me] #16 | |||
Private
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You are not your fucking post count. The above poster is entirely correct -- how many posts you have on a fan site is not an indicator of how 'deserving' you are of getting in to a beta. I've been following the game forever and registered on this site quite a while ago, but have not posted, thus I am still a recruit. Why should that matter at all? |
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2003-04-19, 11:13 PM | [Ignore Me] #18 | ||
Major
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Well, BaD, I don't see how you can prevent hundreds of people from joining a battle as long as there are 3500 people in the world. There are indeed battles that are too big, but if you wait a while I would venture that people will learn to avoid areas that are too heavily trafficked. Players will distribute themselves unevenly. When people played subspace, everyone crowded into J12 while the rest of Chaos Zone was empty--they wanted to be where the action is. People are like that, and they'll go to heavily trafficked areas until they can't support any more people. If you're smart, you'll stay away from those areas.
As far as the entire server being overloaded in retail--they won't let that happen. They have a business to run, and they'll open enough servers to spread out the player population. Tactics--have you ever played an online FPS in a public server? Strategy is rare, and think your expectation that PS players will spontaneously (and within their first day of playing) organize themselves into cohesive units--or even listen to a commander or even their own squad leader--is premature. It's just not going to happen, and to the extent that it will happen it will be the result of a community developing and the relationships that follow. In a public online FPS, which is what PS is atm, people spawn, equip, and run off to kill. Nothing about the game can change the nature of that dynamic except time. Right now its zerg. Will it always be zerg? No--but for now and perhaps until a couple months after retail, players flinging themselves at the enemy will be commonplace. Personally, I've already seen more strategy in the squads I've been in than previous FPS games, but your mileage may vary. And the uh... Veteran thing has nothing to do with my competance as a poster. It just means I've made 125 or more posts! I'd like to think they were all worth it, but eh.
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-Seer |
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2003-04-20, 01:15 AM | [Ignore Me] #20 | ||
Private
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<Writes in his beta testing journal>
I am overwhelmed by the number of players and am angered when people do not listen to me for being me. Why must they fight when there is another way... a tactical way? I am adrift in an ocean without a paddle. I can not change the ocean and only the ocean can change me. Please make this game private for myself and thirty others so we can battle it out and so that when people don't listen to me for being me I can ban them.... Thank you. <Closes Journal> Seriously, it is very easy to make a difference. With 4 people I've taken out entire enemy forces of 10-15 many, many times before they found us. With all the hills and canyons it is very easy to ambush and confuse a much larger force while outside of sensor range. Those from early WWIIOL were used to being able to pad along flat ground for miles at a time(5-10 minutes of walking) before seeing a tree. The only thing of use was for the players to take advantage of those trees and hit enemy troops on the roads. No matter who it is, players generally conform to a 'road' or the quickest root to battle. Find that road and follow the road back to the enemy AMS. Taking out an AMS is a major achievement and you have just helped your side win. Instead of complaining about how your teammates won't listen to you in a firefight(IE, Read your text... you can't really fight and read at one time), get a squad with VoiceComms... organize ahead of time. Don't expect to show up in the middle of the heat of battle and have volley lines. |
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2003-04-20, 02:46 AM | [Ignore Me] #21 | ||
Corporal
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What you have just told me about mass battles warms my heart, thats exactly how i envisaged some fights, obviously I want all forms from the odd solo hunting, to groups, to outfits to general mass battles going either way, thanks for reassuring me about the game.
If you don't like it, gimme your key :P
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"Turn the other cheek, means when someone hits you, you turn the other cheek and give them time to calm down" "But, what if they hit you on that cheek?" "Then you punch there lights out, you don't let anyone get away with that, it would be taking the piss." Last edited by Gerico; 2003-04-20 at 02:49 AM. |
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2003-04-20, 09:53 AM | [Ignore Me] #22 | ||
The key to organisation is communication and breaking up big things into smaller chunks, so they are more managble. The most potent fighting force will be 3 squads of people, all from the same outfit, following EXACTLY what their commander says, and the commanders co-operating with each other. If this happens, they will simply OWN all the piss up in a brewery squads - the ones that all the members run off and shoot things, with no direction
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2003-04-20, 10:44 AM | [Ignore Me] #23 | ||
Private
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While there are big battles, smaller firefights do occur. My very first combat experience was when my squad did a hot drop into a terran held base. I dropped right next to two of them. They hardly had a chance to react before we took them out and captured the base.
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2003-04-20, 11:42 AM | [Ignore Me] #25 | ||
Private
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My guess is that a few continents (Cyssor obviously is one) will become full zergfests, such as Emain in DAoC if anyone plays. Hopefully, there will be a few continents left that wont be full of zergs and the skilless people that always come with them.
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Duilin - 51 Ranger (Traded), 42 Champ Duilin - NC Infantry (Beta) |
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2003-04-20, 07:36 PM | [Ignore Me] #27 | |||
Registered User
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BAHAHAHAHAHAHA That is classic! |
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2003-04-20, 10:45 PM | [Ignore Me] #30 | ||
Corporal
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I havn't read a lot of this thread, but I just want to interject here...
There IS teamwork in this game. For example, I just randomly hopped into a Galaxy in Sanc and we got a pickup squad. 4 minutes later, we had flawlessly capped a bio lab. Everyone did their part, and everyone listened. I was suprised by the efficiency of the whole thing (especially since it was pick up), but it goes to show you that not everyone will do their own thing rather than work as a unit. Edit: Airlift makes me happy!
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There was once a sig here. Now there is a vacuum. Please insert face. Last edited by Tegadil; 2003-04-20 at 10:48 PM. |
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