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View Poll Results: Do you want any kind of longer-term meta game?
I get bored knowing that this capping this base only fills my pockets. When can I make a difference? 19 35.85%
My focus is only on the base I'm currently attacking/defending. 18 33.96%
Don't care. Planetsides numbers is the real draw. If Bf3 could do 300v300v300 I'd play that instead. 16 30.19%
Voters: 53. You may not vote on this poll

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Old 2012-05-24, 12:17 PM   [Ignore Me] #31
Canaris
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Re: Should there be anything else to PS other than capping bases?


I want them to add fishing....... with grenades!
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Last edited by Canaris; 2012-05-24 at 12:26 PM.
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Old 2012-05-24, 12:28 PM   [Ignore Me] #32
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Re: Should there be anything else to PS other than capping bases?


This poll seems subjective.
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Old 2012-05-24, 12:58 PM   [Ignore Me] #33
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Re: Should there be anything else to PS other than capping bases?


I agree with certain winnable events. Perhaps the devs could create an undiscovered alien fortress, and whichever faction was able to hold onto it for 24 hours straight would get a new decal or skin. Nothing that imbalances the game, but more as a prestige item.

Just imagine all three factions fighting for control of one fortress and how epic those battles would be if there was a time limit for control of it.
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Old 2012-05-24, 01:14 PM   [Ignore Me] #34
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Re: Should there be anything else to PS other than capping bases?


How about some type of downtime game, or games when you are a little bored of fighting. Like a card game that you could play inside your faction's foothold. Or something of that nature.
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Old 2012-05-24, 01:21 PM   [Ignore Me] #35
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Re: Should there be anything else to PS other than capping bases?


Moving past the poll and the direction of this thread, which is generlly poor, I think the issue here is this:

PS1 was great for dedicated players, because the core mechanic that they loved was outfit cooperative play.
Speaking personally, I'm a casual gamer, I have a family, so my gaming time is not regular, nor is it for long periods of time. I was in on the ground floor of PS1, but burned out pretty quick (Pre-Core Combat) as soon as I realized the only game for me was capping bases and fighting. Once I had tried out most specs, picked my favorites, adn played them for a while, it got old quick. It was great, but it definitely got repetitive.

Clearly, they are making PS2 more accessible to the masses, and I' would think one of the reasons is to try to keep population high enough to support the game. One of the ways they can do that is by making the world dynamic enough to be interesting and new each time a person logs in. For the hardcores who will have their outfit, it's not like it would hurt the game....and for the casuals, it really might make it new and exciting for them in a way that PS1 never was.

Althought I'm not for 'endgame' perse, I do like the idea that things will change in the game AND, you could make it so that the best faction gets to select the change. In line with the OP's example about a dust-storm or a snowstorm, or an endless night. Each month, the faction that 'won' (held the most territory for that month, collected the most resources, whatever the Dev's determine a 'win' to be) would get a couple days to log in and 'vote' on the next months effect.
These could be the snowstorm, rainstorm, duststorm, endless night, endless day, types of effects, or something about resources or even playstyle effects (certain vehicles costs lowered for the month, etc..). The effect would apply to all factions equally, so no faction would gain any advantage, but the one that got to vote would feel a sense of accomplishment that their effort over the last month had allowed them to affect the world in some way...
Thoughts.
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Old 2012-05-24, 01:44 PM   [Ignore Me] #36
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Re: Should there be anything else to PS other than capping bases?


Accessibility is one of the most misused concepts in gaming. Devs use it to put in skill-gap compensators that nullify to one extent or another the skill or situational awareness ability of players over others. It shouldn't be that way though, accessibility should be directly limited to the game not being difficult to figure out how to play when other players are not involved(ie, learning how to fire the weapons, drive around, etc). Just no to skill gap compensators.
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Old 2012-05-24, 01:54 PM   [Ignore Me] #37
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Re: Should there be anything else to PS other than capping bases?


Originally Posted by Shlomoshun View Post
Moving past the poll and the direction of this thread, which is generlly poor, I think the issue here is this:

PS1 was great for dedicated players, because the core mechanic that they loved was outfit cooperative play.
Speaking personally, I'm a casual gamer, I have a family, so my gaming time is not regular, nor is it for long periods of time. I was in on the ground floor of PS1, but burned out pretty quick (Pre-Core Combat) as soon as I realized the only game for me was capping bases and fighting. Once I had tried out most specs, picked my favorites, adn played them for a while, it got old quick. It was great, but it definitely got repetitive.

Clearly, they are making PS2 more accessible to the masses, and I' would think one of the reasons is to try to keep population high enough to support the game. One of the ways they can do that is by making the world dynamic enough to be interesting and new each time a person logs in. For the hardcores who will have their outfit, it's not like it would hurt the game....and for the casuals, it really might make it new and exciting for them in a way that PS1 never was.

Althought I'm not for 'endgame' perse, I do like the idea that things will change in the game AND, you could make it so that the best faction gets to select the change. In line with the OP's example about a dust-storm or a snowstorm, or an endless night. Each month, the faction that 'won' (held the most territory for that month, collected the most resources, whatever the Dev's determine a 'win' to be) would get a couple days to log in and 'vote' on the next months effect.
These could be the snowstorm, rainstorm, duststorm, endless night, endless day, types of effects, or something about resources or even playstyle effects (certain vehicles costs lowered for the month, etc..). The effect would apply to all factions equally, so no faction would gain any advantage, but the one that got to vote would feel a sense of accomplishment that their effort over the last month had allowed them to affect the world in some way...
Thoughts.
I would also add that whenever a faction wins, and/or succeeds in a (pseudo)continent lock they could also gain access to select sidegrades or skins which would only be available for purchase after said "win" conditions are met for that faction.

Free to play games make their $$ from customizations and skins. League of Legends has shown this. The demand is there. With the right implementation, using that demand and exclusive purchases would ensure the players always have something tangible to fight for.

ie. lets say in June 2013, whichever empire "wins" or succeeds in holding a continent will unlock an exclusive cash shop item for purchase: Ice Cream Truck Sunderer. Said purchase will not be available for regular purchase until August 2013 (if ever?)
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Old 2012-05-24, 03:26 PM   [Ignore Me] #38
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Re: Should there be anything else to PS other than capping bases?


I demand a silly, out-of-place, ATV racing mini-game with absurd power ups in addition to normal gameplay. Perhaps have an inter-empire championship and the winners empire gets the continent. Would that change up gameplay enough to keep you occupied?

Last edited by lolroflroflcake; 2012-05-24 at 03:29 PM.
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Old 2012-05-24, 06:52 PM   [Ignore Me] #39
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Re: Should there be anything else to PS other than capping bases?


Originally Posted by lolroflroflcake View Post
I demand a silly, out-of-place, ATV racing mini-game with absurd power ups in addition to normal gameplay. Perhaps have an inter-empire championship and the winners empire gets the continent. Would that change up gameplay enough to keep you occupied?
Bring back the ANT, bring back ANT races!
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Old 2012-05-24, 08:04 PM   [Ignore Me] #40
captainkapautz
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Re: Should there be anything else to PS other than capping bases?


Originally Posted by Xyntech View Post
Bring back the ANT, bring back ANT races!
ANT Theft Auto.

Steal ANT from enemy base and drive it to yours before the enemy does.
Capture the ANT really.
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Old 2012-05-24, 08:29 PM   [Ignore Me] #41
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Re: Should there be anything else to PS other than capping bases?


Originally Posted by Stardouser View Post
I always want to see special ops behind the lines missions. Destroying something that's deep behind the lines and disrupting the enemy even if you cannot capture whatever you're disrupting, that kind of thing.
we did that kind of stuff all the time in PS,we would pick out which back base was most important to the enemy and take the tower next that base then blow the gen to draw in the players that wanted to pull tech vehs/interlink/cave benny's and turn that backbase tower into a hell of a fight(farm) so the NC could take bases easier,you could drive the enemy empire CR5's crazy pulling that shit.

that shit was always a blast,whoring towers and taking bases
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Old 2012-05-24, 09:22 PM   [Ignore Me] #42
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Re: Should there be anything else to PS other than capping bases?


Originally Posted by Toppopia View Post
We could have events that happen yearly or something.

I could also imagine something like at Christmas for a few days, randomly occurring attacks on our bases/towers etc from the mystical figure known only as... Santa, he has come to the planet to kill everyone (for a reason i can't think of without it sounding stupid), and has brought his entire elf army to fight us.

I think it would be something along the lines of elves with swords and bows, reindeer that carry 2 elves or have a trailer that carry 10 elves (These reindeer fly so they are the air vehicles.) And as their heavy hitting ground unit is a giant snow man/beast.

This idea comes from 1 awesome episode of American Dad: For whom the sleigh bells toll.

Here is a picture.


Now change the plane to a base and it would be pretty cool.

/Humbug
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Old 2012-05-24, 09:26 PM   [Ignore Me] #43
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Re: Should there be anything else to PS other than capping bases?


There is nothing at all to lose by making the game deeper. Some of the people here who want literally PS1 with a new paint job will bawl and whine at the idea of a deeper game, but that's to be expected. Making there more to it than simply capping the same bases over and over again can only help diversify the experience.
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Old 2012-05-24, 09:34 PM   [Ignore Me] #44
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Re: Should there be anything else to PS other than capping bases?


Originally Posted by captainkapautz View Post
ANT Theft Auto.

Steal ANT from enemy base and drive it to yours before the enemy does.
Capture the ANT really.
Well, but we all know how this turns out. Some Combat Engineer somewhere leaves the continent and his high_explosive_mine frags the ANT and crashes the server.
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Old 2012-05-24, 09:48 PM   [Ignore Me] #45
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Re: Should there be anything else to PS other than capping bases?


Originally Posted by Sobekeus View Post
Well, but we all know how this turns out. Some Combat Engineer somewhere leaves the continent and his high_explosive_mine frags the ANT and crashes the server.
Oh! I got it!

How about an event where all bases on a continent are neutral and only the 2 bases next to each factions foothold are hackable, you have to hack both to be able to hack the next 2 till you reach the other side of the continent and win.

Let's call that one "Warzone: Dash".

Totally never been done before, I swear!
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