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View Poll Results: Do you want any kind of longer-term meta game? | |||
I get bored knowing that this capping this base only fills my pockets. When can I make a difference? | 19 | 35.85% | |
My focus is only on the base I'm currently attacking/defending. | 18 | 33.96% | |
Don't care. Planetsides numbers is the real draw. If Bf3 could do 300v300v300 I'd play that instead. | 16 | 30.19% | |
Voters: 53. You may not vote on this poll |
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2012-05-24, 12:17 PM | [Ignore Me] #31 | ||
I want them to add fishing....... with grenades!
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"Don't matter who did what to who at this point. Fact is, we went to war, and now there ain't no going back. I mean shit, it's what war is, you know? Once you in it, you in it! If it's a lie, then we fight on that lie. But we gotta fight. " Slim Charles aka Tallman - The Wire BRTD Mumble Server powered by Gamercomms Last edited by Canaris; 2012-05-24 at 12:26 PM. |
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2012-05-24, 12:58 PM | [Ignore Me] #33 | ||
Private
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I agree with certain winnable events. Perhaps the devs could create an undiscovered alien fortress, and whichever faction was able to hold onto it for 24 hours straight would get a new decal or skin. Nothing that imbalances the game, but more as a prestige item.
Just imagine all three factions fighting for control of one fortress and how epic those battles would be if there was a time limit for control of it. |
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2012-05-24, 01:21 PM | [Ignore Me] #35 | ||
Private
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Moving past the poll and the direction of this thread, which is generlly poor, I think the issue here is this:
PS1 was great for dedicated players, because the core mechanic that they loved was outfit cooperative play. Speaking personally, I'm a casual gamer, I have a family, so my gaming time is not regular, nor is it for long periods of time. I was in on the ground floor of PS1, but burned out pretty quick (Pre-Core Combat) as soon as I realized the only game for me was capping bases and fighting. Once I had tried out most specs, picked my favorites, adn played them for a while, it got old quick. It was great, but it definitely got repetitive. Clearly, they are making PS2 more accessible to the masses, and I' would think one of the reasons is to try to keep population high enough to support the game. One of the ways they can do that is by making the world dynamic enough to be interesting and new each time a person logs in. For the hardcores who will have their outfit, it's not like it would hurt the game....and for the casuals, it really might make it new and exciting for them in a way that PS1 never was. Althought I'm not for 'endgame' perse, I do like the idea that things will change in the game AND, you could make it so that the best faction gets to select the change. In line with the OP's example about a dust-storm or a snowstorm, or an endless night. Each month, the faction that 'won' (held the most territory for that month, collected the most resources, whatever the Dev's determine a 'win' to be) would get a couple days to log in and 'vote' on the next months effect. These could be the snowstorm, rainstorm, duststorm, endless night, endless day, types of effects, or something about resources or even playstyle effects (certain vehicles costs lowered for the month, etc..). The effect would apply to all factions equally, so no faction would gain any advantage, but the one that got to vote would feel a sense of accomplishment that their effort over the last month had allowed them to affect the world in some way... Thoughts. |
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2012-05-24, 01:44 PM | [Ignore Me] #36 | ||
Colonel
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Accessibility is one of the most misused concepts in gaming. Devs use it to put in skill-gap compensators that nullify to one extent or another the skill or situational awareness ability of players over others. It shouldn't be that way though, accessibility should be directly limited to the game not being difficult to figure out how to play when other players are not involved(ie, learning how to fire the weapons, drive around, etc). Just no to skill gap compensators.
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2012-05-24, 01:54 PM | [Ignore Me] #37 | |||
Staff Sergeant
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Free to play games make their $$ from customizations and skins. League of Legends has shown this. The demand is there. With the right implementation, using that demand and exclusive purchases would ensure the players always have something tangible to fight for. ie. lets say in June 2013, whichever empire "wins" or succeeds in holding a continent will unlock an exclusive cash shop item for purchase: Ice Cream Truck Sunderer. Said purchase will not be available for regular purchase until August 2013 (if ever?) |
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2012-05-24, 03:26 PM | [Ignore Me] #38 | ||
Staff Sergeant
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I demand a silly, out-of-place, ATV racing mini-game with absurd power ups in addition to normal gameplay. Perhaps have an inter-empire championship and the winners empire gets the continent. Would that change up gameplay enough to keep you occupied?
Last edited by lolroflroflcake; 2012-05-24 at 03:29 PM. |
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2012-05-24, 08:29 PM | [Ignore Me] #41 | |||
Captain
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that shit was always a blast,whoring towers and taking bases |
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2012-05-24, 09:22 PM | [Ignore Me] #42 | |||
/Humbug |
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2012-05-24, 09:26 PM | [Ignore Me] #43 | ||
There is nothing at all to lose by making the game deeper. Some of the people here who want literally PS1 with a new paint job will bawl and whine at the idea of a deeper game, but that's to be expected. Making there more to it than simply capping the same bases over and over again can only help diversify the experience.
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2012-05-24, 09:48 PM | [Ignore Me] #45 | |||
First Lieutenant
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How about an event where all bases on a continent are neutral and only the 2 bases next to each factions foothold are hackable, you have to hack both to be able to hack the next 2 till you reach the other side of the continent and win. Let's call that one "Warzone: Dash". Totally never been done before, I swear! |
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