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View Poll Results: Do you want any kind of longer-term meta game? | |||
I get bored knowing that this capping this base only fills my pockets. When can I make a difference? | 19 | 35.85% | |
My focus is only on the base I'm currently attacking/defending. | 18 | 33.96% | |
Don't care. Planetsides numbers is the real draw. If Bf3 could do 300v300v300 I'd play that instead. | 16 | 30.19% | |
Voters: 53. You may not vote on this poll |
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2012-05-23, 11:42 PM | [Ignore Me] #1 | ||
Corporal
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I posted an idea in the Idea lab sub-forum (go fig
I was/am trying to think of a way to give players something else to shoot for as far as objectives are concerned. PS1 was: Attack, Capture Base, Defend, Lose base, repeat. There really wasn't any way to call a winner...because that's impossible right? Sort of...Obviously we can't name winners for the entire war. That would be silly. I want to give players a goals dependent on how they did over a period of time instead of just base to base (or match to match as in other modern shooters) Example (Fake mmorpg.com update): Sony just released news on the next campaign to take place in Planetside 2, "the Battle of the Bulge". This comes right after news of the Terran Republic's victory in the last campaign, "Bad moon rising" in which Auraxis was plunged into darkness by a planetary eclipse, blocking the sun's rays and forcing players to fight in near-complete darkness. Here are the details of the campaign released so far. -For the next two weeks all of Auraxis will be plagued with low cloud cover and a decrease in the cost of each empires Maint Battle Tank (MBT). -In addition, the cost of aircraft has increased due to a lower than projected yield of the metals needed to build the sturdy but light metalloids used by all factions. -And it's snowing Yeah...something like that. The responses I got were helpful but didn't exactly support my idea. In fact they said they were content with the tried and true method of logging on ==> killing ==> Getting loot/XP ==> and logging off without and concern to their long term affect on how the "War" is going. Is this even a topic/concern/idea yall are interested in? Speak now, because I have to goto sleep soon. |
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2012-05-23, 11:50 PM | [Ignore Me] #2 | ||
Major General
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I suggested awhile ago that they could use Guild wars 2 system, tie it to resources perhaps. pretty much every resource your empire earns would be converted into points, obviously since this is based off land you hold it would be an accurate measure of who hold the most or most valuable land over a period of time.
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2012-05-23, 11:54 PM | [Ignore Me] #3 | ||
Colonel
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I always want to see special ops behind the lines missions. Destroying something that's deep behind the lines and disrupting the enemy even if you cannot capture whatever you're disrupting, that kind of thing.
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2012-05-24, 12:13 AM | [Ignore Me] #6 | ||
I'm quite alright with "winnable" events like this "Battle of the Bulge" thing where the winning empire gets some small reward for being best at the event.
But it was to remain in the context of the unwinnable/unending war for the whole persistent world. Anything which "resets" in a manner that presents a discontinuity in the persistence of the world should not be allowed. Otherwise, yeah I'd rather play 300v300 BF. Also: These are terrible poll options.
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All opinions are not equal. Some are a very great deal more robust, sophisticated and well supported in logic and argument than others. Last edited by Rbstr; 2012-05-24 at 12:14 AM. |
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2012-05-24, 12:20 AM | [Ignore Me] #8 | ||
Staff Sergeant
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I would like there to be a meta-war, with an eventual victor. Make each war last a month perhaps, the winning faction getting some kind of prestige, and the losers getting some small buff going into the next war.
But, I don't think they'll do that, and there's a lot of people who just want the single never-ending conflict. I think fans of having any sort of metagame are in the minority. But I'd love to be wrong. |
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