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Old 2013-02-22, 02:47 PM   [Ignore Me] #31
TGxCraig
Corporal
 
Re: 15 Minutes Of The 3 New SMGs Introduced In GU3


Originally Posted by JesNC View Post
I don't tbh, at least not for NC. You get a 23% increased RoF at the expense of a 25% reduced bullet damage (and I rather take damage over RoF) and you lose out on a bit of projectile velocity, just for an increase in ammo capacity - when the classes that get the most use out of the SMGs have enough opportunities to dodge out of a fight to reload.

I am happy that I bought the Cyclone and I don't think I'll buy the other one ever.

On my TR char on the other hand I might get the new PDW.
Huh... I feel like the NC got a legit new upgrade with the new SMG but the TR one is too similar to their previous SMG.
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Old 2013-02-22, 03:09 PM   [Ignore Me] #32
Sifer2
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Re: 15 Minutes Of The 3 New SMGs Introduced In GU3


Seems to me like the new one's are better simply because the higher mag sizes make extended mag unnecessary so you can instead use adv. laser for much better accuracy. Especially since the entire point of these weapons is for hip fire.For VS/NC it's a no brainer to go for the new one's. TR actually has to make a hard choice of good damage low mag or high mag crap damage.
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Old 2013-02-22, 08:04 PM   [Ignore Me] #33
TGxCraig
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Re: 15 Minutes Of The 3 New SMGs Introduced In GU3


Originally Posted by Sifer2 View Post
Seems to me like the new one's are better simply because the higher mag sizes make extended mag unnecessary so you can instead use adv. laser for much better accuracy. Especially since the entire point of these weapons is for hip fire.For VS/NC it's a no brainer to go for the new one's. TR actually has to make a hard choice of good damage low mag or high mag crap damage.
I agree. The NC and VS SMGs stand out more from the other guns in their factions, NC especially.
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Old 2013-02-23, 12:41 AM   [Ignore Me] #34
zulu
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Re: 15 Minutes Of The 3 New SMGs Introduced In GU3


Originally Posted by Sifer2 View Post
TR actually has to make a hard choice of good damage low mag or high mag crap damage.
According to this spreadsheet, both do same amount of damage. The differences between them are pretty slim aside from the increased magazine and ammo pool for the Hailstorm: Slightly greater recoil and (surprisingly) a slightly shorter reload time. The biggest difference is the 96 RPM difference, but I don't find that to be an extreme difference -- about 15 bullets per second versus about 13.

In practice, I find the Hailstorm to be pretty much a straight upgrade, though I admit that I only gave the Armistice a trial run when it came out. The Hailstorm is sweet, and it has enough ammo capacity to go through three or more targets before needing to reload if you're very close and accurate.

The extra two bullets each second might well be worth it to some people, but I think it depends on play style.
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Old 2013-02-23, 09:27 AM   [Ignore Me] #35
JesNC
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Re: 15 Minutes Of The 3 New SMGs Introduced In GU3


Originally Posted by TGxCraig View Post
Huh... I feel like the NC got a legit new upgrade with the new SMG but the TR one is too similar to their previous SMG.
As I said in a different reply, I usually don't like weapons with low bullet damage. RoF and mag capacity are the only superior stats of the new SMG (well, recoil too, but it's negligible), and while RoF is counterbalanced by lower damage/shot, the mag capacity just doesn't make up for it IMO.

The new TR SMG on the other hand doesn't suffer from reduced damage/shot and trades a huge increase in ammo for a miniscule amount of RoF.


They're both sidegrades, not upgrades tbh.
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Old 2013-02-23, 12:27 PM   [Ignore Me] #36
TGxCraig
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Re: 15 Minutes Of The 3 New SMGs Introduced In GU3


Originally Posted by JesNC View Post
They're both sidegrades, not upgrades tbh.
Yea, SOE did a good job of balancing them.
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Old 2013-02-23, 07:55 PM   [Ignore Me] #37
Koadster
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Re: 15 Minutes Of The 3 New SMGs Introduced In GU3


One thing you do have to praise SOE on is the weapon design stats wise, where by weapons such as SMGs arent clear cut better. They are sidegrades and tailor to peoples playstyles.

Just finished my trailing of both TR smgs on 2 TR guys (so 1 hour worth of trailing on each gun).. I gotta say I hate both of them, they suck not because of design. But because of my playstyle which is a accurate mid-range player (NS11, TMG50, T5AMC) So I always felt disadvantaged at 40+meter engagements. The 60 round mag was nice for the 2nd smg but the SMGs are a very niche weapon. For infils who wanna do cqc im sure they'll be great or a really aggressive LA. But not for me, certainly not 700smedbucks worth
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Last edited by Koadster; 2013-02-23 at 07:57 PM.
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Old 2013-02-23, 10:18 PM   [Ignore Me] #38
Badjuju
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Re: 15 Minutes Of The 3 New SMGs Introduced In GU3


Originally Posted by Koadster View Post
NC/VS SMG does same damage as the new TR one but fire 45rof faster.

You wont be using 50 rounds in a 1v1 engagement so no the TR didnt get the better SMG
More times than not in CQC engagements you will be facing more than one enemy, and you often do not have the luxury being able safely duck behind cover and reload on a whim (with out having to relocate). The longer you can sustain fire with out having to reload in close quarter combat the better off you are. A big advantage of many TR weapons is that you can take down more enemies with one clip than the other factions.
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