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Old 2013-02-21, 10:26 PM   [Ignore Me] #1
TGxCraig
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15 Minutes Of The 3 New SMGs Introduced In GU3


So I spent some time with the new SMGs and they were enjoyable for sure. The TR got the best one as usual simply due to the extra 10 rounds it has in its magazine. While using the VS SMG, I just didn't get the feeling that it was that great, at least not compared to the other two. Maybe it was the balanced horizontal recoil which I'm not a fan of, but it just didn't connect with me like the other two SMGs.


I'll have a much more in depth video on the GD-10 Blitz as it will become my new go-to gun for my LA.
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Old 2013-02-21, 10:29 PM   [Ignore Me] #2
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Re: 15 Minutes Of The 3 New SMGs Introduced In GU3


I actually prefer the first Vanu SMG to this new one. I couldn't give a reason besides that it "feels" better.
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Old 2013-02-21, 10:54 PM   [Ignore Me] #3
TGxCraig
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Re: 15 Minutes Of The 3 New SMGs Introduced In GU3


Originally Posted by Mastodon View Post
I actually prefer the first Vanu SMG to this new one. I couldn't give a reason besides that it "feels" better.
Pretty much my stance on it. The stats show it should be great compared to the other 2 SMGs, but it just doesn't feel great when used.
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Old 2013-02-21, 11:44 PM   [Ignore Me] #4
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Re: 15 Minutes Of The 3 New SMGs Introduced In GU3


NC/VS SMG does same damage as the new TR one but fire 45rof faster.

You wont be using 50 rounds in a 1v1 engagement so no the TR didnt get the better SMG
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Old 2013-02-21, 11:45 PM   [Ignore Me] #5
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Re: 15 Minutes Of The 3 New SMGs Introduced In GU3


I like the new NC SMG, almost feels like a Compensator would be a waste of cert points, but I'll probably check it out anyway.
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Old 2013-02-21, 11:48 PM   [Ignore Me] #6
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Re: 15 Minutes Of The 3 New SMGs Introduced In GU3


Originally Posted by Koadster View Post
NC/VS SMG does same damage as the new TR one but fire 45rof faster.

You wont be using 50 rounds in a 1v1 engagement so no the TR didnt get the better SMG
Compared to the "old" TR one, the new one is simply better. I could not tell the difference in the rate of fire (the "old" one is faster). New one is the same, only with twice as much ammo. If you're going to buy one and you are TR, buy the 60 round SMG.
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Old 2013-02-22, 02:28 AM   [Ignore Me] #7
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Re: 15 Minutes Of The 3 New SMGs Introduced In GU3


Originally Posted by Koadster View Post
NC/VS SMG does same damage as the new TR one but fire 45rof faster.

You wont be using 50 rounds in a 1v1 engagement so no the TR didnt get the better SMG
I assume that every encounter I make will be versus at least two enemies. With my play-style, that is typically the case. I play very aggressive; I'm always either on the front-lines or flanking around to the sides of the front-lines. I'd say 80-85% of my encounters, if not more, are against more than one person.

Originally Posted by Baneblade View Post
I like the new NC SMG, almost feels like a Compensator would be a waste of cert points, but I'll probably check it out anyway.
Since making this video, I have purchased the GD-10 Blitz and certed the laser sight, advanced laser sight, and the compensator. There is a noticeable difference with the compensator, but nothing too serious. If the 100 certs is not too big a loss, go for it.
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Old 2013-02-22, 05:13 AM   [Ignore Me] #8
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Re: 15 Minutes Of The 3 New SMGs Introduced In GU3


Anyone else feel like these new SMG's are a clear upgrade over the first batch?
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Old 2013-02-22, 06:18 AM   [Ignore Me] #9
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Re: 15 Minutes Of The 3 New SMGs Introduced In GU3


Originally Posted by Rasui View Post
Anyone else feel like these new SMG's are a clear upgrade over the first batch?
I don't tbh, at least not for NC. You get a 23% increased RoF at the expense of a 25% reduced bullet damage (and I rather take damage over RoF) and you lose out on a bit of projectile velocity, just for an increase in ammo capacity - when the classes that get the most use out of the SMGs have enough opportunities to dodge out of a fight to reload.

I am happy that I bought the Cyclone and I don't think I'll buy the other one ever.

On my TR char on the other hand I might get the new PDW.
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Old 2013-02-22, 07:27 AM   [Ignore Me] #10
Rasui
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Re: 15 Minutes Of The 3 New SMGs Introduced In GU3


Originally Posted by JesNC View Post
I don't tbh, at least not for NC. You get a 23% increased RoF at the expense of a 25% reduced bullet damage (and I rather take damage over RoF) and you lose out on a bit of projectile velocity, just for an increase in ammo capacity - when the classes that get the most use out of the SMGs have enough opportunities to dodge out of a fight to reload.

I am happy that I bought the Cyclone and I don't think I'll buy the other one ever.

On my TR char on the other hand I might get the new PDW.
Hmm... I suppose I should have said VS SMG. Wasn't really thinking about the other factions.
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Old 2013-02-22, 07:37 AM   [Ignore Me] #11
ShadetheDruid
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Re: 15 Minutes Of The 3 New SMGs Introduced In GU3


For me at least, Eridani > Sirius. I haven't trialed the Sirius but I did trial the Hailstorm, enough to know that I suffer the same issues with it as I do all other low damage weapons (and since the Sirius has the same damage, I think it would apply to that too).

If you're good with low damage, high rate of fire weapons then it might seem like the new ones are better, but that doesn't mean that's universal.
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Old 2013-02-22, 07:38 AM   [Ignore Me] #12
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Re: 15 Minutes Of The 3 New SMGs Introduced In GU3


Sticking with the First VS SMG and not bothering buying the second one.

Think of it as one is for more damage but you have to be accurate, the other does less damage but you can spray and pray.

I tend to try to hit my targets with every bullet so first one does fine.

Also the first SMG reloads faster than the second one...... and in my expreince (after buying Serpent and then going back to the VX6-7) Reload time > all when you ar facing multiple opponents running at you....
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Old 2013-02-22, 08:09 AM   [Ignore Me] #13
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Re: 15 Minutes Of The 3 New SMGs Introduced In GU3


Originally Posted by ShadetheDruid View Post
For me at least, Eridani > Sirius. I haven't trialed the Sirius but I did trial the Hailstorm, enough to know that I suffer the same issues with it as I do all other low damage weapons (and since the Sirius has the same damage, I think it would apply to that too).

If you're good with low damage, high rate of fire weapons then it might seem like the new ones are better, but that doesn't mean that's universal.
So... Eridani > Sirius because you're bad at controlling recoil or whatever "issues" means? How exactly does that not make the Sirius overall a superior weapon?
Originally Posted by Thunderhawk View Post

Also the first SMG reloads faster than the second one...... and in my expreince (after buying Serpent and then going back to the VX6-7) Reload time > all when you ar facing multiple opponents running at you....
I'm sorry, but how exactly can you make this comparison when the Sirius has double the base magazine capacity of the Eridani? That would only work if the Serpent had a 60 round magazine. At which point I don't think reloading would be the issue.

I'm not trying to be a smartass or pick on anybody. It's just I don't understand how any kind of weapon comparison can be made when people keep bringing up their personal preferences or making comparisons that don't line up at all.

Last edited by Rasui; 2013-02-22 at 08:13 AM.
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Old 2013-02-22, 08:13 AM   [Ignore Me] #14
Thunderhawk
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Re: 15 Minutes Of The 3 New SMGs Introduced In GU3


Sorry dude, you asked for our opinions, we gave them, I dont understand why you're upset about it though

If more bullets (with less damage) is better for you then thats what you should get ?

You will need to reload with either gun if you are fighting more than 1 opponent in the real world.

1 Gun does more damage with less bullets, other does same damage with more bullets.

Its a matter of whether you prefer margin of error or not.

I dont go toe to toe with someone as an Infil and I only use SMG as an Infil so the higher damage suits me best, sorry of this is in disagreement with your method of play
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Old 2013-02-22, 08:22 AM   [Ignore Me] #15
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Re: 15 Minutes Of The 3 New SMGs Introduced In GU3


Originally Posted by Rasui View Post
So... Eridani > Sirius because you're bad at controlling recoil or whatever "issues" means? How exactly does that not make the Sirius overall a superior weapon?

I'm sorry, but how exactly can you make this comparison when the Sirius has double the base magazine capacity of the Eridani? Killing people before you have to reload > All?

I'm not trying to be a smartass or pick on anybody. It's just I don't understand how any kind of discussion or weapon comparison can be made when people keep bringing up their personal preferences or making comparisons that don't line up at all.
Deciding on the 'best weapon' simply isn't a scientific process, it's just not objective at all. There are a dozen things to be accounted for such as aiming skill/preferences (I usually ADS even with the SMG), preferred role and intended role of the weapon, preferred engagement distance etc. The final decision is a blend of all these things and is going to vary wildly from player to player.

Now, if you want a semi-objective view on the weapons you take all those individual opinions and average over them - and you will probably get a 50-50 old-new score for the SMGs.

Additionally:

- low damage weapons: sh*t at any range outside of point blank. No use trying to peak-a-boo to get a short burst off, you'll just tickle the other guy. Higher theoretical dps doesn't mean squat when you cannot apply it.
At least that's my opinion - but I'm spoiled by NC weapons. I usually won't touch a gun doing <167 bullet damage

- faster reload vs ammo capacity: I'd rather be able to reload fast between every engagement than fighting through 2 and being a sitting duck until the 3rd ^^

Last edited by JesNC; 2013-02-22 at 08:23 AM.
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