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PSU: Hippopotomonstrosesquippedaliophobia: Fear of long words.
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2003-05-08, 01:47 PM | [Ignore Me] #31 | ||
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BurninSun, that is not too bad an idea except that when someone wants to be a jerk they don't even need to jump in front of you anymore. Instead they just shoot you. You take damage AND you get greif points. They would only get greif points. Ack!
I have still never experianced a weapons lock but I know people who have. And in all cases that I am aware of it was not due to any intentional action. Lets face it, friendly fire just plane SUCKS if you want to have servers with manners.
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It is not what you know. It is not who you know. It IS what you know ABOUT who you know. |
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2003-05-08, 03:20 PM | [Ignore Me] #32 | ||
Staff Sergeant
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I haven't had too much of a problem with the grief system, and I play a TR Anti-inf MAX, which can rack up a lot of grief with those grenade launchers if they are not careful.
Personally, I love having to watch out for friendly fire. Sure, many CS (or insert other FPS here) servers have it off. But, if all of them had it on, folks would learn how to deal with it quick enough. Such is the case with PS - FF is always on, on all servers. Given that lots of people seem to be moaning about how boring things get quickly, you would think they would want the extra complexity of having to learn to deal with friendly fire. The grief system certainly has bugs (vehicle ramming comes to mind). Some things would be nice to tweak (perhaps no grief for a few seconds after capture for shooting a base item). But it's working well enough for me in it's current state. I do get the impression that some folks are worried that they get grief points at all, ever. Friendly fire does happen, and getting some grief points is normal. Sometimes folks do step in front of you, or your splash damage will get some friendlys. The grief system is working fine. It's only broken if that happens so often that you are getting penalties (like weapons lock), and you are honestly doing at least an average job of checking your fire. |
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2003-05-08, 04:44 PM | [Ignore Me] #33 | ||
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Hmm. Wouldn't it be interesting to see them create a NO FF server? I wonder which would stay more full. I think the real issue is that although most of us (I think) don't run into major problems with penalties, we are being forced to play in a style other then that which we enjoy most. This isn't about realism, and it isn't about meeting some programmers concept. This IS about making it fun for the most people so Sony can soak up our hard earned cash on a monthly basis. If FF is enjoyed by the majority, then so be it. But EVERY FF game I have EVER played has always ended the same way ... that being, a bunch of ass holes running around causing trouble for everyone who is there trying to have legit fun.
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It is not what you know. It is not who you know. It IS what you know ABOUT who you know. |
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2003-05-11, 09:27 PM | [Ignore Me] #34 | ||
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aren't you always the first to whip out your "knife" during cs games, vicchio?
no but seriously i wanna stop the lamers who take off with a galaxy only to ram somebody or crash, killing everybody aboard.. and mofos who shoot you cause you're invisible... which happens to me for some odd reason...
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