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2011-02-19, 05:24 PM | [Ignore Me] #46 | ||
Brigadier General
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Sounds like you havn't done the fun Starfire strategy of lock-on, un-lock, insta-re-lock. You can basically instantly lock on with all projectiles already in the air. You get the rounds moving incredibly fast since they pick up speed, and you can easily catch a pilot napping if they ignore the initial lock.
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2011-02-19, 06:05 PM | [Ignore Me] #47 | |||
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2011-02-19, 06:48 PM | [Ignore Me] #48 | ||
Staff Sergeant
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I don't think there is anything wrong with the Phoenix, the fact that when you are controlling the warhead you are vulnerable is not a flaw, its a drawback. A drawback to having so much control and accuracy over the missile. I'm probably biased being NC, but I would hate to see the Phoenix changed to a laser-guided weapon, that's essentially what the Striker is already, anything that's worth shooting a Striker at you can lock onto, and since you need to maintain the lock to keep the missile guided its basically a laser-guided weapon. The Phoenix is one of the more unique weapons within PlanetSide, and I think it's just fine the way it is.
If any weapon should be changed, make it the Striker, it's so close already. Last edited by PsychoXR-20; 2011-02-19 at 06:49 PM. |
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2011-02-19, 07:36 PM | [Ignore Me] #49 | |||
Sergeant Major
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2011-02-19, 07:38 PM | [Ignore Me] #50 | |||
Lieutenant General
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2011-02-20, 12:14 PM | [Ignore Me] #55 | ||
Once you are out of range, they will do no damage. There is nothing to argue about son, I know this from experience against it AND from using the damn thing. It also can't target anyone at max altitude most of the time... unless it is on a hill or on top of the base, which is where AA should be anyway: Exposed and Easy to kill, but has a wide field of engagement.
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2011-02-20, 12:19 PM | [Ignore Me] #56 | |||
Lieutenant General
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Sure if you have 3 - 4 AA maxes working together they can shoot down single planes, but in a 1v1 situation only the burster should kill a decent/aware pilot. |
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2011-02-21, 02:44 AM | [Ignore Me] #57 | ||
Yall are smoking crack. Probably because your AA max's dont waste reavers 100% of the time. One of my most specific above average skills in planetside is wild weasel.
Burster is a complete cake walk to kill. Long range rocket spam easily destroys a burster in 2 - 3 runs. Trying to out DPS it before it kills you is a no go if its locked down though. If its in moving mode you can kill them. Sparrow is the next hardest. The missiles do (despite what sobe said b/c I just tested it my self and he prob isnt even subscribed) indeed follow you for increadibly long ranges and do not miss when you break the lock. If you get the jump on them they will turn on their shields, but you MIGHT beable to out DPS him if you switch to cannons and have skill. Starfire....... this thing is stupid overpowered vs air. It can fire all its projectiles into the air and THEN lock a target hitting it with a full clip. This tactic will instagib a reaver with no veh shields. Jumping away from a reaver attack can leave a AA max at 50+ armor, while still shooting at you. Can hide in trees, on top of bases, ontop of mountains... many times unable to be killed. My point is that, Bags your fricken just wrong man. Im serious i wanna have you send me a Tell in game, because you obviously dont know whats going on in this game. I don't think you've ever played, and if you did it was so long ago it does not matter now. I'm not flaming you, cause your just wrong. One Vanu or NC AA max will keep atleast 5 aircraft at bay. I certed Striker today and used that by the way. Thats nice, when you lock on to a reaver at 250m the enemy can just fly away while the missile harmlessly runs out of fuel. Only lock on TR has sucks vs AA. Go figure. One terran AA max.... I laugh in its face. It couldn't protect anything from me. Same with a few strikers. A NC AA max, I might use tactics to get the jump on him... if its VS you can forget it, a good VS aa max is a solo Air Pwn machine. Sit on a tree where rockets and shells cant get you and shoot all day long. Take damage from AV? jet back to the base and repair, then pick a new tree. Caught on a mountain in the open? Jet pack up all the while firing. I really wanna know what game your playing because if I was in that game nothing on the ground would live. |
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2011-02-21, 03:41 PM | [Ignore Me] #58 | |||
Do no damage. I didn't say they wouldn't follow you and hit you across the map. After a certain point they DO NO DAMAGE. Pay attention next time as you move away with a conga line of Sparrow shit chasing you down. Unless you are a total spaz (as in no idea how to run away from a Sparrow) of a pilot, you won't die if you make it passed the range terminus. Not dying to a Sparrow is cake easy, even with no cover to dive behind. |
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2011-02-21, 03:54 PM | [Ignore Me] #59 | ||
Sergeant Major
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I think All AV wepaons should have a LoS Lock on ability as for the Striker it should have a flooting LoS meaning if your zoomed in the vehicle doesn't have to be In the center to obtain the lock.
the phenox could have 3 fire modes Close range (dumb fire mode) guided mode, and Lock on (still foces you to watch missle camera) Lancer wouldn't change much dumb fire mode with same CoF and Lock on pin point but less damage |
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2011-02-21, 04:48 PM | [Ignore Me] #60 | ||
Sergeant Major
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I agree.. with totally the opposite. With the exception maybe for AA, lock-on should be totally removed from any guns. Even preferably for AA as well. Flak works better tbh.
Last edited by I SandRock; 2011-02-21 at 05:38 PM. |
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