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2012-05-31, 10:34 PM | [Ignore Me] #46 | ||
Corporal
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There wont be hoards of people in random bases in the middle of nowhere defending. I thought the entire point of these spec ops was to hit bases that weren't well defended. If the base isn't already well defended, one person screaming in chat is never enough to change that before you should hit. It will almost certainly be impossible for individuals to convince the zerg to break off their attack and go defend.
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2012-05-31, 10:35 PM | [Ignore Me] #47 | ||
First Sergeant
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I agree with the OP.
I've heard 'open ended', and 'sand box' from the Devs to describe this game. How is an Out of Bounds error message after you leave the coast compatible with those two phrases? They ain't! And even if they were, the 'Out of Bounds' mechanic for a 'persistent world' is incongruent, lazy, slipshod, unfun, restrictive, blasphemous, birthing-pain-bad, ill mannered, sloppy, disruptive, churlish, unkempt, impudent, contemptible, tacky, rueful, garish, shabby, peevish, sullen, and skulking! It's over watered flapdoodle, and I glare at thee! |
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2012-05-31, 10:35 PM | [Ignore Me] #48 | |||
Lieutenant Colonel
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However, your more team based outfit that's on vent coordinating with each other are not gonna wanna do that. They are going to look for every possible avenue of flanking the enemy or shutting them down. The element of surprise is very valuable and your average member in a outfit like above is not going to mind the 20 minute flight down the coast to give a ass kicking to op4 ultimately shutting them down in that AO turning the fight in favor of their faction. The boundaries are a huge no no that needs to be removed. Last edited by Hmr85; 2012-05-31 at 10:36 PM. |
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2012-05-31, 10:37 PM | [Ignore Me] #49 | |||
Colonel
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And don't forget the hex system is going to make backcapping slow, so removing flanking/stealth options on top of it will add up to being worse than a lattice system. |
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2012-05-31, 10:40 PM | [Ignore Me] #50 | |||
Colonel
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Basically, we need to be able to fly around bases, over water, etc. Restrictions and barriers that don't fit into the lore are nonsense in an MMOFPS sandbox game.
__________________
ZulthusVS, 34/5 DARK |
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2012-05-31, 10:45 PM | [Ignore Me] #52 | |||
Corporal
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2012-05-31, 10:45 PM | [Ignore Me] #53 | |||
Contributor Major
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I happen to be a die-hard Sunderer driver, so I don't think you've got much grounds for getting on my case when it comes to me being a "zerg player." I also frequently lead my outfit in Planetside to defend vulnerable bases (lattice-wise) one step ahead of the zerg, so the incoming attackers wouldn't find an empty base. So, yes -- I'm actually speaking from experience when I talk about the game of boredom attrition, just from a slightly different part of the game. The majority of people don't find it fun, so the defense barely ever happens. Backhacking with long ocean overflies was easy-mode. Transporting with coordinated escort formations through contested/contestible territory is where the real challenge (and more reliable fun) lies. Can backhacking be strategically valuable? Yes. However, the difficulty of achieving it was always greatly inflated by the people who had the patience to do it. And my argument is primarily that the stated design goals of this game, repeated time and time again, are that patience is not meant to be a defining factor of efficacy in this game. As such, I don't believe ocean-overflight missions are really in line with the design goals. Disagree with the goals all you like -- your opinion and tastes in gameplay is plenty valid. But you've failed to provide a convincing argument that ocean overflight is a mechanic that will mesh well with the audience and playstyle the developers at Sony wish to target. |
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2012-05-31, 10:50 PM | [Ignore Me] #54 | |||
Lieutenant Colonel
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Last edited by Hmr85; 2012-05-31 at 10:53 PM. |
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2012-05-31, 10:51 PM | [Ignore Me] #55 | |||
Colonel
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__________________
ZulthusVS, 34/5 DARK |
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2012-05-31, 10:51 PM | [Ignore Me] #56 | |||
Colonel
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Though, this outlook on flying over the ocean would have to be re-evaluated if we ever reached the ability to have intercontinental flight. I would hate to think that people would fight against it just for the purposes of funneling into meatgrinding. A true beach landing would be the magnum opus of an MMOFPS. |
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2012-05-31, 10:53 PM | [Ignore Me] #57 | ||
Colonel
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If people don't want to fly over the ocean, they don't have to. Let the people who want to do it. There, the mechanic meshes perfectly fine because it absolutely does not affect the people that don't want to fly over the ocean.
__________________
ZulthusVS, 34/5 DARK |
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2012-05-31, 11:04 PM | [Ignore Me] #58 | ||||
Corporal
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You will still have the freedom to preform sneaky attacks. This system will force outfits to work for it where Planetside made it possible to execute them easily. |
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2012-05-31, 11:09 PM | [Ignore Me] #59 | |||
Colonel
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Sounds like neither side has reason to be totally confident. But I can tell you right now that it's got nothing to do with easiness, I'm betting that even if PS1 vets are split 50.50(looks like more of you support being able to actually flank and sneak than to force the removal of stealth), restrictive out of bounds is definitely a BIG issue in other games and won't be stood for. |
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2012-05-31, 11:11 PM | [Ignore Me] #60 | |||
Colonel
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__________________
ZulthusVS, 34/5 DARK |
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