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Old 2012-05-31, 08:44 PM   [Ignore Me] #1
Hmr85
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Boundaries


For the love of god please get rid of them. I should be able to fly the coast or way out into the ocean to sneak my squad/spec op's in behind enemy lines.

Edit: I realize I misspelled the word. If a mod could please fix it for me it would be greatly appreciated.
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Old 2012-05-31, 08:45 PM   [Ignore Me] #2
Bags
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Re: Boundries


Yeah, they don't need to be as excessive as in PS, but I think at least allowing a bit of coast flying should be allowed.

Higby can't claim to want spec ops while forcing them to fly over the main fights.
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Old 2012-05-31, 08:46 PM   [Ignore Me] #3
Fuse
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Re: Boundries


Originally Posted by Bags View Post
Yeah, they don't need to be as excessive as in PS, but I think at least allowing a bit of coast flying should be allowed.

Higby can't claim to want spec ops while forcing them to fly over the main fights.
Couldn't agree with this post more.

If they have the game up for people to try at E3 I hope they make clear how temporary the boundaries are. People who are new to PlanetSide are going to be easily confused by that.

Last edited by Fuse; 2012-05-31 at 08:47 PM.
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Old 2012-05-31, 08:48 PM   [Ignore Me] #4
SKYeXile
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Re: Boundries


Originally Posted by Bags View Post
Yeah, they don't need to be as excessive as in PS, but I think at least allowing a bit of coast flying should be allowed.

Higby can't claim to want spec ops while forcing them to fly over the main fights.

yea should be able to fly on around the coast, like +1 hex onto the outside of the current boundaries now.
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Old 2012-05-31, 08:50 PM   [Ignore Me] #5
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Re: Boundries


Originally Posted by Bags View Post
Yeah, they don't need to be as excessive as in PS, but I think at least allowing a bit of coast flying should be allowed.

Higby can't claim to want spec ops while forcing them to fly over the main fights.
This. I would be happy with only being able to go 200 meters past the waterline on the coast.

Seeing restrictive out of bounds will give new players from Battlefield NIGHTMARES.
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Old 2012-05-31, 08:52 PM   [Ignore Me] #6
Hmr85
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Re: Boundries


Originally Posted by Stardouser View Post
This. I would be happy with only being able to go 200 meters past the waterline on the coast.

Seeing restrictive out of bounds will give new players from Battlefield NIGHTMARES.
I agree, I would be happy with that.
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Old 2012-05-31, 08:52 PM   [Ignore Me] #7
Draz
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Re: Boundries


I like it better the way they have it now. Sneaking around enemy lines should require some thought. Flying 2km off the coast is just too easy.
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Old 2012-05-31, 08:52 PM   [Ignore Me] #8
kaffis
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Re: Boundries


The specific placement of the boundaries isn't something worth commenting on at this stage, IMO -- no coast might be fine depending on how the density of action on the front lines is. Adjust it in beta.

I concur with Higby, though -- there shoudn't be "playspace" that isn't immediately worthwhile to contesting real territory. Whether that means 0, 50, 500, or 5000 meters beyond a hex... I don't care.

Well, I take that back, actually. Planes shouldn't be able to fly beyond the range of ground-based AA on a coast/edge of the playable ground map.

Stealth should be about finding *unwatched* areas of the map, not *inaccessible* ones. Takes more skill, and ends up being more fun.
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Old 2012-05-31, 08:53 PM   [Ignore Me] #9
Pepsi
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Re: Boundries


Originally Posted by SKYeXile View Post
yea should be able to fly on around the coast, like +1 hex onto the outside of the current boundaries now.
Seems reasonable. If you fly/drive along the edge of an enemy hex will the other team be alerted to your presence (and how)?
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Old 2012-05-31, 08:54 PM   [Ignore Me] #10
Stardouser
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Re: Boundries


Originally Posted by kaffis View Post
Stealth should be about finding *unwatched* areas of the map, not *inaccessible* ones. Takes more skill, and ends up being more fun.
Technically that's not exactly true, fighter patrols can find you out over the water. The enemy can't drive AA vehicles out to get you, but you can't do it to them either.

By the way, has anyone considered the ramifications of this issue for if we are ever able to fly from one continent to another? Yes, I know that being able to have that much land without zoning is a problem.

Also, there are more skills than just brute force flying through contested territory. For squads running fighter patrols, anticipating travel routes is just as much skill. How else are we going to have airfights of such importance as shooting down a 2-3 galaxy spec ops team in a dogfight if there's nothing but forced overflights of ground AA?

Last edited by Stardouser; 2012-05-31 at 08:59 PM.
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Old 2012-05-31, 08:56 PM   [Ignore Me] #11
MercDT
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Re: Boundries


This is no bueno, they should at least have some space away from the hexes.

I don't know, but I personally found it fun to attack from the coast.
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Old 2012-05-31, 08:58 PM   [Ignore Me] #12
Notser
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Re: Boundries


I would like there to be a lore reason why we're avoiding the coast, whether that is enemy motherships watching the coastlines and destroying anything it sees or some type of other destructive force that will only destroy you away from the coast. Having a "you're going out of the battlefield area" message has ALWAYS felt lame even in Battlefield 1942
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Old 2012-05-31, 09:01 PM   [Ignore Me] #13
Hmr85
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Re: Boundries


The point of a open world is that a attack can come from anywhere at any time. Please don't limit us by putting in boundaries. If I want to assault from the coast on a enemy hex way behind enemy lines. I should be able to.

If I want to sneak infiltrators in behind enemy lines. I should not be limited to flying over front line battles where the zerg is just to get to my objective. In regards to the comment above about AA vehicles. The op4 has Air and they are just as capable of finding us out there as we are them. Scout's where pretty effective at finding inc. attacks that where skirting the coast in PS1.
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Old 2012-05-31, 09:04 PM   [Ignore Me] #14
Biohazard
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Re: Boundries


Perhaps rather than having "Get back to the battle soldier!!!" , we could have "Lost power connection; Reserve power failure in 3... 2... 1..." That way you could cert to increase Reserve power, or larger power reception array etc. One could even make it so the further you got from the continent, the faster your power reserves drain. This way we could outfit our Galaxy specifically for spec ops at the expense of speed or crew capacity.

EDIT* maybe even have this cert set increase the flight ceiling?

Last edited by Biohazard; 2012-05-31 at 09:09 PM.
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Old 2012-05-31, 09:07 PM   [Ignore Me] #15
BigBossMonkey
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Re: Boundries


Originally Posted by Biohazard View Post
Perhaps rather than having "Get back to the battle soldier!!!" , we could have "Lost power connection; Reserve power failure in 3... 2... 1..." That way you could cert to increase Reserve power, or larger power reception array etc. One could even make it so the further you got from the continent, the faster your power reserves drain. This way we could outfit our Galaxy specifically for spec ops at the expense of speed or crew capacity.
This I like.

Outfit specialises to buff the Galaxy "battery" in addition to the pilot boosting it as much as possible.

That way you can still do special ops and sneak around the fights, but you're on a timer and can't just idle in the middle of nowhere.
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