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2012-06-27, 03:03 PM | [Ignore Me] #46 | ||
First Sergeant
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~Xen of Onslaught Member Since: September 2003 ~XoO Planetside 2 Air Division Commander ~Recruiting Now! Check our our PSU Recruitment Thread Here |
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2012-06-27, 03:10 PM | [Ignore Me] #48 | ||
seems counter productive to limit outfits when other games don't do this and PS1 didn't do that. Forcing 100 player limits would force splits for established outfits from PS1. It would suck to not "make the cut" and get into the outfit you used to be in because you were slow on the draw and it filled up.
There is no way they will limit outfits to 100 people. I have heard bogus things stated before by ignorant people writing previews. I'm not even slightly worried about this one.
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2012-06-27, 04:27 PM | [Ignore Me] #49 | ||
First Lieutenant
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Here's a thought:
Squad = 10. Platoon = 30. Outfit/Company = 100. Battalion/Regiment = 300-1000. Someone like myself would call this line of thought, "thinking outside of the box." |
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2012-06-27, 05:59 PM | [Ignore Me] #51 | ||||
Private
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I'd also like it if ranks weren't strictly linear and you could have two or more adjacent ranks for describing a player's role in the outfit if necessary. |
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2012-06-27, 06:21 PM | [Ignore Me] #53 | |||
Major
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2012-06-27, 06:29 PM | [Ignore Me] #54 | |||
First Lieutenant
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An outfit here doesn't necessarily have to retain the same definition it had in Planetside 1. I think it would be cooler if battalions/regiments could be broken down into outfits/companies/divisions and at that level is where outfit certifications apply. This would make it easier for larger battalions to organize all of their outfits, without actually needing to make a new outfit as we understand the term in the classical sense to cover all of their members preferred play styles. Everyone can still play under the same battalion, but there's wriggle room for them to belong to a specific group within that clan that caters to the way they want to play Planetside 2. Just as an Example, the Battalion would be Xen of Onslaught, and they could set up a tank outfit, several infantry outfits, and an airborne outfit. Mind you, they wouldn't select the outfit type right off the bat, like with player characters, they'd be molded into such. Capping the outfit player numbers would also prevent a battalion from abusing the privileges of shuffling troops around as they see fit, say should they find they need a butt load more infantry for example. They could set up an additional outfit for infantry once they fill their existing rosters, but it won't bring the same perks right away like their currently existing outfits already designed and certified around infantry combat do. On this note, capping the number of outfits to no more than 10 per battalion (100 players per outfit, 1000 players in a battalion) might prevent battalions from setting up a multitude of spare outfits and working them up simply in case they ever need to use them. Last edited by Littleman; 2012-06-27 at 06:35 PM. Reason: Consistency. |
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