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2012-07-08, 02:58 PM | [Ignore Me] #61 | |||||
Anyway, Im glad most agree HA should get battle rifles. Should other classes get it? I don't know. Maybe infiltrators and engineers, but I don't think LA should. However I do agree LA are bit bare in utility and roles, but giving them BR isn't the answer. This is why I objected to removing ammo pack from LA. Since they are a close range class, it meant they had to be close to the action, and which means they were going to close to allies as well. However if you give them long range, hell no should they get ammo box.
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Last edited by OutlawDr; 2012-07-08 at 03:21 PM. |
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2012-07-08, 06:26 PM | [Ignore Me] #62 | |||
First Lieutenant
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Yep, I’ve read the whole description. Show me where it says that LA troops are for short/medium range only. That’s right, it doesn’t. In fact, the vast majority of that page doesn't mention range at all. And you're right. Picking apart a 1-page summary written 4 months ago like it's some sort of scripture written in stone is doing neither of us any good. A lot has changed in 4 months and that text is not exactly all-inclusive in its content. You obviously have some pretty entrenched ideas about what LA troops should be capable of and some deep balance concerns regarding LA's effective range. Sharkdog and I have tried to allay those fears and show you how it could add more variety to LA combat and enrich the experience of playing that class beyond your rigid definition without being OP'd, but you're either unmoved by or have simply ignored most of the evidence we've presented. And I have not been swayed by your arguments either so we are at an impasse. So I think you and I are done here. But I will say this (and OutlawDr this is not directed specifically at you): Conversations like this one illustrate beautifully why I despise class systems so much. People get these ideas in their heads about what each class should or should not be able to do, and they put each class into these tight little boxes at the expense of variety and flexibility in gameplay. But with PS2's customization, no one class will be limited to just one role. Likewise, no one role will be the exclusive territory of any particular class. And of course, Beta hasn't even started yet, and hardly any of us at PSU have even played the game yet. Once Beta starts everything is up for grabs, so once we all get our hands dirty and experience the weapons and classes first hand, we can stop playing theoryside and back up our arguments with actual PS2 game experience... |
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2012-07-08, 06:37 PM | [Ignore Me] #63 | |||
Colonel
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In what universe are LMGs low accuracy? They are guns with a heavy barrel, probably with the ability to quickly swap barrels, and possibly with the ability to use ammo belts, but sometimes they just have big drum mags. They are not inaccurate unless you're trying to run around with them. This is in fact how it is in most games, too. Last edited by CutterJohn; 2012-07-08 at 06:38 PM. |
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2012-07-08, 06:38 PM | [Ignore Me] #64 | ||||
I agree that nothing can be settled outside of beta. We can only plant ideas for further discussion.
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Last edited by OutlawDr; 2012-07-08 at 06:41 PM. |
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2012-07-08, 06:50 PM | [Ignore Me] #66 | ||||
Colonel
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On the other hand, games have gotten shotguns and rocket launchers wrong from day one.
Somewhat. Major class abilities, yes. MAXs can't cloak. But As far as weapons go, the classes are pretty diverse. Yes, only infils get sniper rifles, but the other rifles will be able to be made effective at long range as well, you just won't be getting one hit headshots. Infils may be the best, but that doesn't mean that the other classes will be an ignorable threat at range. Hopefully MAXs will have some long range weapon variants as well, so they aren't useless outside the base. It would be ridiculous if they ignored the MAXs obvious strength as a stable firing platform. |
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2012-07-08, 09:10 PM | [Ignore Me] #67 | |||
First Sergeant
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MAX would make for a cool long range platform, but it might overlap a little too much with the Engi turrets; though, I like those better as they are more team oriented it seems to me. Hopefully though a Scattercannon on an NC MAX will have a slug ammo option, or there will be a more long range weapon option available for when you aren't in close quarters. |
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2012-07-08, 10:57 PM | [Ignore Me] #68 | |||
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Last edited by OutlawDr; 2012-07-08 at 11:03 PM. |
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