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2013-06-18, 05:18 AM | [Ignore Me] #80 | |||||
Lieutenant General
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Consider Newskis' consideration: like small arms against aircraft, people don't pepper them en mass, but rather run. That's why it's not effective. I've killed a couple with my squad of three that way. A single mine helped.
The Lightning however, is a single player unit, so it should have the effectiveness of a third of those players. A combat ready unit in a MMO must be balanced around the minimal amount of players it requires to operate. Otherwise you get alternatives that are far heavier in weight per player. Which would mean there'd be an overabundance of those in game, because it'd be the only way to win. That's why we have had so many rocket pod ESFs when it was even more overpowered than it is now and why Flak has had to be given buffs. Note that this doesn't per se go for counters, but when there's significant role overlap and the only difference is playstyle, then yes, a solo unit would be underpowered compared to an alternative playstyle that requires more players.
FFS ROLFSKI YOU ARE BIASED. You are reading selectively and you haven't even tried to count the amount in favour against the amount against in these threads. You represent about 10% of the people posting in these threads. The survey I conducted showed that 95% wouldn't mind a PS1 system and that 2/3s outright prefered it, where the origin game of those players didn't matter (didn't skew the results since for EVERY GROUP the results were pretty much the same). The funniest thing is that the people with the strongest support for the split in controls, were the BF players: their majority wanted a 3 crew split tank, where PS1 players prefered 2 crew split tank. |
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2013-06-18, 07:28 AM | [Ignore Me] #81 | ||
Sergeant Major
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Let's cut some of the BS...
The Harasser's power is from the crew of 2... it's access to deadly weapons that become uber-deadly when combined with the unbelievable speed/agility/traction... along with surprising durability. It needs some re-working. Reduce the durability. I hit one of these things with 2 AP rounds from a Vanguard main cannon. Whatever that equals in damage, that should be enough to blow up one. I also think it could stand to have slightly less powerful versions of its weapons. |
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2013-06-18, 07:30 AM | [Ignore Me] #82 | ||
Sergeant Major
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Cutting through some of the BS...
The Harasser's power comes from its crew of 2, its access to very deadly weapons... weapons that become uber-deadly when combined with the crazy mobility and surprisingly sturdy durability. Yeah... you can throw a 3rd guy on the back for a bit more performance, but it's not like you can't go cause utter havoc with just you and a bud. |
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2013-06-18, 07:32 AM | [Ignore Me] #83 | ||
Sergeant Major
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The Composite armor should reeeeealy be less effective agaisnt direct hits from AV weapons. Small arms, flak guns, heck even HE rounds I can understand.
But a specialised Armor piercing round should go through that like through butter. So here is how I see it. It shoudl maintain it's current effectivness against small arms, flak (bursters, skyguards), heavy machine guns (Basilisk, Walker, AI Phalanx) and HIgh explosive munitions such as HE cannons, Bulldogs etc. Have a significantly lesser effect on HEAT weapns (HEAT tank cannons, Hand held Rocket launchers, Rocket Pods etc.) Not do squat against armor piercing weapons (AP tank cannons, Shredder, Dalton, AV Phalanx etc). In fact, these should do extra damagel like they do to tanks. Last edited by MrMak; 2013-06-18 at 07:38 AM. |
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2013-06-18, 01:06 PM | [Ignore Me] #86 | |||
Captain
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I'm also not sure they deserve the main AP guns that MBTs get as secondary weapons. They are NS platforms, if they were limited to the weapons the Sundy can choose from, they'd still be beast at farming infantry and harassing tanks but not be such a major threat to tanks. |
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2013-06-18, 02:34 PM | [Ignore Me] #88 | |||||
Major
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A tank with a Heat or AP round on it should be designed to make short work of a Harrasser, composite armor or not. It's designed that way. An AV Harasser should be designed to only take on a tank if it stays mobile enough to prevent getting hit in the first place. With composite armor it's just too tanky for that.
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2013-06-18, 02:45 PM | [Ignore Me] #89 | ||
Lieutenant General
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Ehr... Composite armour is meant to be less susceptible to small arms... so yeah?
Every spec is a strength of weakness. Hull armour is just one form of the word "strength". You'll find I didn't contort or misinterpret that. You however, fail to comprehend that there are different groups to balance with one another based on manpower. See, if you want to balance the Lightning against a buggy... you would balance it as a sort of equal against the ATV and ESF. Not the three crew buggy. (And yes, the ATV is beyond utter crap, that's not the point). I like that you don't know where the survey was posted, but do know that it is biased by definition. Reddit and PS2 and PSU. So are you going to theorycraft what other players want or hold your own? Because I'm fed up with people that complain about non-representativeness of a poll with more than 200 responses and then yammer about "what the majority of players actually want" or where they do or do not go without having anything to back it up. I'm quite certain it's okay to extrapolate that poll to a much larger mass of players because of the consistency of the trends in the results. Last edited by Figment; 2013-06-18 at 02:46 PM. |
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2013-06-19, 01:12 AM | [Ignore Me] #90 | ||
Sergeant Major
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I have to agree with the comment about adjusting the Harasser's armor values vs. different weapons.
I've hit a harasser before with 2 AP rounds from a Vanguard main gun... and had it keep on rolling. In my eyes... 1 should've left it smoking and on the run... the 2nd should've easily finished it off. Also worth mentioning as another plus is the ease with which harassers extract themselves from battle and quickly repair to full. Other vehicles can do this... but none so easily as the harasser. |
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