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PSU: i have a KNIFE !?!?!?!?!?
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2012-07-31, 09:28 AM | [Ignore Me] #91 | ||
Brigadier General
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The Fault for BF3s cheating problem is not Even Balance, its Dice, as they refuse to actually make actual use of Punkbuster.
No AC software is capable of dealing with stuff on its own. It needs the devs to maintain it, the devs of the game. |
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2012-07-31, 09:29 AM | [Ignore Me] #92 | |||
First Sergeant
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just look at the leaderboards, place 1-100 are 100% hackers rank 100 with 1 hour of played time and 99% accuracy and other shit.. lol.. none of them is banned Last edited by dafuq; 2012-07-31 at 09:30 AM. |
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2012-07-31, 10:03 AM | [Ignore Me] #94 | |||
it was abolutely horrible! moving and shooting invincible corpses everywhere! flying soldiers and unlimited darkvision and other stupid stuff. and those cheaters really did harm! the paying population of the game dropped massively.
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***********************official bittervet********************* stand tall, fight bold, wear blue and gold! |
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2012-07-31, 10:04 AM | [Ignore Me] #95 | |||
Private
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Trust me Better Red Than Dead has 0 tolerance against cheaters. We even marked them when we found out someone was radarhacking in OUR Outfit. |
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2012-07-31, 10:24 AM | [Ignore Me] #96 | |||
Sergeant Major
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IN all honestly people will cheat, its just doing enough, so enough people don't do it |
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2012-07-31, 10:46 AM | [Ignore Me] #97 | ||
Master Sergeant
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Sorry in advanced if I sound noob-ish around this topic as im not really clued up to anti-hacking programs or how they work, I can see that hacking in this game could potentially be the destroyer of the game as once your banned you can create another account to hack the game again creating a never ending vicious cycle.
I have played alot of WoW in my time and rarely see anyone cheating/hacking on this game, I know this game is pay to play and PS2 is FREE, but what does this game use to stop hacking and cheating? Maybe SoE could take a leaf out of their book... |
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2012-07-31, 10:52 AM | [Ignore Me] #99 | ||
Private
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Imo hacking won't be solved as long as [part of] the game state is shared with the client. Only when it is no longer shared can hacking be removed completely. Video streaming services could prove to become the ultimate anti cheat, as they only send a stream of images and sound and no actual game data.
Video streaming services will grow rapidly the next few years, and probably be standard within 5-10 years. |
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2012-07-31, 10:56 AM | [Ignore Me] #100 | |||
Private
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It kills computer & console sells. why upgrade when your only getting image & sound data. |
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2012-07-31, 10:58 AM | [Ignore Me] #101 | ||
Staff Sergeant
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The best idea thus far is to link the online account to some real world data to prevent rampant account creating for the purpose of circumnavigating any bans. IP addresses, MAC addresses, phone numbers, and credit cards have all been mentioned.
The problem with IP addresses is the collateral damage caused because of dynamic IP addresses. for linked Phone numbers, I guess people could bypass that by buying disposable phones- but it would be better than nothing. Using credit cards, I imagine, would be the most effective way. The problem is that it would scare away so many potential players of the game that it won't ever happen. Whatever SOE decides, what must not happen is witch hunts. Whenever the community decides it is solely up to them, it gets ugly. There won't be the option to kick/ban people from a server like other games, but others in this thread have suggested to grief a suspected cheater until they give up...no, just no. With the exception of massively obvious cheats like killing people with medpacks, there is no way to be 100% certain without administrative tools. The people taking the matter into their own hands will only succeed in griefing innocent players, and getting themselves reported and banned. |
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2012-07-31, 12:26 PM | [Ignore Me] #103 | ||
First Sergeant
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maybe if you had to lets say register your video card S/N though a program SOE makes, which binds your account. you get banned, and that S/N is banned. not many people would drop money for a new peice of exspencive hardware...
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2012-07-31, 12:30 PM | [Ignore Me] #104 | |||
Master Sergeant
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The only big thing I remember from WoW were the anti-AFK bots for battlegrounds, which was just a macro that clicked on the screen every couple minutes to prevent you from going AFK. It also re-queued you for another battleground after you left the previous one. That got rooted out fairly decently when they allowed other players to tag people as AFK, and if you didn't untag yourself by moving, you would get booted from the battleground. The self-policing by the community worked well in that case because it was very obvious when people were macroing (they weren't moving) and the macroing was detrimental to gameplay (your side is weaker when people AFK) so other players cared. Plus, they tempbanned a metric shit-ton of people for macroing and took their gear away. Half my guild got three days for that one. I have no idea what the status of battlegrounds is like today; this was back in the TBC days around 2006ish. |
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