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View Poll Results: Do you want 3rd person on ground vehicles? | |||
Yes, full 3rd person on ground vehicles please, situational awareness is key in driving | 76 | 43.93% | |
Yes, but like in World of Tanks, only show those units that have actually been spotted | 16 | 9.25% | |
Maybe, but under very specific conditions: [...] | 11 | 6.36% | |
I don't really care either way | 16 | 9.25% | |
No 3rd person at all: remove it from aircraft also, otherwise it's an unfair advantage. | 28 | 16.18% | |
No 3rd person for GV: I'll gladly get run over by/collide with friendlies and stuck on terrain | 23 | 13.29% | |
Other | 3 | 1.73% | |
Voters: 173. You may not vote on this poll |
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2012-05-22, 11:43 AM | [Ignore Me] #106 | ||
Contributor General
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I agree lots of these polls are completely useless. Many times I look at one and think that none of the options really align with my opinion.
I wonder if anyone plans on doing a proper poll, once beta has been active for a little that is. By that I mean not a forum poll, they don't have enough functionality I mean something loike surveymonkey with question like: On a scale of 1-5 where 1 is low and 5 is high, what is your opinion on driver/gunners where the driver operates the major weapon. On a scale of 1-5 where 1 is low and 5 is high, what is your opinion on driver/gunners where the gunner operates the major weapon. and so on across areas of contention...... |
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2012-05-22, 12:22 PM | [Ignore Me] #107 | |||||
Lieutenant General
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It's crooked logic.
Last I checked games were designed to have fun. This type of thinking goes way out of line with a lot of people who want to "compensate" one gameplay by hurting another and is especially strong with those compromising between the two. This does nothing but deliberately sacrifice gameplay in one field to compensate for the loss in another. That means there's fundamental flaws being built in, on purpose. I can't think of a worse rationale to design a game, tbh. :/ Plus you're basically excluding people who are prone to motion sickness from specific units and gameplay, which is incredibly selfish. In fact, the entire debate about removing it is born out of selfish thinking by non-drivers, who should simply ask for two things instead: Cover and a decent to use AV weapon.
And yes, we both agree the driver should not be the gunner, but punishing the driver for a big mistake on the dev's side is not the answer. That's just an extra mistake. @Sobekeus: you are kidding, right? |
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2012-05-22, 02:20 PM | [Ignore Me] #108 | ||
Sergeant Major
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I always had an idea of calling 3rd person view "Holo(graphic) View" With basicly a 3rd person Transparent view over the FPS view for people to use. Sort of saying it is a HUD ability that has been developed by some future technology to help with navigation and situational awarness. Can be disabled by jammers or Flashbangs though. HEy we can explain anything in science fiction right?
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2012-05-22, 05:52 PM | [Ignore Me] #110 | ||
Lieutenant General
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AFAIC, everyone should have a form of third person, because this is not a FPS game. Tbh, "MMOFPS" has always been a bad label since it implies first person oriented playing. PS1 was played predominantly in third person until you needed to fire. MMO Combined Arms Shooter (MMOCAS) would have covered the content more accurately. I don't particularly feel it HAS to be a pure FPS, because to me that is too restrictive for the type of game.
That said, firing or gunning will always be done predominantly from first person. I don't particularly care about someone trying to fire a gun in third person as it has few advantages (if any, likely it has more disadvantages to fire in third person). Though when firing from third person while driving it's more that you'd do so to optimise your driving at the cost of the accuracy of your gunning. Hence why I thought the comment by someone else to widen your cone of fire was an absolutely ridiculous and unnecessary nerf suggestion: driving already expands the cof already and intuitive "hip shoot"-aim is not incredibly accurate either, especially not without a reticule. It's much harder to determine the appropriate angle from third person as the mouse cursor and therefore the reticule (if one is even visible) behaves different with respect to the terrain. So if people want to and have the skill to do so, who cares if they handicap themselves by firing using a harder firing mode? And why should people not be allowed to use third person to determine at which enemy they'll be shooting and if it's still safe to stay in a certain area? Why should people have tunnelvision? How does that improve the game? There's too much tunnelvision in the world as is! Third person is therefore for situational awareness and more of a tactical level view (as well as being easier on the inner-ear), first person is fastly superior for firing. I don't mind the way they did it in PS2 so far, with no gun angle indicators in third person (it'd be fully intuition based on tracers, that's fine with me tbh). If we're talking the Lightning for instance, I'd say the driver would definitely need both, yes. Next to the driving vehicle gameplay nerfs, you'd after all be excluding people from an entire unit type who get motion sick from first person and that is just wrong. For a MBT I'd definitely split the roles and have no driver who's also a gunner but that has nothing to do with third person for gunners, everything to do with power distribution per player. For all I care the gunner gets third person on a MBT as well, if not just to determine which target it has to fire at. Still, I don't get why someone should not have third person (infantry/GV or aircav). I've yet to hear what's so bad about it, that can't be prevented with a new spotting system ("looking around corners"/"seeing enemies a few (deca?)meters behind you" is the only argument against till now). And come on, what's wrong with having some sort of timing your action ability? IMO, if they're visible on the map, you should be able to see them in third person. It seems to me that fear is the motivational drive for those voting against third person. Thing is I simply can't detect a rationale beyond the idea that someone might time an action against them using third person (wall humping) and out of their direct field of vision. Which IMO is basically only relevant to players who can't work out where an ambush might take place, meaning either lazy or mediocre and worse players. Why should people have extremely little information to work with? How is that fun gameplay? In a game where there's around 1300 enemies on the same continent and an incredibly low TTK, why should you NOT be able to see in third person where those enemies are (after being spotted at least) so you can generate a plan? Should you really just blindly "Leeroy Jenkins" into every situation just because that's easier for your opponent? Really? :/ The immersion aspect of it hasn't even been brought up yet. Simply being able to look at your own character / unit is a nice thing. That's relatively irrelevant for gameplay, but for experiencing the game it means quite a bit. Being able to switch between first and third person is to me important in many ways. Point in case, there are tons of ways to implement and fine tune third person: (Fixed/possible) angle(s) Distance domain (amount of zoom) Spotting system (what is visible under which conditions) |
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2012-05-22, 06:45 PM | [Ignore Me] #111 | ||
Well... the issue for me isn't even the practicality issues. I don't like arbitrary situational awareness advantages. Everything is supposed to have a weak point, for vehicles that should always be visible field.
If you remove the blind spots, what is the point in jockeying for position? |
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2012-05-22, 07:53 PM | [Ignore Me] #113 | |||||
Lieutenant General
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Sorry, but visibility is not THE weakness of a vehicle. Maybe in your mind it is, but visibility is NOT a defining weakness.
Ask any tank destroyer that is outmaneuvred by a light tank, or a MBT in PS outmaneuvred by a buggy. It does however, give someone a fighting chance and a way to compete with a unit that has superior maneuvrability or superior firepower (know when and how to dodge by seeing where their gun barrel is pointing and those of other tanks). And that I personally find important in a game, that you're able to compete. It's very easy to kill vehicles in PlanetSide as infantry, of course 90% of the players don't know what an EMP grenade is and 99% of the players don't carry one in slot 1 (virtually all kits I plundered had plasma nades or rek/healing/repairs instead...). I'm sure you did such things aswell, but I've singlehandedly destroyed Lightnings, BFRs and Switchblades with a Phoenix and EMP nades and a small hill (bump in the road really) in a dogfight where they DO have third person. And that's not exactly a forgiving AV weapon compared to the Lancer and Striker, which, used in groups, are really deadly. Do they need a vehicles visual blindspot to get a kill? No, definitely not: just appropriate cover to dodge shells and create interference for them or get to their bad gun angles. Does that mean I should be able to kill all vehicles alone as infantry? Good question. Yes, but not always super-efficiently. A MBT? Should require teamwork to take down IMO. Jacking them was quite easy since Expert Hacking though. A gun angle blindspot is much more important than a visual blindspot. Speaking of crutches, please recall that infantry can carry C4 that can apparently instantly kill vehicles have jetpacks this time around. Do you really want the same type of trolls like in BF3 that bail from aircraft to paste C4 on everything they come across? TB already discovered this tactic could be applied especially well in the dark. Why should people be completely oblivious to threats? Particularly those that others have spotted for them? And on top of that: Tanks HAVE 360 degrees vision. Depicted above is a Tiger II (King Tiger) turret. If World War II units had full vision, where the hell do you get the idea from that people in vehicles are supposed to work in tunnelvision? Last edited by Figment; 2012-05-22 at 08:03 PM. |
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2012-05-22, 08:41 PM | [Ignore Me] #114 | |||
TPV and directed FPV are two very different things. Don't pretend they are the same. Having 360 degrees of visibility is not the same as being able to see all 360 degrees at once. |
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2012-05-23, 02:25 AM | [Ignore Me] #115 | |||
First Lieutenant
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They had nothing to do with letting you parallelpark better. |
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2012-05-23, 02:47 AM | [Ignore Me] #116 | |||
Lieutenant General
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They were also used for spotting enemy units and determining distance, btw. The commander used it as a safer alternative to the preferential method of sticking his head out, as that provides a much easier to use perspective. And you honestly think tank commanders when parking did not want to look outside while doing so? In neither persicope or sticking head out does the turret have to rotate for 360 degrees view. That is the point and a pure fps view is therefore a HUGE step back. |
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