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View Poll Results: Do you want 3rd person on ground vehicles? | |||
Yes, full 3rd person on ground vehicles please, situational awareness is key in driving | 76 | 43.93% | |
Yes, but like in World of Tanks, only show those units that have actually been spotted | 16 | 9.25% | |
Maybe, but under very specific conditions: [...] | 11 | 6.36% | |
I don't really care either way | 16 | 9.25% | |
No 3rd person at all: remove it from aircraft also, otherwise it's an unfair advantage. | 28 | 16.18% | |
No 3rd person for GV: I'll gladly get run over by/collide with friendlies and stuck on terrain | 23 | 13.29% | |
Other | 3 | 1.73% | |
Voters: 173. You may not vote on this poll |
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2012-05-23, 08:49 AM | [Ignore Me] #121 | |||
Lieutenant General
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(PS: if there's only one crew member, the driver is the tank commander, which it always has been in PS). |
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2012-05-23, 09:34 AM | [Ignore Me] #122 | |||
Private
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I was flamed earlier in this thread for saying something which sounded like I wanted to have a level of realism in PS2, then you keep using examples about needing whole tank crews like real life. Well something we need to realise here is that it just isn't going to be like that in PS2. If you want command structure in your tank in PS2, let the guy in the gunner seat be your commander! He'll be the one with an easy 360 degree view of the surroundings. I know that won't work with random people who aren't on your TS server etc, but I don't ever intend to rely on random players in the gunner seats of any of my vehicles, so it won't bother me. If you don't have anyone to rely on, bad luck. Join an Outfit and use them to cover your blind spots! Regardless of this debate, I think SOE need to keep the teamwork element as a primary objective when creating PS2, but as long as there are multiple ways to provide support for your team I don't mind if they take some out. Using tanks for example, seeing as squad mates can cover friendly tanks and protect them against enemies sneaking up on them, I don't mind losing 3PV. |
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2012-05-23, 11:18 AM | [Ignore Me] #124 | |||
Colonel
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2012-05-23, 12:16 PM | [Ignore Me] #125 | |||
First Lieutenant
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You guys play the "It's in BF so it's shit!"-card all the time, yet suddenly a feature in BF suits your needs and it's okay? Yeah, not hypocritical at all. |
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2012-05-23, 12:22 PM | [Ignore Me] #126 | ||
Major
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@WildVS
Could be a matter of timing. BF3 came out what, November 2011, when design decision for PS2 may have already been made. Higby may have made the call off of an older version of BF that he liked. BF:BC2 does not have 3pv on tanks iirc. |
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2012-05-23, 01:07 PM | [Ignore Me] #128 | |||
First Lieutenant
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Disables most annoying features like 3D-spot, regening vehicles, no FF. Also disables 3PV for vehicles. I gotta be honest, if there is one feature from BF3 that I despise, that I have seen in PS2 then it's hands down 3D-spot. I just hope it doesn't work like BF3s spotting, and if it does, it isn't as easily abused. P.S.: I'm always confrontational if people act like hypocrits. Last edited by captainkapautz; 2012-05-23 at 01:08 PM. |
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2012-05-23, 02:29 PM | [Ignore Me] #129 | ||
Contributor First Sergeant
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Thank you for reminding me how fab those weapons were in the hands of an experienced player. The Punisher had slower reload than the Thumper nade launchers 6 shot drum-magazine rate of fire but it was a consistent threat due to the lack of a long pause every 6 shots, plus the rightclick for bullets was handy for backup purposes. I have a feeling BobbyShaftoe was a Werner player, I even squee'd for a sec when I thought my charname popped up in a squad, but I think it was someone with a similar structure to the name, not even 720p was enough for me to read it clearly. If nothing else this forum been a fab nostalgia trip recently. Back on subject, they seem to have made driver-gunner tanks because of PS1 proving that pure driving was unapreciated by many new/casual players and other games have shown driver-gunner combo's function well enough. 3rd person ground vehicles, so far, are still in-game. So until we can confirm its been removed, most of the discussion is theoretical, 3PV has pro's and cons. In RL the driver is reliant on a commander for a lot of the situational awareness, as is the gunner and loader (and co-driver?). Thats 4-5 people per fighting vehicle. All modern games cut these roles down to 1-2 players. The driver provides the main Boom and drives around in search of targets, the 2nd person protects the tank and spots/nullifies less obvious threats. I will state again that I think a late-cert option to let the 2nd person use a bigger gun would be a nice addition to the tank driving certifications but ultimatley I have no problem with the current state of design. Last edited by IMMentat; 2012-05-23 at 02:33 PM. |
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2012-05-23, 03:30 PM | [Ignore Me] #130 | |||
Lieutenant General
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FFS man, PS2 is going to be an extremely casual game especially in comparison to PS1! Luckily, 3rd person is also not real life, but a substitute for real life perifeal vision and to compensate for the missing link between physical movement and the motion as experienced by your inner-ear (meaning you can actually see what accelerations are happening to your aircraft or ground vehicle as you do not experience it physically and don't get motion sick from the camera shake in the process). Indeed, good thing it's not reality. Just hope that when you're hypocritical, you don't start talking to yourself. You might get confrontational. Last edited by Figment; 2012-05-23 at 03:40 PM. |
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2012-05-23, 03:53 PM | [Ignore Me] #132 | ||||||||
Lieutenant General
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Okay here we go again.
Which means they have to be able to live up to these roles and not hindered due to some arbitrary limitation that has nothing to do with vehicle gameplay and everything to do with a bunch of people who can't or don't want to handle a foe that might learn where they are and don't want to give them a fighting chance to deal with flanking or backstab attacks in a game where there will be backstabs and flanking maneuvres constantly and TTKs are short. Why you want to hurt vehicle gameplay, I don't know though. I still haven't heard any answer to that.
Dead. Second, in PS2... the actual main gunner (the one who controls the turret if it's not the Magrider)... is the driver... Oh... Hmm. Maybe you should have checked that.
Who's watching the watchmen though? You're in front of them in tunnelvision mode, puking over your keyboard from motion sickness.
Bad logic is bad. Last edited by Figment; 2012-05-23 at 03:55 PM. |
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2012-05-23, 04:00 PM | [Ignore Me] #133 | |||
Lieutenant General
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But PS2 does not look very team oriented to me, certainly not more team oriented than PS1. If you can drive and gun a MBT with one player in PS2, then by definition MBTs became more attuned with individual play. (And considering the driver can switch seats inside the vehicle if we're to believe the night ops video, I'd say this is more than an impression.) |
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2012-05-23, 04:00 PM | [Ignore Me] #134 | ||
First Lieutenant
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You know, your arguement seems less and less about why 3PV would be needed for reasons like a few people might get motionsick and more and more about why 3PV wold be needed so you can fuck shit up alone in your tank.
Which I sure as fuck hope isn't the direction PS2 is going. |
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