Forums | Chat | News | Contact Us | Register | PSU Social |
PSU: online 36/18/456 wait that's not right
Forums | Chat | News | Contact Us | Register | PSU Social |
Home | Forum | Chat | Wiki | Social | AGN | PS2 Stats |
|
|
Thread Tools | Search this Thread | Display Modes |
2011-07-12, 12:29 AM | [Ignore Me] #1 | ||
Contributor Major
|
Given that we know we'll be fighting to control things other than buildings and the enclosed infantry-centric things that implies, I have to wonder:
Will infantry be dead? Okay, okay, it'll never be completely dead. But will ground-pounding be more irrelevant? As a linked question, though, do you guys anticipate that engineer deployables may play a role in promoting infantry play and putting a toe on the scales, as it were, to keep infantry relevant, even a quarter mile from the nearest building? Are deployable shelters and *manned* gun emplacements in store for engineers? Should they be? |
||
|
2011-07-12, 12:32 AM | [Ignore Me] #2 | ||
Lieutenant General
|
It sounded like the are:
Some environments dominated by ground vehicles (large open plains) Some environments dominated by infantry (dense jungles) Some environments dominated by aircraft (uneven terrain high in mountains) Some environments dominated by a mix (forest? idk) For infantry, they mentioned there will be some urban combat, and then we also have bases and towers to fight over. Infantry should be fine. |
||
|
2011-07-12, 12:33 AM | [Ignore Me] #3 | ||
Lieutenant General
|
I remember reading they want infantry to have more reliable Anti Air weaponry. Adding MAXs and maybe some infiltrator, Engi, or Commander counters, I bet there will be plenty of ways for infantry to keep an even footing against vehicles.
Edit: and like bags said, come territories seem like they will be used by vechs instead of inf. Like an open plain for tanks and rugged mountains for air.
__________________
Last edited by Lonehunter; 2011-07-12 at 12:34 AM. |
||
|
2011-07-12, 12:33 AM | [Ignore Me] #4 | ||
Brigadier General
|
Nah, infantry always have to use the terrain around them along with AV weapons to take out vehicles. With both those things being in PS2, I'd say infantry is safe. (well, you know what I mean)
|
||
|
2011-07-12, 12:34 AM | [Ignore Me] #5 | |||
Major General
|
|
|||
|
2011-07-12, 12:38 AM | [Ignore Me] #7 | ||
Major
|
I hope these areas don't have specific rules to them...Like you HAVE to use ground vehicles. Even if the area is only captureable with tanks I still want to be able to go on ground with my Lancer and wreak havoc. I also some areas don't allow certain vehicles.
It would suck traveling across regions in your mossie and then suddenly it's a non aircraft region and you're forced to either fly around or stop and get out. |
||
|
2011-07-12, 12:40 AM | [Ignore Me] #9 | |||
Major General
|
Last edited by SKYeXile; 2011-07-12 at 12:41 AM. |
|||
|
2011-07-12, 12:47 AM | [Ignore Me] #11 | ||
First Lieutenant
|
Actually they were released with tank battles and it was like that for awhile before gettin changed...for what reason i do not remember. The original idea for the BI's was very cool and worked well (nexus needed tweaked tho), just kinda went bleh with that patch that changed em all was the prob. Limiting what you can use and adjusting terrain to go hand in hand with the stuff really gave you some new gameplay experiences. Cool idea for the time, they shoulda stuck with it tho and not changed it.
|
||
|
2011-07-12, 12:56 AM | [Ignore Me] #12 | |||
Lieutenant General
|
|
|||
|
2011-07-12, 12:58 AM | [Ignore Me] #13 | ||
Master Sergeant
|
Regardless of terrain, you're probably going to need infantry to actually capture objectives. What I would hope dynamic terrain seizure and certain types of battlefields contribute to is going for mechanized infantry, where land transports are actually used fairly frequently. If they can improve Anti-tank weapons while still keeping them balanced, and maybe throw in some artillery, I think open battlefields can really be fun. Improved AA would be great too, so that air cav doesn't run wild but disabling enemy AA really comes with a nice reward.
|
||
|
2011-07-12, 01:01 AM | [Ignore Me] #14 | |||
Contributor Major
|
My question was more, would it be reasonable and fun to give engineers the option to deploy deployable cover to supplement the natural cover in areas that don't have them, or to construct "base defenses" as it were (like the guns on the walls that never really did enough damage in PS1) for open terrain, since there will be open terrain being fought over? |
|||
|
2011-07-12, 01:01 AM | [Ignore Me] #15 | |||
Lieutenant General
|
|
|||
|
|
Bookmarks |
Thread Tools | Search this Thread |
Display Modes | |
|
|