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2003-04-17, 02:05 PM | [Ignore Me] #6 | ||
Private
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well if there were towns, there would need to be NPCs to live in the towns. what would they do? not much. I doubt they will add it in. Besides, bases are already confusing enough!
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2003-04-17, 03:17 PM | [Ignore Me] #7 | |||
Lieutenant Colonel
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If they did have a town or 2, they could just leave them open for people to occupy the buildings, etc, no need for npcs but the problem with cities/towns is the horrid lag problems from those objects, etc, I doubt anything will be added outside of other bases, etc
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2003-04-17, 05:18 PM | [Ignore Me] #10 | ||
Major
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It would be cool if one of the continents had a deserted city on it or something.
BTW, that wouldn't cause net lag if it was done right. If the engine isn't designed to handle it then it might make your computer lag, but nobody on this forum has any clue what the engine is capable of. Only dynamic (movable, destructable) objects cause lag and even then they don't cause that much lag if the net code is good and the number of dyanamic objects is kept minimal. Don't go preaching about things causing lag if you don't know what you're talking about.
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2003-04-17, 05:43 PM | [Ignore Me] #11 | ||
Sig Mastah!
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There is some pretty crazy terrain out there, I bet the engine would handle urban areas easily. However, without some real reason to take cities, no one will. This is perfect material for an expansion, but it would have to be implemented very carefully.
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