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Old 2003-05-01, 01:58 PM   [Ignore Me] #16
LesserShade
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^I agree with what he said
:O:
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Old 2003-05-01, 05:43 PM   [Ignore Me] #17
TekDragon
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Good stuff guys.

Well it looks like theirs a general tie going on between lancer and striker.

From what ive read (im not in Beta), the striker has lock on and a much higher payload while the lancer seems to have a higher ROF with good acuracy.

Question: what is the ROF like on the striker and how fast do the projectiles move on the lancer and striker?

Oh, and to whoever said they shot down a reaver with a decemator:

That musta taken some skill! From what i read decimators were dumb fire heavy payload rockets that moved pretty slowly.
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Old 2003-05-01, 05:55 PM   [Ignore Me] #18
MrVulcan
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na, a lot of reavers are very bad piolits, they just sit still and fire, I take them out all the time with my AV max w/o trying

You cant just sit still and fire at stuff in a reaver... it is soo funny to see them fly low and start shooting into doors and jsut sit there blocking the door, I mean a handgun can take them out if given long enough
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Old 2003-05-01, 06:08 PM   [Ignore Me] #19
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The Lancer is almost as fast as the Bolt Driver, sniper rifle, if not the same speed(it's damn fast) with a six round clip. It has a charge-up time before each shot, but it's around a second or less. The Lancer also seems to work better against infantry then actual armored units. Three shots to kill someone in Reinforced, one shot to kill an Infiltrator, and somewhere in between those two for the other armors.

The Striker has a three round clip, while in the primary dumbfire mode, it can fire off all three rockets relatively fast. While in the secondary lock-on mode, it takes around 2 seconds to fire off each rocket. The lock-on capabilities still seem bugged. Lock-on is achieved from the knees of ones avatar rather than the weapon. This makes locking a very difficult task if you are more elevated than your target. Damage wise, the Striker is average, stronger than the Lancer, but weaker than the Phoenix. Mesquitos will die if all three rockets hit, while a Reaver requires five. I believe, not sure right now, that all MAXs take four.

That about all I know about the two.
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Old 2003-05-01, 08:38 PM   [Ignore Me] #20
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Wow, that lancer is really starting to sound sweet. Im thinking, once i get stationed in Europe (US-AF), depending on the internet speed i can get i might go Vanu.

Low ping with a heavy 'insta hit' weapon that can take out vehicles AND infantry? Sounds like a sweet deal to me.

Last edited by TekDragon; 2003-05-01 at 08:41 PM.
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Old 2003-05-01, 09:17 PM   [Ignore Me] #21
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While I havent gotten much of a chance to use the Lancer, I have been on the reveiving end of it quite a bit.
Like Ouroboros alread said, the projectile travels at about the same speed as the rounds from the bolt driver, so a skilled shooter can take out infantry pretty damn fast. I think it does the most damage vs infantry than any other AV weapon.
Per shot though, it's the weakest of the 3, so it takes like 2-3 lancers with support to become a serious threat vs heavy armor.


The striker's the best against air targets though. Not only can the lock warning be used to chase people off even if you're out of ammo, but those missiles are frighteningly manueverable. Really a fun weapon to use if you have the time to swap ammo types
But as it's already been mentioned, the lock function's still pretty flakey. Hopefully they'll fix it so your missiles dont lose tracking if you stand behind a 2 foot high rock or something.

I wont even touch on the phoenix though. It's beyond obvious that it's far from finished. I will say though that it's the bottom of the barrel.
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