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Old 2003-05-06, 09:56 AM   [Ignore Me] #16
OneManArmy
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I've been in so many battles where an organized outfit can turn the tide. I've even been in some (mostly when I'm playing solo)where I've wished there was an outfit or two fighting along side me, simply because all the random people playing assaulting a base looked like water hitting a cliff, they had no effect...

but take an outfit (like the one im in ) and add them into the mix and BAM!! you've got galaxies doing hot drops over bases.. tanks rolling in and drop pods screeching downward like a rain of fire from hell...

The thing that people an't use to yet is the teamplay aspect of this, With so many people playing you really do need to be in an outfit to play this game at the level it was meant to be played. quite honestly it can be a little bit boring by yourself....

This is the teamplay game Teamfortress 2 promised to be only on a much larger scale, problem until PS no game truly pushed teamwork like PS does, so either people are going to learn or their gonna move on to another psuedo teamplay game, and play deathmatch all day long.
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Old 2003-05-06, 10:54 AM   [Ignore Me] #17
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This is a legitimate request, but not within the bounds of what Planetside is or wants to be. The game you are asking for has been made over and over again and it does not require a monthly fee. What is the point of connecting thousands of players over ten continents if you are going to lock down pairs of bases to only a few people?

If you want a game where you can pit two teams against each other in a game of capture the bases without the massive scale, pick up any random FPS. Planetside is all about scale. We keep hearing the complaint that individual skill is unimportant compared to something that is being abstracted out as "numbers and certs". This complaint is not only invalid, but it runs contrary to the whole nature of the game.

Welcome to massive. Winning comes down to large scale coordination and yes, numbers. It's much more than that, but one thing it will never be about is the individual or his tiny group.
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Old 2003-05-06, 11:25 AM   [Ignore Me] #18
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Wasn't asked of me, but I'll answer anyway

Now, aren't you interested in seeing how your outfit stacks up against some of the other outfits that play Planetside?
No. You know why? Because I've done that before, it got old.
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Old 2003-05-06, 12:04 PM   [Ignore Me] #19
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Originally posted by Vrim
There is more strategy involved in every single FPS i've ever played because they have clan vs clan matches. Large scale tactics are very rare and its meaningless because you are fighting a crowd of random retards anyway.

-Vrim
You couldn't be more wrong here. Because you will be fighting such a large number of players the requirement for tactics is much higher. Unless you pick some base out in BFE where you a fighting a few loners. Get in the big fights when your squad. Then when some other group of guys drops you all like a cheerleader,s skirt on prom night, you will know you just ran into a group of guys who actually used tactics.

It sounds to me like you haven't been in many big battles. See how well your tactics work when suddenly a tank shows up behind your lines and destroys your AMS. When a couple MAXes flank you how are you going to react? The chaos that the MM adds actually require more tactics then the 10 v 10 of a lot of other games. Because the more players who are introduced the greater the unknown.
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Old 2003-05-06, 12:28 PM   [Ignore Me] #20
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I've not been in beta, but I have a feeling that with the betas limited number of players, characterwipes and stuff, people haven't had enough time to join outfits for real. If you give the game some time after release I'm sure almost every player in the game will belong to an outfit and, thus, creating your outfit wars but in a larger scale, which is what this game is all about.

If you want to be successful in this game you HAVE to think large. You don't have the time to plan the capture of a base for hours, because the enemy will move on. You have to hit the base fast and hard, only to move along to the next one before the enemy can regroup and take it by surprise. It's these large scale strategies that makes this game.

If your avarage teamplay FPS (say, CounterStrike or Tribes2) is compared to StarCraft or C&C, then Planetside is Civilisation or RISK.

In Tribes2 every player is an individual unit that affect the game and it's outcome quite much. The player is part of a team of, say, 30 player who have to cooperate in order to succseed.

In Planetside, the player is NOT the elementary, lowest unit. He is LESS than that. The SQUAD is the lowest unit that can influence the outcome of the game. The single player can not achieve anything without the support of his squad. The squad in turn is part of an outfit, and more importantly, an EMPIRE. The empire consists of several squads, who have to cooperate in order to succeed.

It's all on a larger, more MASSIVE scale. You have to cooperate not only IN your squad, but between squads. It's another kind of strategy.
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Old 2003-05-06, 01:33 PM   [Ignore Me] #21
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once again, it's not about altering the style of play. It's about competition between outfits, just a little fun on the weekends...

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Old 2003-05-06, 04:07 PM   [Ignore Me] #22
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Haha. League play would be really awsome. It proves the best of the best. Squads and players! Visit http://www.skirmishleague.com to see just how a legue would work. SL is one of the very sucessful leagues in Infantry. And since PS is EXACTLY like Infantry you could probably base the league exactly off that. Or go CTF style (http://www.infantry-sector.com/ctfpl which seems to be down) and allow for different weapon setups and such. It'd be fun. I thought PS would have league play anyway. Pfft the sound of not having it makes me not want to play. Leagues are a great way to spice up a game. Hell I don't think I'd be playing Infantry if there wasn't leagues. LX you should start talking with a Sysop an get one of these going. =P There is no doubt, Sony would definately support league play. It always brings people to games. As holo said it won't alter gameplay at all. 90% of sucessful leagues use their own server with settings setup for league play. Btw it took me forever to get the damn email to post. -_-
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Old 2003-05-06, 05:51 PM   [Ignore Me] #23
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It is an interesting concept.. but it really doesent fit the persistant world aspects..

Anything is possible, post release will be an exciting time
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Old 2003-05-06, 06:07 PM   [Ignore Me] #24
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I think the idea of Outfit vs Outfit is a good idea. It would be cool though to have a server where there are tournaments hosted by SOE. They could be Outfit vs Outfit, Squad vs Suqad, and single PvP. It would be a nice break from the massive chaos and excitment of regualr servers. I mean, think about it. It kind of gets old waiting for then next expansion pack to come out. Why not take a break? You and an enemy, in a large battle arena. Waiting for your opponent to make his next move. The duel could take anywhere from 1 minute to 1 hour. I don't know about you, but that sounds like fun to me. I do agree that the MMO aspect does require a lot of strategy, but this would be a different kind of strategy. How else could you personaly kick Hamma's ass?
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Old 2003-05-06, 08:48 PM   [Ignore Me] #25
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I guess it isnt quite MMO but a 50v50 clan battle has never been done before. I think it would be pretty cool, you might have to team up with a couple other outfits to fill up the 50 but it could still work

As for "Because you will be fighting such a large number of players the requirement for tactics is much higher. " I agree there are more tactics with larger numbers, however, with random retards it is quite common that the enemy uses the single tactic of full speed ahead. The time when MAXes catch you from behind is a rare thing and is usually the result of lost maxes or maybe a galaxy drop, this isnt what i would call tactics because i dont think it is coordinated with the rest of anything. If i go in the back door am i using a great strategy? No, the commander isnt necessary at all to tell me to flank. Plus you can only tell your 10 people to do things with the current system. That often is like 1/5 of the total force in the area. So if 1/5 of the force is setting up an ambush or something sneaky, the other 4/5 are just mass rushing and the enemy may never encounter the ambush and if they do, it might only be one random loner.

The diverse and random attacks are not strategic. They may mess you up and wreck what you have going, but they aren't necessarily part of a greater plan that was thought up by a great strategic commander.
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Old 2003-05-06, 09:47 PM   [Ignore Me] #26
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I wouldn't mind seeing a "Best of the Best" outfit war thing, like they did with Everquest. Something that only happens every once in a while, and isn't ongoing like the rest of the war is. Might as well wait and see what the Devs have up their sleeves for us at this point, though.

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Old 2003-05-06, 10:35 PM   [Ignore Me] #27
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Having only 1 outfit fighting another over 1-2 bases is pointless, there are 100s if not 1000s of games that do that. You can see if your outfit is better when you meet the other outfit on the field and crush them.

This is a game with 1000s of people playing at once, that is what makes this game so great.

I am not going to pay 12 $ a month for anohter copy of UT or C&CRen, or CC, etc

This is a world wide war, not jsut some trite 12 on 12 base cap that has been around for years now.

I do not want this, it goes against everyhting this game is built for.

If your outfit is good, it will show, and you will be able to take any base or spot on the map you want, when you want.

We do not need this.

Just my thoughts anyway

*** P.S.
Most major outfits can easily fill 50 spots, or more, the [FC] has about 57-60 enlisted right now, and some others have well over a 100.
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Old 2003-05-06, 11:30 PM   [Ignore Me] #28
Airlift
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I could see where it could be fun to spawn VR-type continents and throw 50 vs 50 parties, but then you are pulling a lot of good talent away from the persistent game.
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Old 2003-05-07, 08:48 AM   [Ignore Me] #29
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For an hour at most...

They'd be played like matches

like TM vs CDL or something

We'd all get together in one spot, battle over a base or group of bases, and see who wins. That's the entire point, just a little highly coordinated league play.

Some of you people aren't even reading these posts are you? Or at very least you're reading but not comprehending.

Think of the difference between a football game you go out and play in the park with your buds and anyone else that wants to show up and a NFL game. You play with your buds you just run out and screw around for some fun, you go play in the NFL and you got playbooks full of different tactics and you play in a highly organized and coordinated environment.

1 or 2 hours a week, that's all a match would last, after that you go back to the regular PS servers and get back with the war. It does not go "against everyhting this game is built for," it simply expands the gameplay for people who get sick of mowing down random newbies in their highly organized and coordinated outfit and want a little bit more in the way of competition, once a weekend, an hour at a time.
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Last edited by Holo; 2003-05-07 at 08:51 AM.
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Old 2003-05-08, 08:43 AM   [Ignore Me] #30
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bump
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