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Old 2003-05-10, 07:21 PM   [Ignore Me] #16
Ghostmaker
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Thumbs up all these good ideas and no time left


I agree with you, that they should add more direction for the game by making battles important and not just a battle that gets your empire the base for a matter of hours or days. These battles should have meaning but the sad thing is that ppl have discovered this a little over a week from when it comes out so nobody can really do anything to change the game without making everyone wait for another couple months. i guess we will have to wait for the second planetside if there ever will be one.
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Old 2003-05-11, 01:44 AM   [Ignore Me] #17
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bump
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Old 2003-05-11, 07:17 AM   [Ignore Me] #18
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I always thought it would be great if there were cities up for capture and you could enter most buildings and do some guerrila warfare, but it looks like everyone is military so no cities, still, I like it how it is, they will add new things to keep us entertained, you will see....
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Old 2003-05-11, 07:58 AM   [Ignore Me] #19
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Agreed.
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Old 2003-05-11, 09:23 AM   [Ignore Me] #20
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Well i have been noticing an increase of towers in the sanc (hint, hint). From about 5 to like 15. They are going to implement sanc trashing but it will be after release. Im pretty sure about the sanc trashing but they will have to make it fun! Other then that, i think u should be able to shoot at least in the SOI of the towers in ur sanc!
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Old 2003-05-11, 10:35 AM   [Ignore Me] #21
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Hmmm , you would need at least 1.000 players to hold and protect all the continents at the same time , and great teamplay . If that happens the game will be screwed .I am sure it is possible for an empire to own the 100% of the map , but i also know that it would be extremely hard , to fight 2 empires at the same time with coordination .
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Old 2003-05-11, 11:53 AM   [Ignore Me] #22
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Originally posted by lewsrand
yes, currently its impossible to win - BY DESIGN. that doesn't mean you couldn't come up with a system to do so.

The reasons you can't win right now are tied into some other problems, like defending a continent after you've locked it. Most people don't want to sit around and stare at the sky, so yep, guess what, its usually not locked for long. Also, theres no real direction to attacking a continent, its a random melee for various bases. If each continent had a capital city that had to be capped to control the continent, then not only would there be more direction, but capping and holding a continent would be much easier.

It would also make fighting for a continent much more interesting when you have a better objective. Holding the capital and some surrounding bases back (for supply lines) would be very hair-raising. The objectives for winning the war would be holding a certain number of capitals, or even all of them if it proved to be possible. You wouldn't have to hold every single base on every single continent.
Ya that sounds better
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Old 2003-05-11, 01:02 PM   [Ignore Me] #23
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One thing I hope will be added is tournoments that outfits can battle each other for prizes like free upgrades or new vehicles or something like that. Kinda like what MSN has goin on.
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Old 2003-05-11, 01:16 PM   [Ignore Me] #24
Hamma
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Re: Take Advantage of PS's Potential!


Originally posted by lewsrand
I've read all the arguments about PS just being a straight FPS, and thats fine, but there are a large group of us who are looking to add an extra dimention to FPS games. There are enough FPS games out there where its just capture the base, and thats fine for small groups that you play with on servers of 32/64 people.
But here in PS we have a massive world. We have thousands of people and a real war. Why waste the potential of the game and leave it at the same old thing? Why not take it to where FPS REALLY belongs? A complete war, where what you do matters, where losing a big fight can mean disaster for your empire, where capturing the supply depot or the capital or the continent means big things for your side. Wheres the pressure behind the battles? Wheres the feeling of desperation as you fight for the last stronghold? Wheres the agony of total defeat or the enjoyment of winning the war after weeks or months of fighting? This is what Planetside is missing, the emotion behind the battles. Add that incentive, make things matter!
And yes, you could completely win and just reset the world (keeping your char) after conquering it, even ww2ol does that - its not revolutionary.
I agree in a way. The problem is the average FPS player who gets into PS is lazy, they dont want to work for something. They want some objective set out in front of them, instead of working for it themselves.

Unfortunatly this will turn some people off, but I believe the game will live on for many many years. Once people start looking at this game as a large scale world war, rather than "cap base" repeat. And isntead of "what is good for my team, or what is good for me" they think of it in terms of "what is good for my empire."
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