New XP system... from a non-XP whore - Page 3 - PlanetSide Universe
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Old 2003-05-13, 05:59 PM   [Ignore Me] #31
Holo
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The patch seems flawed yes, I do think it will lead to more camping and people just hiding in bases to leech off the xp, and I also don't approve of the fact that all those support classes get screwed over. But I do think it's a step in the right direction in slowing down BR gain, it just seemed absurd before, people saying they'd get BR20 in a couple of weeks doesn't sound very appealing either.

Now, granted, I'm not in Beta, but I have done a fair amount of reading on all these subjects so I'm not totally ignorant

But if there's something I'm totally missing just let me know about it
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Old 2003-05-13, 06:08 PM   [Ignore Me] #32
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This new system was definately not thought through carefully. But hell this is beta. They will just have to fix it before I'll buy the game though.... The previous XP system was great other than the tendancy to make people camp hacked bases-

Now they screw the support personnel and reward more base campers..

A screw up this big when the release date is so close is certainly a shot in the foot for the devs.
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Old 2003-05-13, 06:21 PM   [Ignore Me] #33
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See, that's the problem. You look at getting to level 20 as an accomplishment, when really it has nothing to do with the game. Levelling up is ancillary and should be far away from your mind when playing. You play to beat down the other guys. You want to take their bases away, and frag them in creative and funny ways. You want do deny them tower spawns (and relish the guilty pleasure that is spawn camping). You want to destroy their AMSes and leave all their equipment terminals in shambles. You must take away their tech plants so the bitches can't make tanks and reavers and sunders on continent. You need to punch holes in their lattice so they don't know where to fight next. Destroy that loaded galaxy and go back to crush the cowards who jumped in time. Join 100 of your closest friends and zerg that enemy dropship center to ground the local forces. Fight tooth and bloody nail until you have finally overcome the last base and tower that your enemies can claim as their own. That's the game, not getting to level 20. Any chump can do that, with enough time.

Here is a mantra that will help you get the right mindset:

Experience is not the game
Experience is a byproduct of the game
Experience is not my goal
Experience is gained by reaching my goals
Levels do not make me uber
Being uber will give me levels
Just sit in a dark room and chant that for a few hours a day while you wait for the game. Hopefully, the devs will buy back into this (their old abandoned mentality) and leave behind their recent changes in favor of the great truth.
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Old 2003-05-13, 06:56 PM   [Ignore Me] #34
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Airlift, I believe you may have to undergo extensive surgery so you look like a Dev and plant these ideas of yours from the inside.
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Old 2003-05-13, 07:46 PM   [Ignore Me] #35
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All I'm saying is what the devs have more or less always said. Anyway, I suspect the system will be improved, and I hope it will be in favor of faster levelling in general, if not necessarily as fast as a loaded zerg before the patch. That was the real problem, everyone realized that the best experience was gained by more or less marching in a giant mass from base to base, killing enough uniques to dole out max points for every cap. The generally good exp system was exploitable by one activity that is already really fun without the added incentive. I tested (read as played) the zerg parade quite a bit, all you had to do as a squad was kill one person to get the credit for unique kills. There's your bug right there.

Fix that by saying your squad (SHARED, please) only gets experience based on their unique kills. But don't just ignore killing the same person every time he loads back up, count that like 1 unique credit for every 5 times you kill someone after the first.

[edit] Deleted rambling half-thought
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Last edited by Airlift; 2003-05-13 at 07:53 PM.
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Old 2003-05-13, 08:58 PM   [Ignore Me] #36
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I don't get why people don't realize that they make the XP track fast during beta so that they can see people test out the later levels of the game and balance it.

If you didn't think they were going to severely crank back the flow of xp, then you need to get your head checked.

The devs already have an idea on how long they want the average player to spend at each BR. Personally, I like the # of point given..nice and slow. When i see a BR10/CR4 I know he's pretty experienced...unlike the weekend gamers earlier in the beta.

However, I don't like how the points are given. They do screw some important roles out of XP. They should combine the last two systems. Pool all the IN-SOI timeslice points in to a squad pool then distribute them evenly after the hack. Out of SOI don't accumulate points for the group. That way the ANT/SNIPER/Galaxy driver can still get their points for doing their out-of-SOI roles.

That will solve all the problems. If someone took 6 guys and put 1 in 6 different bases during a hack. Each person would accumulate all the points possible for a hack but would have to share them with the other 5 people on the continent. They'd basically end up with 6*1/6=1 base cap. No matter how hard you try you wont succeed.
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Old 2003-05-13, 09:00 PM   [Ignore Me] #37
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Airlift, you rock.

I just play the game to beat down the rest. BR and CR levels are just bonuses.

All you FPS players putting too much emphasis on such a small part of the game.
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