Forums | Chat | News | Contact Us | Register | PSU Social |
PSU: Haha you guys have cars in Canada?
Forums | Chat | News | Contact Us | Register | PSU Social |
Home | Forum | Chat | Wiki | Social | AGN | PS2 Stats |
|
|
|
Thread Tools | Search this Thread | Display Modes |
2003-05-21, 03:40 PM | [Ignore Me] #1 | ||
Sergeant
|
The base has been zerged by your empire, the cc is crawling with infs, maxes and grunts..no enemies around. You breath a sigh of relief and camp the base for your XP hit. Then the message appears "This facilities generator is under attack!". Wtf, over!
Kiddies shooting gens...the new wave of n00bs after release. I now find myself being the body guard of the gen room after hacks giving warnings and blasting offenders with my cycler. One guy jumped into the gen room and fired a few shots at my precious gen 3 mins before the hack was complete. I shot at him once with my cycler and was about to tell him off when 3 others just unloaded into him and sent the silly fucker back to the spawn chamber Last edited by Plato; 2003-05-21 at 06:01 PM. |
||
|
2003-05-21, 03:51 PM | [Ignore Me] #3 | ||
Hell people in Beta didn't get the concept that it was wrong... what chance them!
Nah, just explain gently that destroying terms, and gens in a hacked base is Hurting the team. This can normaly be explained in one magazine or less! PAx
__________________
The only real test of Courage is the last! |
|||
|
2003-05-21, 06:09 PM | [Ignore Me] #7 | ||
Sergeant
|
How about grief points for shooting hacked terms and gens before your team's cap is complete? I sure that would work.
If the hack fails and you get overrun you can shoot the gen all you like if that's your tactical decision. At least guarding the gen gives you something to do while waiting on the cap.. |
||
|
2003-05-21, 07:41 PM | [Ignore Me] #10 | |||
Sergeant
|
If that was me, I'd keep trying to shoot out the gen until gen is dead, hack success, or the TKrs got locked down (the last bit being the most funniest). |
|||
|
2003-05-21, 10:37 PM | [Ignore Me] #11 | ||
Contributor Major
|
I disagree that you should never attack the gens, there is a time and a place for it. Usualy it's only in a major long fight over a facility and you just cannot breach into the CC or far enough into the interior to get a MAX and a couple guys with Jackhammers/Cyclers in front of the spawn tubes. On those rare occasions blowing the gens serves two purposes, the obvious one depriving the enemy of in base respawn (although if their smart they already have a contingency AMS up usualy in the courtyard if they can swing it. It also helps to draw defenders in a hurry. For a few laughs have one guy pounding the gens with a thumper with plasma gernades (seems to be fastest way i've found to crack a gen other then a bunch of decimator rockets) and have a max guard the door. Wait for the guys in agile suits to come tearing up the stairs. But yes after base hack I pity da fool that touches my gens.
__________________
The courageous man needs needs no weapons. The practical man wants them all. The ambitious man has plans for the practical one. Doppler/Galgimp-J/Hardcased Lord give me strength of arm, will, mind, and the accuracy of shooting to preserve them all. Last edited by Doppler; 2003-05-21 at 10:44 PM. |
||
|
2003-05-22, 03:29 AM | [Ignore Me] #12 | ||
Contributor Major
|
Bumpity bumpity bump, because it's important that the kiddies see this shiat.
__________________
The courageous man needs needs no weapons. The practical man wants them all. The ambitious man has plans for the practical one. Doppler/Galgimp-J/Hardcased Lord give me strength of arm, will, mind, and the accuracy of shooting to preserve them all. |
||
|
2003-05-22, 10:34 AM | [Ignore Me] #13 | |||
Sergeant
|
|
|||
|
|
Bookmarks |
|
|