Enemy spawning at hacked bases - so what? - Page 2 - PlanetSide Universe
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Old 2003-06-23, 09:50 AM   [Ignore Me] #16
MJBuddy
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well, im an adv hacker, so i can just hack a term and equip my team up
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Old 2003-06-23, 10:06 AM   [Ignore Me] #17
Madcow
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Here's what I don't understand about the way people approach this. Yes, the spawn room could easily be camped with people looking to contain anybody who shows up. Why don't people in MAX armor deconstruct nearby and spawn in wearing their full MAX gear and retake the spawn room for their empire? Beats the hell out of having your MAX torn apart in the courtyard trying to make your way in.
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Old 2003-06-23, 10:11 AM   [Ignore Me] #18
ucoa
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enmy spawning at hack base = XP


Resently Im getting a heck alot of XP now since the patch. Every base im hacking now im getting 3k-5k
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Old 2003-06-23, 10:19 AM   [Ignore Me] #19
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Here's what I don't understand about the way people approach this. Yes, the spawn room could easily be camped with people looking to contain anybody who shows up. Why don't people in MAX armor deconstruct nearby and spawn in wearing their full MAX gear and retake the spawn room for their empire? Beats the hell out of having your MAX torn apart in the courtyard trying to make your way in.
actually, saw this friday nite.

I also saw some great teamwork, the unarmored defenders (us) managed to regain control of a spawn room in a hacked facility. The cool thing was, three adv hackers sat back and kept hacking terminals while the rest of us, armored up. Then as group, used the back door entrance of the spawn room, went down and around, got the spawn room free, we flooded CC and got back the Base (got a nice recap XP reward too).

The only problem was, we in the long run, lost the base to power. =(
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Old 2003-06-23, 05:48 PM   [Ignore Me] #20
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This hasnt affected gameplay a ton yet.. hopefully it will change things a bit
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Old 2003-06-23, 06:08 PM   [Ignore Me] #21
ajohn505
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Originally posted by reaver101
The biggest difference I have seen is people camping the spawn room and racking up exp.
I don't know about you, but usually I get about 3 xp per kill when I've been in spawn room camp-a-thons. Its not worth it.

The idea regarding respawning at the tower, equpping, then deconstructing and going back to the base is a brilliant idea though. Imagine the campers surprise when a couple jackhammer and phoenix equipped reinforcements come a' knockin.
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Old 2003-06-23, 06:17 PM   [Ignore Me] #22
Madcow
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Originally posted by ajohn505
I don't know about you, but usually I get about 3 xp per kill when I've been in spawn room camp-a-thons. Its not worth it.

The idea regarding respawning at the tower, equpping, then deconstructing and going back to the base is a brilliant idea though. Imagine the campers surprise when a couple jackhammer and phoenix equipped reinforcements come a' knockin.
No fair using that, I'm the one that posted it and you're on my server.
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Old 2003-06-23, 06:31 PM   [Ignore Me] #23
1024
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Originally posted by BeerJedi
I also saw some great teamwork, the unarmored defenders (us) managed to regain control of a spawn room in a hacked facility. The cool thing was, three adv hackers sat back and kept hacking terminals while the rest of us, armored up. Then as group, used the back door entrance of the spawn room, went down and around, got the spawn room free, we flooded CC and got back the Base (got a nice recap XP reward too).

The only problem was, we in the long run, lost the base to power. =(

This is what i envisioned when i heard that they were going to implement defenders being able to spawn at hacked bases. IT creates larger and tougher battles, challenging people.
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