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Old 2003-07-26, 05:19 PM   [Ignore Me] #16
Madcow
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Originally posted by 1024
Sorry to be so blunt, but no. Not everyone can be a cloaker. Being a cloaker in this game is liek palying a whole different game. To be a cloaker you have to have a lot of patience and you have to realize that you don't have to kill everything you see.

Almost anyone can pickup the lasher and spam the air with it, but not everyone can be a cloaker and succesfully make their way into enemy bases to destroy gens, weaken defenses, or destroy terminals.

Its just a completley different mindset.
Yep. I get a bigger high playing my infil by sneaking past the lines of defense in a base/tower than I do waxing somebody who wandered too far from the herd. When you are killing out in the battlefield you pretty well have to try and make sure that the guy(s) you are killing are the very back ones of their forces, because if they're not you'll most likely get one kill and expose yourself and have to spawn again.
Hacking or jacking while the enemy is standing right next to you is where the thrill is at. If they could just sort out a few of the persistent bugs I'd be pretty happy, I still play infil but sometimes things seem ridiculously stacked against us.
The second holster slot is a great idea, but they'd have to make it strictly REK. If I was allowed my pistol and an ACE or my pistol and a plasma grenade it would make killing a little too easy, the REK would strictly be a matter of convenience.
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Old 2003-07-26, 05:46 PM   [Ignore Me] #17
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i dont think the second slto would be "too much killing". I mean, even if you can shoot a pistol at soemen and then wip out a grenade if they're not dead yet, by that time eveyrone aroudn you knows you're there , and with no armor, you're toast.
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Old 2003-07-26, 05:51 PM   [Ignore Me] #18
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Well, if a cloaker spotted an enemy around a corner. They could throw a delayed grenade, equip their gun, when it explodes finish him off. If they had two slots. Everybody sems to be getting by with just one, let's just keep it at that.
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Old 2003-07-26, 05:53 PM   [Ignore Me] #19
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Originally posted by Lonehunter187
Well, if a cloaker spotted an enemy around a corner. They could throw a delayed grenade, equip their gun, when it explodes finish him off.
Are you one of the cloakers that uses jamemr nades'? All i can say, DONT BOTHER. Whe nyou throw one, they know that you're there, so they jsut shoot everywhere ,which actualyl seems to rape cloakers.
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Old 2003-07-26, 06:09 PM   [Ignore Me] #20
Sleepwalker
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VERY true, 1024. i've completely abandoned jammers, it's just a lot easier to notice the DL icon, and admit defeat (unless you've got some hella good circumstances.) one thing to remember: everyone becomes SEVERELY trigger happy the moment they enter a cc.
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Old 2003-07-27, 06:48 AM   [Ignore Me] #21
Arthell
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One i just noticed, although it may have just been a delayed instance of the respawning bug :

After leaving an AMS bubble i saw an enemy cloaker materialize without its cloak on. Once he was fully materialized he cloaked.
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Old 2003-07-27, 07:23 AM   [Ignore Me] #22
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The only thing i wish they would change for cloakers is that they would make it so friendly infils glow your empires color (red, purple or yellow, only visible to your empire.) I always feel bad when i peg a friendly cloaker but i know their just to god damned dangerous to take the chance.
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Old 2003-07-27, 10:16 AM   [Ignore Me] #23
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Originally posted by Arthell
One i just noticed, although it may have just been a delayed instance of the respawning bug :

After leaving an AMS bubble i saw an enemy cloaker materialize without its cloak on. Once he was fully materialized he cloaked.
This might of been just him leaving the bubble and then cloaking, but they changed it so that when cloakers enter or leave a AMS bubble you can notice their "shimmer" easily, but for a split second.
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