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2003-07-28, 05:55 AM | [Ignore Me] #18 | ||
Lieutenant Colonel
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Heh sorry if I'm posting this shit when someone already has cuz I don't have time to read this whole post. But I was playing on emerald a few days ago and I see twist put out a GM message that says: "OMG N3RF TEH LASHER!!!!" It was the funniest thing I've seen in a while.
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2003-07-28, 02:52 PM | [Ignore Me] #21 | ||
First Lieutenant
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The Lasher is a great weapon now. Good for clearing hallways and all sorts of close in fighting. I started playing the other two factions just to see if it was too powerful and my conclusion is that it could use some adjustment to it's anti-armor capabilities, but against infantry it feels right.
I had fun with the Lasher for about a week, but I found it less than ideal for most situations and have unlearned it and gone back to my Special Assault and the lovable Thumper. I really missed the indirect fire capabilities of the Thumper and actually got less kills with the Lasher. A lot of people got Disco fever and jumped on the Lasher band wagon just to test out it's capabilities and it of course unbalanced the game for awhile. Just like when everyone jumped over to the NC to play with the Jackhammer. I may pick the Lasher cert back up at some point because it was good in some situations. Until then, Special Assault gives me more flexability for my style of play. |
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2003-07-28, 04:19 PM | [Ignore Me] #22 | |||
Master Sergeant
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In a vehicle, in a MAX, as infantry, etc. Lashers are incredibly strong now against armor, and even more so because they can switch ammo types in a split second. |
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2003-07-28, 04:29 PM | [Ignore Me] #23 | |||
First Sergeant
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2003-07-28, 04:30 PM | [Ignore Me] #24 | ||
First Sergeant
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what do u mean in mere seconds, lasher doesnt have to change ammo at all. they dont have a secondary fire mode like the pulsar. The lasher is anti-MAX and Anti-Grunt with out the need to change ammo or firing mode.
*EDIT* damn you beat me to it eliaas |
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