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Old 2003-06-10, 05:54 PM   [Ignore Me] #31
BUGGER
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K, k. How about when some1s heart sops beating, then suddenly he gets shocked and is alive again. Betrayed? It happens billions of times here, why not terran. oh and notice as i said before, if we betray, so do you. You and i dont like vanu but we use some of their techno, call us traytors, yes?




And 2 prowlers =6 vangaurds. Yes ok you got a shitload of vangaurds, still i've seen more but thats enough to take out a hell alot of people. But then with 2 big cannons and chainguns being used by separate peeps, you could rull a shitload of peeps too, instead of 1 gunner attempting to switch back and forth. Notice another thing (well i haven't tryed this yet on a prowler but...) if you walkup to a vangaurd and crouch right next to it, you could take out that bastard real fast, as for if you walk up to a prowler, walk up to it and its gona kill you with its chainguns. But as somehing i learned, if yawana take out a big army with 50 or so guys, all shoot at 1 thing at a time,then when that shitload s dead move on to the next guy and so on.
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Last edited by BUGGER; 2003-06-10 at 05:59 PM.
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Old 2003-06-16, 01:56 AM   [Ignore Me] #32
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by my standard, long live the NC!
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Old 2003-06-17, 12:41 AM   [Ignore Me] #33
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Organisation Is The Key


The posts above about NC organisation are spot on, I'm in 666th and regularly have Field Command for the outfit (along with a few of the other guys, we rotate it).

We pretty much have 6-10 squads online all the time, usually run from a central command.

When we have a properly organised outfit event we can field over 10 squads and have all reaver, all vangaurd, all MAX etc.. squads.

We do work with some of the other outfits on Markov from time to time particularly if we're on a big operation & then we'll take one or two continents whilst other outfits target different ones.

No big operational secrets there but just an insight into what we're about.

It's funny really because we're known as "the zerg" by some of the other NC outfits on Markov because of our numbers. However, the command team & squad leaders are always trying to improve the way we operate, not just rely on our numbers & we strive to be well organised.

We've been using platoon structures since before Sony announced they would be introducing them and push the boundaries of how to coordinate a big force in the field constantly.

From my perspective it would be great to know that there are some other well organised outfits amongst the TR and VS who are going to give us a run for our money.

Markov's a pretty cool server and we have some great battles, long may it continue!

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Old 2003-06-22, 03:21 AM   [Ignore Me] #34
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damn 666th.....ur guys kill me alot... Well atleast i get a "peacefull" post here....and alittle inside info.....

by my standard, long live the NC!
/ereases his DNA in the bio lab, silently kills him.....
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Old 2003-07-11, 02:17 AM   [Ignore Me] #35
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i agree when it is said that the NC have good responce times. i dont have the game yet but i have been monitoring the conflict on markov and in one instance i saw the NC take seahus from the vanu (vanu had cont-lock) and lock it them selfs in about an hour. now i dont know what happened there but that was phenominal!
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Old 2003-07-11, 12:01 PM   [Ignore Me] #36
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NC sure dropped the ball last night on Searhus in terms of "response time".

My outfit - all 8 of us online took the whole continent and pushed into Cyssor. 7/10/03
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Old 2003-07-11, 07:30 PM   [Ignore Me] #37
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Well as a member and one of the leaders of a an TR outfit that is constently ranked in top 10 of the outfit points I would like to add that yes in the past the TR have had a pack mentality. I also would like to mention that we now have more cooperation between the various outfits. My outfit has been increasingly working with other outfits to form a more organized response and attack. Also if u notice there has been a increase in use of the prowler. We have been on raids with 40 fully manned prowlers and an equal amount of air and ground support vehicles. (unfortuantly the opposition seems to run when they see us rolling in) We have larger outfits- 1 I believe has over 1k members. I really dont know what their commad structure is though. All i do Know is that in order for the TR to be succesful we need more people to cooperate with CR5's. Also it is true that way to many hang around at 1 base waiting for cap when they could be fighting on another front.
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Old 2003-07-12, 09:19 AM   [Ignore Me] #38
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Hmm yes I'd say we VS on markov at least have a easier time attacking TR than NC but I still prefer fighting NC because unless your inside their base, and lets face it when your guys start piling into a base its pretty much captured, the JH isn't that good in the open ground. I can use a punisher and take out a JH user in fast order. Now the TR I don't like fighting against cuz of the damn striker. That thing takes out a MAX quicker than you can say "i've been locked on?" personally I think the striker is the only weapon I think is a bit over powered. NC and VS have nothing that can take out a max as fast as the striker.

So my bottom line in the role of VS...

NC better organized in the attack and defense but easier to fight against.

TR Easier to attack and defend against but harder to go one on one especially in a max.

VS In my infil I get killed more by my own guys when attacking a base than I do from the enemy.
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Old 2003-07-13, 06:27 PM   [Ignore Me] #39
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:o dont say nerf the striker or i'm gona say nerf the jackhammer.



an vs is becoming stronger.....justa fyi....
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Old 2003-08-10, 02:14 PM   [Ignore Me] #40
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All I know is that I'm super jealous of the marauder. I LOVE having one of those, and I try and set up trades as often as i see them.


thats pretty much the only reason I would like to be TR. Besides the goggles of course


GG!
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Old 2003-08-12, 01:29 PM   [Ignore Me] #41
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Its not necessarily the leaders, its the followers


It isn't necessarily the leaders that are winning the battles for NC... it is the followers.

actually that goes for any organizational group in Planetside.

If the people under you don't listen and go off and do their own thing all the time, no leader will ever be able to pull anything off, no matter how much organizational skill they have.

I've been with squads that had a leader that was very organized... but if half of his people wouldn't listen to them, we wouldn't have a very good time at all.

I've been with squads that had a half-hearted leader but all of the other squad members pulled together and covered each other and used tactics and made plans... and we became a very effective fighting force.

It isn't the individual, the leader, that makes a squad good... it is all of the squad members working as a team that make a good squad or good outfit.

If someone can rally up about 40-50 people that are willing to work together and do their part, yes that force can become completely unstoppable in this game...

You get 40-50 people together that turn into their own personal "Rambo's" or whatever, the organization quickly dissolves and the effectiveness is lost.
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