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PSU: Im fine as long as I have rogue cam ;) -Mold
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2003-08-13, 12:41 PM | [Ignore Me] #16 | |||
Second Lieutenant
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2003-08-13, 02:27 PM | [Ignore Me] #17 | ||
Private
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Yes, I should have been more specific perhaps.
I have no problem getting run over, *if* the person can hit me. However, the current engine's system for determining a hit is flawed. I have a fast computer, on a fast link (50-60ms pings to Markov), and I can be on the other side of a tree from the damn AMS and still get run over by it. This makes me think that there are exploits waiting to happen regarding hit detection. (e.g. the sniper who can shoot people inside towers or bases, etc) If the hit detection can't be fixed, then I'd like to see AMS's have more difficulty running people over. Vanguards and Magmowers I have no problem with. gos |
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2003-08-13, 02:51 PM | [Ignore Me] #18 | |||
Private
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A modem user running me over 10 seconds after I've taken cover is a problem. There is no disadvantage to running someone over, since the AMS has more armor than any other vehicle in the game. |
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2003-08-13, 03:02 PM | [Ignore Me] #19 | ||
First Lieutenant
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Not sure how they will resolve the hit box issue. It is aggravating to be hit while taking cover behind a tree.
I have no problem with vehicles being used as battering rams, however. In real life I'd do the same if I had the opportunity. If more people would squad up and make use of the transport vehicles before heading off to the next objective then they might live longer than when they try going it alone and get caught out in the open with their pants down. A full squad with two Deliverer drivers or a single Galaxy pilot or Sunderer driver is much more effective than one without. Heck put everyone on bikes and run around like a mob of Hells Angels. Now that would be something to see. |
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