Vanu MAX jumpjets and the water - PlanetSide Universe
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Old 2003-08-12, 01:12 PM   [Ignore Me] #1
gonnagetyou
First Lieutenant
 
Vanu MAX jumpjets and the water


I just discovered this interesting bug with the Vanu MAXs the other day. If you run towards water and leap out as far as you can go, when you land in the water you will continue running with no slow down what so ever. Makes crossing rivers and lakes a breeze. I was able to pass other MAX units who just ran into the water very quickly and left them to flounder across like normal. Don't know if this will work for everyone, but it does for me.

Oh and if you find yourself in the water with the enemy, use your jump jets to fly out of the water and above them. You can then use your weapons on them for a few seconds while you're in the air and they can't do anything about it.

This is also useful for getting air when crossing slowly and it looks as if you're not going to make it.
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Old 2003-08-12, 01:14 PM   [Ignore Me] #2
Katanaboy
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The only problem is when you land back in the water, you take like 20 damage.
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Old 2003-08-12, 01:44 PM   [Ignore Me] #3
00AgentDuck
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And also I found out (I might be wrong) but from my experience plasma weapons, likethe gun on the vs maxs and explosive weapons like rockets from a reaver, won't go through the water and it stops on the surface. It's always annoying when in my reaver or magrider I'm chasing an enemy ams or other vechicle and they go into the water. Then I can't hit them with any thing except my reaver machine gun bullets, and those have no chance of killing an ams with near full health. But what always makes me feel better is the enemy always has to come out for air, and when he does I get him. But when I'm my tr dual cycler max I have no problem with hitting targets under water. But oh well, this doesn't happen often so I can't complain.
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Old 2003-08-12, 02:11 PM   [Ignore Me] #4
Ravenblade
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Yeah, what he said



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The forge's fire is ashen-cold;
No harp is wrung, no hammer falls:
The darkness dwells in Durin's halls;
The shadow lies upon his tomb
In Moria, in Khazad-d�m.
But still the sunken stars appear
In dark and windless Mirrormere;
There lies his crown in water deep,
Till Durin wakes again from sleep.

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Old 2003-08-12, 02:51 PM   [Ignore Me] #5
Lonehunter
Lieutenant General
 
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I love Vanu MAXs now. Ever since I got my burster. I'll see one on the ground and start firing at him, then he'll jump in the air (stupid idea against a AA MAX) he won't even get to his maximun hight before I kill him.
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Old 2003-08-12, 03:02 PM   [Ignore Me] #6
gonnagetyou
First Lieutenant
 


Good use of a Burster, Lonehunter.
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Old 2003-08-12, 03:06 PM   [Ignore Me] #7
niplan
Corporal
 


You had to tell them. Now there gonna fix the bug...
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Old 2003-08-12, 05:30 PM   [Ignore Me] #8
noxious
Second Lieutenant
 
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Originally posted by Katanaboy
The only problem is when you land back in the water, you take like 20 damage.
lol this doens't matter. Your armor is what keeps you alive, your health means nothing. And every max should carry 8 medkits, it's foolish not to considering the large inventory and how perfectly they fit under two rows of ammunition.
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Old 2003-08-12, 07:04 PM   [Ignore Me] #9
00AgentDuck
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When I used to be a max, I'm not now because my accuracy used to be horrible but now it's better, my loadout I had 4 medkits and the rest ammo. The medkits are extremly useful especially to VS maxs so they don't kill themselves when jumping. But the only bad thing about carrying alot of medkits is that you'll probably won't get to use all of them unless you do alot of jumping. Because once you have to resort to useing medkits because you have no armor, then your pretty much dead. You'd be like an infiltrator that couldn't cloak and had a big gun, and missles can lock onto you... But I agree, if your a max get some medkits
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Old 2003-08-12, 07:31 PM   [Ignore Me] #10
nonentity
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MAX medkits


8?!?

Jesus, you don't need that many. I use an Quasar MAX, started with 6 medkits, kept running out of ammo, switched to 4, still ran out of ammo. I now use 2 medkits and the rest ammo (since two kits = 1 box of ammo) and I die about as much as I did with 6. It's very rare that the extra medkits will save you.
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Old 2003-08-12, 10:15 PM   [Ignore Me] #11
Katanaboy
Master Sergeant
 


its just weird how ours is the only special ability that hurts us directly.
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Old 2003-08-13, 12:32 PM   [Ignore Me] #12
noxious
Second Lieutenant
 
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I never run out of meds or ammo, well, on rare occassions I run out of one or the other, but I can usually drop the spawn tubes or whatever else needs to be raped and still have enough ammo to hold me over until I find another equip term.
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Old 2003-08-13, 04:02 PM   [Ignore Me] #13
Kaltagesta
Banned
 


all you have to do is use nearly all of it [or go high enough that you get a bit back before hitting the ground] and then jumpjet as you hit the ground. it will dampen your fall dramatically and you will barely take any health damage.
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