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Old 2003-10-17, 05:14 PM   [Ignore Me] #1
EarlyDawn
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Implant V.2 Guide!


http://planetside.station.sony.com/howto/implants.jsp

Observe the coolness
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Old 2003-10-17, 05:14 PM   [Ignore Me] #2
Aen
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Link didnt work
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Old 2003-10-17, 05:16 PM   [Ignore Me] #3
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it works.....and i was just about to post that and... oh ya....
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Old 2003-10-17, 05:18 PM   [Ignore Me] #4
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its cool but most implants suck
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Old 2003-10-17, 05:52 PM   [Ignore Me] #5
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Ya they really need to work on the implants and mabye get some new ones like jump jets or sumtin.
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Old 2003-10-17, 05:54 PM   [Ignore Me] #6
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Ive seen that before.
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Old 2003-10-17, 06:33 PM   [Ignore Me] #7
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Can you post the conents? I am blocked from going there from company firewall. (unless the magic powers of PSU are about to amaze me again and have it on this site)
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Old 2003-10-17, 06:43 PM   [Ignore Me] #8
EarlyDawn
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It's a flash dealy. So you're going to have to wait, I'm afraid.

It's just implant summaries with a nice flash menu.
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Old 2003-10-17, 08:17 PM   [Ignore Me] #9
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its a pretty nice display
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Old 2003-10-17, 09:12 PM   [Ignore Me] #10
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Person with company firewall, try going through this:

http://www.lib.drake.edu/cgi-bin/nph...o/implants.jsp
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Old 2003-10-18, 08:18 AM   [Ignore Me] #11
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but what's the point of it?, are they going to add more implants to that soon?
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Old 2003-10-18, 08:28 AM   [Ignore Me] #12
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No, they aren't (not that I know of), but the fact that PSU had an implants page before them, probably hinted that they should make one too.
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Old 2003-10-18, 09:10 AM   [Ignore Me] #13
Ait'al
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They could make it where you can get all of them but having above the current 3 max gives you much longer respawn time that increases with every 2 implants after that, till you respawn like a vehicle or something, so you cant be as useful when respawning in the feild. They can then limit the number of implants if they ever should make more by limiting them logically to where they have htem in the body. Then you would just have to choose how deployable you want to be or if you just want to depent on not dieing as easily. (assuming vehicles take that long to be made, if not adjust accordingly) If not then 5 minute counter added if thats enough to do this and another 3 or 4 at every mark or something or just make an amount for each specific implant and make it count fully for each when you get the fourth, counting hte lowest first, so you cant just put in high ones first and have like 30 seconds timers, looking at it from a perspective of the "nanites rebuilding you" where it wouldnt be logical for it to be able to distuinguish wich ones were put in first realistically.

Last edited by Ait'al; 2003-10-18 at 09:15 AM.
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Old 2003-10-18, 04:28 PM   [Ignore Me] #14
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Originally Posted by Gohan_VA
Ive seen that before.
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