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2003-10-21, 10:22 AM | [Ignore Me] #1 | ||
Second Lieutenant
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Ok was looking over the core combat goodies-- not too impressed with most of it till I get to Modules!
OMG they finally listened and put the "Relic" idea from DAOC into PS! Make sure you check this out if you haven't already-- and what do people think of this? It should make for some huge kickass fights 8) http://planetside.station.sony.com/c...at/ancient.jsp So any other thoughts on this? |
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2003-10-21, 10:43 AM | [Ignore Me] #2 | ||
First Sergeant
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Yeah I know, it kicks so much ass! I'll not be buying Core Combat, but the modules are going to bring a whole new strategy to the game. I personally like the shield module. It looks real groovy and I could imagine how hard it would be to take over a base with that module operating. No vehicles allowed, .
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2003-10-21, 12:03 PM | [Ignore Me] #5 | |||
Major
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Squick |
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2003-10-21, 12:43 PM | [Ignore Me] #7 | |||
Major General
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Reaver chasing a tank. runs into wall at top speed. lol. BOOM.
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2003-10-21, 03:01 PM | [Ignore Me] #8 | |||
Second Lieutenant
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2003-10-21, 04:53 PM | [Ignore Me] #9 | ||
Corporal
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Hmmm.....
Something tells me the weapons and vehicle modules will be the most popular, at least in the first fwe weeks when CC comes out, althu I like to have the upper hand when starting a fight, so the health module sounds mighty nice to me. Speed+Standart+Surge+JH Ouchy. Oh and, a noobish question- "This includes the Barracks and other critical areas of the facility." Barracks?
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Death is not the answer for everything. Torture also has its merits. |
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2003-10-21, 04:58 PM | [Ignore Me] #10 | |||
Private
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In heaven all the interesting people are missing. Friedrich Nietzsche |
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2003-10-21, 08:19 PM | [Ignore Me] #12 | ||
First Lieutenant
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The pain modules and the force fields for the gate are the ones I'm most interested in seeing. Should be very interesting for both the offense and defense.
Now if they would just fix my spitefire turrets, so that they don't go all loco when an enemy plane flys over head I'd be in heaven. |
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