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PSU: flaming cats: because bombs are too expensive
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2003-09-23, 03:01 PM | [Ignore Me] #1 | ||
Major
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Notice the lack of a "Z". Anyways, in the same vein as my Air Superiority thread I present some ideas for an expansion that would seriously buff the poor, downtrodden skills as well as add some great new gameplay twists. If you thought advanced medical and combat engineering were a waste of 2 certs today, I'm sure you wouldn't if they had this new equipment available to them...
HACKING IMPROVEMENTS Mini Disk :: Single Use :: 2x2 Inventory Size (grenade) These compact optical storage disks can be used by hackers to infect enemy computer systems with virus programs, or install anti-virus software into friendly computers. They are only available to those with at least the hacking certification. First off, the effects of a virus: Virii take effect immediately after an infected terminal has been successfully used by a victim. (ie: switched equipment, completed hack, started delivering NTUs, tried to plant a virus) It disables all implants, and creates small electric shocks that shoot around the armor of the victim and/or their vehicle, causing aggravated damage until the host is destroyed, or cured by a friendly hacker's REK. It takes approximately 30 seconds to completely drain a reinforced exo-suit, and over 2 full minutes for a MAX but does not affect health or stamina levels. Vehicles destroyed by a viral infection detonate violently. The REK now has a secondary fire mode, used to remove viral infections from the player. Note that players and vehicles are not contagious so you can only catch a virus by using an infected terminal. Primary Fire, Infect Computer A hacker approaches an enemy equipment, vehicle, certifaction terminal, repair pad etc. He targets it with the mini disk and "fires" to plant the virus. Unless the targetted terminal has anti-virus software installed (see below) it becomes infected. Every 5 minutes the virus has a 30% chance of spreading to the closest uninfected terminal. If the hacker who planted it has advanced hacking, the probability is increased to 50% Secondary Fire, Install Anti-Virus Can only target friendly terminals. Installs anti-virus software on the terminal, removing any current infection and protecting it from future attacks. Once running, the anti-virus program will spread to the closest infected terminal every 5 minutes. To remove anti-virus software from an enemy terminal, simply hack it with a REK. Note that the anti-virus software has a very aggresive firewall that causes enemies who hack or use a defended terminal to become infected themselves. Optical Interface :: Implant Allows the user to see which terminals are infected with a computer virus or have anti-virus software installed. Also shows infected/protected computers on the proximity radar, and if active when installing software or hacking terminals, it protects the player from infection. MEDIC IMPROVEMENTS Tranquelizer Darts :: Box of 25 :: 3x3 Inventory Size (ammo box) Each dart punctures body armor taking off 1 health and 5 stamina, leaving armor status untouched. Once all of a soldier's stamina is drained, each dart delivers 3 health damage. They have no effect on MAX units. Tranq Pistol :: Requires Medical Cert :: Uses Tranquelizer Darts Fits in a pistol holster (3x3). Holds 12 darts in a clip, rate of fire slighlty slower than repeater, same COF bloom. Tranq Burster :: Requires Advanced Medical Cert :: Uses Tranquelizer Darts Fits in a rifle holster (3x6). Holds 25 darts in a clip, rate of fire approximately the same as Supressor, more severe COF bloom. ENGINEER IMPROVEMENTS Deployable Defensive Unit :: Requires Engineering :: 9x3 Inventory Size There are 4 fire modes on the DDU, only the first two can be used by a non-combat Engineer or deployed indoors. Fire mode 1: Creates a defensive blast shield, similar to those seen near bridges. Is wide enough to block an entire hallway in a base, but has 5000 armor and can be destroyed. Fire mode 2: Creates a small raft that holds 5 players, but has no weapons and very little armor. With a top speed of 50 kmph it is not meant for long distance travel, and anyone with a vehicle cert can pilot the craft. Fire mode 3: Deploys an anti-tank emplacement, that can be used by friendless or hacked. It holds 10 laser guided rockets in a magazine, and can be reloaded from the player's inventory. The missiles have a lock-on mechanism similar to that of the Striker. Fire mode 4: Deploys a player controllable mortar. It holds 20 shots in a magazine, and uses the same ammunition as the Marauder's ground pounder. Release the replies! -Jagd Last edited by Jagd; 2003-09-23 at 03:04 PM. |
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2003-09-23, 03:12 PM | [Ignore Me] #3 | ||
Private
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Great Ideas but what if the disc thing's virus was used to infect a whole base causing terminals to go screwy ginving you the wrong and bad equipment doors open and close randomly and other stuff. Now that would be cool .
On the tranq darts the look a bit on the pathetic sde also you should call Toxic darts or somthing similar. Buff them to about 5 pounts every 2 secs and can be cured by firendly medics. The engi thing is pretty sound and I like it a lot being an engi meself
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H3ratic.co.uk I've really got to clean of all those nasty NC's from the front of my mag |
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2003-09-23, 03:18 PM | [Ignore Me] #4 | |||
Contributor Master Sergeant
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-Bad Mojo- Jack Burton: I don't get it Lo Pan: Ah! Mr Burton, you were not put upon this earth to get it! |
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2003-09-23, 06:27 PM | [Ignore Me] #6 | ||
Sergeant Major
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I like all the ideas but the tranquillizer. Maybe make it alittle bit stronger or give the people shot some abnormal status such as being poisoned or increase in CoF size. Very good ideas though
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Sig under construction, please refrain from this area. Trespassors will be shot, survivors will be shot again. Have a nice day . |
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2003-09-23, 08:26 PM | [Ignore Me] #10 | ||
Major
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Well the idea with the tranq gun was not to create an all around soloist combat weapon, but to build on the medic's role as close infantry support. If it was too powerful then everyone who had spent 4 certs on heavy assault would start crying about how they should get a medical applicator to compensate! What I was thinking was something that could be used to "disable" opponents (no stamina, no running away, no implants) for the heavy infantry to mop up. Used in pairs, they would be incredibly effective, or with a full squad you could keep the medic in the back to shoot up/slow down anybody trying to make an escape from the firefight, which would also help keep him alive for those all-important revives. Think about a tower spawn room fight, with a medic on the stairwell making sure nobody gets by.
That being said yes maybe the damage is too weak... How about 10 stamina per dart, or 5 health if they have no stamina remaining? That way even the pistol (think cloaker) could use it to quickly disable an enemy, eliminate their darklight, and then toss a couple frags to finish the job. When used in rifle form, the higher damage would allow an advanced medic to completely drain 2 enemies, or take one person down to 25 health, definitely making him a sitting duck. Of course, a pair of medics working together would show the true power of this weapon. Oh yeah one other thing I forgot to mention about the virus is that since it can't leech armor from the infiltration, it just disables the cloaking abilities. Last edited by Jagd; 2003-09-23 at 09:32 PM. |
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2003-09-24, 12:51 AM | [Ignore Me] #11 | ||
First Lieutenant
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You should make it that you can install anti-virus at the CC and give it a small timer, like 2 mins, before it removes infection from every terminal aswell as just hacking an infected terminal to change it back. Like the DDU ideas, think they may be just a little bit over powered
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