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Old 2003-11-07, 03:44 PM   [Ignore Me] #16
Queensidecastle
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I wish that Sony would track more stats than they due currently so that some things become more evident. Dicepoint has taken it about as far as you can go but support players are totally not represented there. If sony could keep track of the ammount of repairing, healing, hacking, and transporting you do in some way, this problem would be solved. I find it really annoying that I am only 4000 or so on the dicepoint board because my kills are low and my hacks are high. Fact of the matter is, almost all 700+ of my kills are with a repeater or a boomer as opposed to MAX suits, reavers, vanguards, lightnings or the like. It is a hell of a lot more difficult (and rewarding) to brazenly kill Darklight reinforced Heavy assault troopers with a pistol, than it is to run around as an AI MAX suit for instance. It does not take into consideration how you kill your enemy or what support activities you are responsible for. These are all equally as important to raw kill count

Anyone that snuck past dark light MAXs, turrets, mines, motion detectors and slips in for an extremely crafy difficult tower hack and gets absolutly no points or recognition for this knows what I am talking about.

Anyone that repairs the Base gens after defeating a squad trying to hold the room and take a base knows what I am talking about

Anyone that has spent 2 or 3 med packs reviving troops at the front of an assault wave helping keep it strong knows what I am talking about

However the Surging Agile Heavy assault/Special Assault grunts are reguarded as the best players since no other information is tracked. I think the dynamics of the game would be much more interesting and realistic if peeps thought they would get credit for support roles

Last edited by Queensidecastle; 2003-11-07 at 03:50 PM.
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Old 2003-11-07, 03:59 PM   [Ignore Me] #17
Kenney
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That makes no sense, because playing for XP after you hit BR 20 is pointless. UNtil then, there is a point to playing for XP. I agree it shouldn't be someones goal in planetside to get XP, but there is a point to it. The more you get, the more abilities you can gain, the more you can help out your squad, outfit or whatever.
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Old 2003-11-07, 04:49 PM   [Ignore Me] #18
Tegadil
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If I remember correctly, they DID at one point have some sort of drugs that enhanced your abilities, but SoE thought it would be bad for PR if people became of the mentality that you had to have your drugs before the big firefight.

But yeah, the medic needs something else. A medic-only stim would certainly put them in higher demand, and perhaps a few tweaks to the revival are neccescary. Being a medic shouldn't be a burden, really. Hell, I LOVED being a medic in Enemy Territory.
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Old 2003-11-07, 05:20 PM   [Ignore Me] #19
Queensidecastle
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As far as medics go, they dont have to make any balance changes at all. All they have to do is do what people have been asking for since beta: Dont create the backpack of a dead player untill he respawns someplace else. That way, the person doing the Revive has time to rez them before they turn into a backpack
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Old 2003-11-07, 10:20 PM   [Ignore Me] #20
Flammey
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Don't think that SOE won't up the BR level. I have a feel it's going to happen real soon.It'll either be 24 or 28. I'm told those are the only 2 numbers they will use. I can not give any more information on this subject as the rest is under NDA, and I'm not the one under the NDA. My information is second hand, and incomplete. But it does come from an SOE employee. From what I gather, the next thing they are implimenting is OBO, or Outfit Base Ownership, which, I for one, don't really care about. AFTER OBO is implimented, I expect that you can look forward to more BR. It may even be implimented as OBO is. Just be patient guys. Things will most likely get better as time passes.
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Old 2003-11-07, 10:25 PM   [Ignore Me] #21
Flammey
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Originally Posted by Queensidecastle
As far as medics go, they dont have to make any balance changes at all. All they have to do is do what people have been asking for since beta: Dont create the backpack of a dead player untill he respawns someplace else. That way, the person doing the Revive has time to rez them before they turn into a backpack

I just re-read this, and DAMN, that's a good idea. If they are respawning, and if they get revived before their respawn timer runs out, Suddenly, they are back on the battlefield.
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Old 2003-11-07, 11:53 PM   [Ignore Me] #22
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Also dont make the person respawn with no armor and no stamina again whould go a long way.
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Old 2003-11-08, 12:08 AM   [Ignore Me] #23
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What if the soldier doesn't _want_ to be rezzed? I kill myself all the time to respawn elsewhere.
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Old 2003-11-08, 12:14 AM   [Ignore Me] #24
Flammey
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Originally Posted by Doppler
Also dont make the person respawn with no armor and no stamina again whould go a long way.
Actually, you rez with what ever armor you had when you died. I died with 115 armor once, and got rezzed with 115 armor. And I fixed that asap with my nano gun.
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Old 2003-11-08, 12:58 AM   [Ignore Me] #25
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As far as making hacking too cool by allowing hacked vehicles to require no certification...

1: I see maybe 1 or 2 vehicles that can be hacked per playsession. They usually get blown up before I can hack them.

2: Anyone would be able to drive it, so it's not for the hacker alone. In fact, make it so that anyone _but_ the hacker can drive it. Problem solved.

3: Engineering is just as good as hacking, so let's not delude ourselves into thinking that hacking is the end-all be-all of equipment skills.

4: It would be fun. FUN. It wouldn't break the game and it would let jacking be used for more than spies trading empire equipment.

In short, it might never happen, but it's not a bad idea.
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Old 2003-11-08, 09:53 PM   [Ignore Me] #26
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Engineering VS Hacking
Hacking, hack terminals get gear whatever gear you want, whenever where. Completes the function of the game (to take bases and towers) faster and easier. Steal enemy vehicles. Hack enemy vehicle terms.

Engineering. You repeair shit, usualy people wont hold still for you to do it but thats ok, also you can fix vehicles. At combat engineering you can place mines which are really only a deterrant to vehicles and not so much anymore. YOu cna place motion sensors and spits which never seem to work right, the only thing you do get which is real spectaular is boomers. You always get bitched at by people who dont have the cert to get the gens and tubes up.

So why whould from a qualification point of view whould a hacked vehicle be any easier to drive then af reshly spawned one. Thiink about it, it's not that your not allowed to drive it its that your genetic matrix cannot interface with the vehicle.

The number of vehicles you see hackable per play session is immaterial, my infil seeks out ams and hacks them quite often or at least make smy squad aware of them.
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