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Old 2003-11-17, 11:59 AM   [Ignore Me] #16
888
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speaking of XP they should really give you XP when you do a cont lock, it would make the game more interesting, but I do agree about giving something to the medics and infils, everyone just grabs a big gun and runs out, HAVE YOU SEEN how many NC have the jackhammer jeez it's like it comes standard issue or something.
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Old 2003-11-17, 12:39 PM   [Ignore Me] #17
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JHs aren't nearly as common as MCGs, and are about even with lashers from my perspective. However, I'd like to add that while the presence of HA of a battlefield is often overstated with quotes like "I swear nearly every TR/VS/NC has a MCG/Lasher/JH", statistics from thotbot show that HA is the most common adv. weapon cert(any weapon cert other than MA or standard). about half of all the empires' populations have the cert.

I've used the JH, and it blows now comparted to the MCG.
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Old 2003-11-17, 10:07 PM   [Ignore Me] #18
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I have never been revived so I dont really know how it works but what I have read in the forums dosnt paint a very good picture. From what I have gathered you are revived but you have no stamina, no armor, and your invintory contains only those things you had left when you died. If I am mistaken please correct me.

Why not simply make an Adv. Medic revive you to full health/stamina/armor and with your invintory back to its fully loaded condition.

The health/stamina/armor should be a given, I think most people would agree that alone would give Adv. Medic a little more cred. But, I often die low or out of ammo, getting revived in this condition would lead to another quick death, and the purpose of reviving soldiers is to get an effective fighting force back on its feet as quick as possible.

Now I think the item with this ability should be a cross between the medical aplicator and the engineer "glue-gun". Perhapse you have to have Eng or Adv. Eng. Cert to get access to it so that with one application half the nanites heal the body the other half reconstruct armor and invintory.

True this would make deaths matter even less than before, but you have to admit that Adv. Medic would be in much more demand.
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Old 2003-11-17, 10:18 PM   [Ignore Me] #19
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Yeah but that wouldn't make sense; you still need an engineer to fix your armor, and as it turns out a lot of advanced medics tend to have engineering as well and they fix your armor for you after you're revived. For stamina, well you just gotta crouch for a little bit to let it charge up to 20 so you can run again, and it's not really that big of a deal.

As for inventory, I don't see how they could really explain how a medic can load you up with one of your inventory favourites. How would it decide which one to load, anyways? All you have to do is loot some gear from a corpse, or find an AMS or terminal. That's just part of the game!
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