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PSU: I wonder if this will fit... Uh... *Yanks hard* DAMN! It's stuck...
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2003-11-28, 02:53 AM | [Ignore Me] #17 | ||
General
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4 empires would essentially result in a stalemate, a standoff, a tie, whatever you want to call it. With an odd number of factions there will always be the odd-man out, allowing them to beat the shit out of the other two waring factions.
4 factions would mean you could have 4 massive enemy forces vieing for control of a single base, losing the same tower over and over again, making play repetive, eventually people will get bored and leave, those that don't will get the base, a completely worthless way to keep/win it. Sanctuary strikes would have made this game better, much better, giving people a reason to play. I don't know what SOE could do other than letting empires that possibly capped the entire planet, save sancs, some sort of bonus. |
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2003-11-28, 03:50 AM | [Ignore Me] #18 | ||
Sergeant
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I don't see why a lack of paragraphs would imply and less seriousness than one with them. All it implies to me is that you can't format posts for crap.
Personally, when I see one mass of text without segmenting at all I'd probably resist to actually read it at all. It sucks. |
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2003-11-28, 04:32 AM | [Ignore Me] #19 | |||
Contributor Major
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The courageous man needs needs no weapons. The practical man wants them all. The ambitious man has plans for the practical one. Doppler/Galgimp-J/Hardcased Lord give me strength of arm, will, mind, and the accuracy of shooting to preserve them all. |
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2003-11-28, 07:09 AM | [Ignore Me] #20 | ||
Sanctuary strikes would have introduced the concept that an empire can 'win'. They can't. Taking every base on the map wouldn't even consitute victory, and sanctuary is a place where players can go who don't want to be playing while they are logged in. People would complain bitterly if they were getting shot in sanctuary.
For land. For women and beer. Forever. (or something like that). The 'forever' part means no winners. If people felt like they had 'won', they might quit, feeling well satisfied. That satisfaction means fewer players, which is a bad thing.
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"Blessed are the Peacemakers, for they shall be called Sons and Daughters of God." - Jesus Christ "Blessed are those who Hunger and Thirst for righteousness, for they shall be satisfied." - Jesus Christ PlanetSide player, retired |
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2003-11-28, 08:17 AM | [Ignore Me] #21 | |||
Private
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Why do I need a signature? |
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2003-11-28, 09:23 AM | [Ignore Me] #23 | ||
Contributor Major
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[QUOTE=Veteran]Sanctuary strikes would have introduced the concept that an empire can 'win'. They can't. Taking every base on the map wouldn't even consitute victory, and sanctuary is a place where players can go who don't want to be playing while they are logged in. People would complain bitterly if they were getting shot in sanctuary.[QUOTE]
I think most whould care more about the fact that it'd turn to a huge spawn camp fest as sancs are currently about as defensable as a pile of rocks. hmmm maybe that's too strong, as a french pile of rocks.
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The courageous man needs needs no weapons. The practical man wants them all. The ambitious man has plans for the practical one. Doppler/Galgimp-J/Hardcased Lord give me strength of arm, will, mind, and the accuracy of shooting to preserve them all. |
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2003-11-28, 11:33 AM | [Ignore Me] #25 | ||
General
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If people wanted their sanctuary to be free of fighting, then they would HAVE to play and defend their home continents. The idea of being able to invade an empires safe home would make people try harder, and with the idea of a goal in the game, they would stay.
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2003-11-28, 12:27 PM | [Ignore Me] #27 | ||
Major
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Sorry, I dont think there should be a fourth empire. The only way I think you could do a 4th "empire" is to make an OutLaw band.
I haven't really given it any thought, but off the top of my head the OutLaws would: Be unable to platoon or creat outfits, only squads, thus making the Outlaw good for those who want to solo. Be unable to capture facilities or towers Be able to pilot any vehicle (so they can hack them and steal them) but unable to use aircraft. (How many criminals have you heard of that fly) Be unable to use maxs Be unable to have their vehicles or equipment used of stolen by an empire Their resource system: Each summoner cannot join an outfit, instead they collect nanites, like money. They gain these nanites by looting facilit slios, or deconstructing items (vehicles, or by killing somone and taking the contents of their packs) The outlaws have the option to cert a "summoner" The summoner creats a small device which must be deployed inside an enemy SOI. The summoner can then acts as an equipment terminal for the outlaw, giving access to the enemy empire's equipment. Using the summoner costs Nanites. The nanites must be looted from a facility. Deploying a summoner inside a warpgate allows the Outlaw to use summoners at no nanites cost, but only allows them to gain basic weapons and ammo. The Outlaws operate from a spaceship. (their sanc) They cannot steal resources from any continent with less than 25 of the target empire on it, or locked continents. Killing an Outlaw transfers 5% of that outlaw's nanites to you're nearest freindly facility. If that facility is full then the nanites are simply lost. (meaning that killing an outlaw is worth more XP) Anyway..just a load of random thought really anyone cares to carry that idea on further feel free.
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