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Old 2003-11-28, 02:26 AM   [Ignore Me] #16
Flammey
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Understood. It was meant to be annoying. Laughs.
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Old 2003-11-28, 02:53 AM   [Ignore Me] #17
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4 empires would essentially result in a stalemate, a standoff, a tie, whatever you want to call it. With an odd number of factions there will always be the odd-man out, allowing them to beat the shit out of the other two waring factions.

4 factions would mean you could have 4 massive enemy forces vieing for control of a single base, losing the same tower over and over again, making play repetive, eventually people will get bored and leave, those that don't will get the base, a completely worthless way to keep/win it.

Sanctuary strikes would have made this game better, much better, giving people a reason to play. I don't know what SOE could do other than letting empires that possibly capped the entire planet, save sancs, some sort of bonus.
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Old 2003-11-28, 03:50 AM   [Ignore Me] #18
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I don't see why a lack of paragraphs would imply and less seriousness than one with them. All it implies to me is that you can't format posts for crap.

Personally, when I see one mass of text without segmenting at all I'd probably resist to actually read it at all. It sucks.
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Old 2003-11-28, 04:32 AM   [Ignore Me] #19
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Originally Posted by Hexen
I don't see why a lack of paragraphs would imply and less seriousness than one with them. All it implies to me is that you can't format posts for crap.

Personally, when I see one mass of text without segmenting at all I'd probably resist to actually read it at all. It sucks.
You have yet to take the red pill of forum viewing. It is important to note that the game balance is barely holding as is, adding a fourth empire whould make serious problems. Also your problem of "third empire coming in and interupting our war" whouldnt be elieviated by a fourth empire. Possibly just made worse because now you have 4 empires fighting over one continent.
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Old 2003-11-28, 07:09 AM   [Ignore Me] #20
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Sanctuary strikes would have introduced the concept that an empire can 'win'. They can't. Taking every base on the map wouldn't even consitute victory, and sanctuary is a place where players can go who don't want to be playing while they are logged in. People would complain bitterly if they were getting shot in sanctuary.

For land. For women and beer. Forever. (or something like that). The 'forever' part means no winners. If people felt like they had 'won', they might quit, feeling well satisfied. That satisfaction means fewer players, which is a bad thing.
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Old 2003-11-28, 08:17 AM   [Ignore Me] #21
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Originally Posted by sutsurikeru
They shouldve made a forth empire. Too many times have Ive seen the VS fighting the TR and the NC come in a bust up the party with thier Jackhammers and Vanguards. They shouldve made a 4th empire to keep the NC party breakers busy. Comments?
Think of the problems trying to balance the game with 4 empires. 3 has proven difficult to balance. 4 the mind boggles.
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Old 2003-11-28, 08:58 AM   [Ignore Me] #22
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Whoah...Flammey slow down, reading all that makes my head hurt
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Old 2003-11-28, 09:23 AM   [Ignore Me] #23
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[QUOTE=Veteran]Sanctuary strikes would have introduced the concept that an empire can 'win'. They can't. Taking every base on the map wouldn't even consitute victory, and sanctuary is a place where players can go who don't want to be playing while they are logged in. People would complain bitterly if they were getting shot in sanctuary.[QUOTE]

I think most whould care more about the fact that it'd turn to a huge spawn camp fest as sancs are currently about as defensable as a pile of rocks. hmmm maybe that's too strong, as a french pile of rocks.
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Old 2003-11-28, 09:51 AM   [Ignore Me] #24
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to be stomped to rat shit
ROFL
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Old 2003-11-28, 11:33 AM   [Ignore Me] #25
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If people wanted their sanctuary to be free of fighting, then they would HAVE to play and defend their home continents. The idea of being able to invade an empires safe home would make people try harder, and with the idea of a goal in the game, they would stay.
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Old 2003-11-28, 11:49 AM   [Ignore Me] #26
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Get rid of all 3 empires! ANARCHY!
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Old 2003-11-28, 12:27 PM   [Ignore Me] #27
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Sorry, I dont think there should be a fourth empire. The only way I think you could do a 4th "empire" is to make an OutLaw band.

I haven't really given it any thought, but off the top of my head the OutLaws would:

Be unable to platoon or creat outfits, only squads, thus making the Outlaw good for those who want to solo.
Be unable to capture facilities or towers
Be able to pilot any vehicle (so they can hack them and steal them) but unable to use aircraft. (How many criminals have you heard of that fly)
Be unable to use maxs
Be unable to have their vehicles or equipment used of stolen by an empire

Their resource system:
Each summoner cannot join an outfit, instead they collect nanites, like money. They gain these nanites by looting facilit slios, or deconstructing items (vehicles, or by killing somone and taking the contents of their packs)

The outlaws have the option to cert a "summoner"
The summoner creats a small device which must be deployed inside an enemy SOI. The summoner can then acts as an equipment terminal for the outlaw, giving access to the enemy empire's equipment.
Using the summoner costs Nanites. The nanites must be looted from a facility. Deploying a summoner inside a warpgate allows the Outlaw to use summoners at no nanites cost, but only allows them to gain basic weapons and ammo.

The Outlaws operate from a spaceship. (their sanc) They cannot steal resources from any continent with less than 25 of the target empire on it, or locked continents.

Killing an Outlaw transfers 5% of that outlaw's nanites to you're nearest freindly facility. If that facility is full then the nanites are simply lost. (meaning that killing an outlaw is worth more XP)



Anyway..just a load of random thought really
anyone cares to carry that idea on further feel free.
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