Woops, missed a post.
Originally Posted by Nimbus
Good point, and I agree. Every vehicle should really have it's own niche.
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I just want to reemphasize that this is what the entire idea is. It's not to make Reavers or Mosquitoes or tanks or whatever worthless, it's to make the other vehicles equally desireable in, ideally, an equal number of situations.
Last I checked, they WERE lethal to infantry, it was just really hard to hit them with it. I've been 1 hit killed at full health and armor plenty of times by decimators while guarding a hack. I was twice today actually. Realism is a tool and not a goal as you said, but it is also the BASIS of the weapons.
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It's the basis as far as immersion goes. If being shot by a rocket makes you turn pink and spout racist remarks, people won't understand why it's doing something completely against the grain of their mental rocket paradigm, and will dislike it.
Anyway, it takes a lot of Phoenix missiles (5?) to kill a Reinforced infantry. Conversely, it takes less to kill a MAX. It takes two Decimator rounds to kill a MAX, yet I'm sure it takes more to kill a Reinforced infantry. These are examples of game balance superceeding "realism"; even though the MAX is heavily armored, it supports gameplay for the Decimator to be weaker against infantry than it is against a MAX. Otherwise, the Decimator would become a universally effective weapon, making other weapons less useful overall (if, for example, Decimators one-shotted infantry) and basically ending up with the same sort of situation that we have now with the vehicles.
Thats true, but you have to realize that most of the vehicles WERE designed for taking out infantry. If the mowing really gets to be a problem, I would think a better solution would be to up the damage vehicles take from hitting them. The tank may be the best at handling ground issues, yes, however it's not as quick, not as maneuverable, it can't fly, it can't carry many soldiers and people wearing reinforced can't use it. Thats where the other vehicles come in.
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I consider myself a very open-minded individual in regards to game design issues, so yeah, having a vehicle take more damage could probably be worked into an effective solution. I didn't want to ramble about all the possibilities, but I do acknowledge that there
are many possibilites. The only thing I'm firm on is that it is a problem. There are a lot of ways to die in PS, and none of them are as anticlimatic as being run over by some guy who happens to know how to acquire a vehicle, drive it forward, and steer it.
Yes, I am justifying it based on realism as the game is BASED on reality. It's not completely realistic and realism isn't necessarily a goal but it does use reality as it's basis. I don't feel the devs should make it more realistic, but they certainly shouldn't make it less if they don't have to. I'm sorry for the comment on your intelligence, but I don't see the logic in hating realistic physics in a game that uses realistic physics as part of it's basis. I hate getting run over by ant's just as much as you do but I don't think that we should be immune to their effects or that they should be lessened. A more reasonable way to deal with the problem would be to make it easier to dodge out of the way.
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My answer to this would have emulated my earlier one about immersion and rockets turning people purple or whatever, but I'll keep it short and sweet and say that, if you hate something in the game, it's a problem, and it needs to be addressed. At any rate, I'm glad at least a couple people here are attempting to view the situation objectively rather than get caught up on the "well ur playing the game wrong so stfu nothing is wrong with PS" mindset.
I agree totally. I saw a couple of flails during the 7 day trial thing but since then I havent' seen anything come out of those caves aside from NC and a few modules.
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People just dive in, grab a module, and run out. They spent a lot of time (I think) working on scenery for something that amounts to little more than a variation of an ANT run.
And, to point out before someone snags me on it, I think there are other, better ways of getting people into the caverns
aside from the new weapons/vehicles.